Cleanup: [OSX] Improve some comments.

pull/221/head
Michael Lutz 3 years ago
parent c78e559e88
commit acca56b6a5

@ -63,12 +63,10 @@ public:
void EditBoxLostFocus() override;
/** Return driver name */
const char *GetName() const override { return "cocoa"; }
/* --- The following methods should be private, but can't be due to Obj-C limitations. --- */
/** Main game loop. */
void GameLoop();
void AllocateBackingStore();
@ -77,7 +75,7 @@ protected:
Dimension GetScreenSize() const override;
private:
bool PollEvent(); // In event.mm.
bool PollEvent();
bool IsFullscreen();
void GameSizeChanged();

@ -86,6 +86,10 @@ static const Dimension _default_resolutions[] = {
static FVideoDriver_Cocoa iFVideoDriver_Cocoa;
/**
* Get current realtime.
* @return Tick time in milliseconds.
*/
static uint32 GetTick()
{
struct timeval tim;
@ -95,7 +99,7 @@ static uint32 GetTick()
}
/* Subclass of OTTD_CocoaView to fix Quartz rendering */
/** Subclass of NSView for drawing to screen. */
@interface OTTD_QuartzView : NSView {
VideoDriver_Cocoa *driver;
}
@ -123,9 +127,7 @@ VideoDriver_Cocoa::VideoDriver_Cocoa()
this->num_dirty_rects = lengthof(this->dirty_rects);
}
/**
* Stop the cocoa video subdriver.
*/
/** Stop Cocoa video driver. */
void VideoDriver_Cocoa::Stop()
{
if (!_cocoa_video_started) return;
@ -146,9 +148,7 @@ void VideoDriver_Cocoa::Stop()
_cocoa_video_started = false;
}
/**
* Initialize a cocoa video subdriver.
*/
/** Try to start Cocoa video driver. */
const char *VideoDriver_Cocoa::Start(const StringList &parm)
{
if (!MacOSVersionIsAtLeast(10, 7, 0)) return "The Cocoa video driver requires Mac OS X 10.7 or later.";
@ -184,7 +184,6 @@ const char *VideoDriver_Cocoa::Start(const StringList &parm)
/**
* Set dirty a rectangle managed by a cocoa video subdriver.
*
* @param left Left x cooordinate of the dirty rectangle.
* @param top Uppder y coordinate of the dirty rectangle.
* @param width Width of the dirty rectangle.
@ -216,7 +215,6 @@ void VideoDriver_Cocoa::MainLoop()
/**
* Change the resolution when using a cocoa video driver.
*
* @param w New window width.
* @param h New window height.
* @return Whether the video driver was successfully updated.
@ -250,7 +248,6 @@ bool VideoDriver_Cocoa::ChangeResolution(int w, int h)
/**
* Toggle between windowed and full screen mode for cocoa display driver.
*
* @param full_screen Whether to switch to full screen or not.
* @return Whether the mode switch was successful.
*/
@ -269,7 +266,6 @@ bool VideoDriver_Cocoa::ToggleFullscreen(bool full_screen)
/**
* Callback invoked after the blitter was changed.
*
* @return True if no error.
*/
bool VideoDriver_Cocoa::AfterBlitterChange()
@ -299,7 +295,7 @@ Dimension VideoDriver_Cocoa::GetScreenSize() const
}
/**
* Are we in fullscreen mode
* Are we in fullscreen mode?
* @return whether fullscreen mode is currently used
*/
bool VideoDriver_Cocoa::IsFullscreen()
@ -329,7 +325,7 @@ void VideoDriver_Cocoa::GameSizeChanged()
}
/**
* Update the video modus.
* Update the video mode.
*/
void VideoDriver_Cocoa::UpdateVideoModes()
{
@ -359,6 +355,7 @@ bool VideoDriver_Cocoa::MakeWindow(int width, int height)
{
this->setup = true;
/* Limit window size to screen frame. */
NSSize screen_size = [ [ NSScreen mainScreen ] frame ].size;
if (width > screen_size.width) width = screen_size.width;
if (height > screen_size.height) height = screen_size.height;
@ -376,8 +373,7 @@ bool VideoDriver_Cocoa::MakeWindow(int width, int height)
/* Add built in full-screen support when available (OS X 10.7 and higher)
* This code actually compiles for 10.5 and later, but only makes sense in conjunction
* with the quartz fullscreen support as found only in 10.7 and later
*/
* with the quartz fullscreen support as found only in 10.7 and later. */
if ([ this->window respondsToSelector:@selector(toggleFullScreen:) ]) {
NSWindowCollectionBehavior behavior = [ this->window collectionBehavior ];
behavior |= NSWindowCollectionBehaviorFullScreenPrimary;
@ -394,11 +390,11 @@ bool VideoDriver_Cocoa::MakeWindow(int width, int height)
[ this->window center ];
[ this->window makeKeyAndOrderFront:nil ];
/* Create wrapper view for text input. */
/* Create wrapper view for input and event handling. */
NSRect view_frame = [ this->window contentRectForFrameRect:[ this->window frame ] ];
this->cocoaview = [ [ OTTD_CocoaView alloc ] initWithFrame:view_frame ];
if (this->cocoaview == nil) {
DEBUG(driver, 0, "Could not create the text wrapper view.");
DEBUG(driver, 0, "Could not create the event wrapper view.");
this->setup = false;
return false;
}
@ -413,6 +409,7 @@ bool VideoDriver_Cocoa::MakeWindow(int width, int height)
}
[ draw_view setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable ];
/* Create view chain: window -> input wrapper view -> content view. */
[ this->window setContentView:this->cocoaview ];
[ this->cocoaview addSubview:draw_view ];
[ this->window makeFirstResponder:this->cocoaview ];
@ -433,7 +430,7 @@ bool VideoDriver_Cocoa::MakeWindow(int width, int height)
}
/**
* This function copies 8bpp pixels from the screen buffer in 32bpp windowed mode.
* This function copies 8bpp pixels to the screen buffer in 32bpp windowed mode.
*
* @param left The x coord for the left edge of the box to blit.
* @param top The y coord for the top edge of the box to blit.
@ -455,7 +452,8 @@ void VideoDriver_Cocoa::BlitIndexedToView32(int left, int top, int right, int bo
}
}
/** Draw window
/**
* Draw window.
* @param force_update Whether to redraw unconditionally
*/
void VideoDriver_Cocoa::Draw(bool force_update)
@ -500,7 +498,7 @@ void VideoDriver_Cocoa::Draw(bool force_update)
this->num_dirty_rects = 0;
}
/** Update the palette */
/** Update the palette. */
void VideoDriver_Cocoa::UpdatePalette(uint first_color, uint num_colors)
{
if (this->buffer_depth != 8) return;
@ -575,6 +573,7 @@ void VideoDriver_Cocoa::AllocateBackingStore()
this->GameSizeChanged();
}
/** Check if palette updates need to be performed. */
void VideoDriver_Cocoa::CheckPaletteAnim()
{
if (_cur_palette.count_dirty != 0) {
@ -600,6 +599,10 @@ void VideoDriver_Cocoa::CheckPaletteAnim()
}
/**
* Poll and handle a single event from the OS.
* @return True if there was an event to handle.
*/
bool VideoDriver_Cocoa::PollEvent()
{
#ifdef _DEBUG
@ -617,7 +620,7 @@ bool VideoDriver_Cocoa::PollEvent()
return true;
}
/** Main game loop. */
void VideoDriver_Cocoa::GameLoop()
{
uint32 cur_ticks = GetTick();

@ -175,7 +175,7 @@ static std::vector<WChar> NSStringToUTF32(NSString *s)
{
HandleExitGameRequest();
return NSTerminateCancel; // NSTerminateLater ?
return NSTerminateCancel;
}
/**
@ -296,7 +296,7 @@ bool CocoaSetupApplication()
}
/**
*
* Deregister app delegate.
*/
void CocoaExitApplication()
{

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