tron
0b936c3222
(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
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nothing spectacular, just some stuff, which piled up
2005-10-22 06:39:32 +00:00
tron
71d293f2a3
(svn r3066) Constify the parameter of GetSlopeZ_*()
2005-10-19 14:49:46 +00:00
Darkvater
4a58250cb9
(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
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- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
2005-09-18 20:56:44 +00:00
tron
3f424aa673
(svn r2763) Small cleanup and improve a few comments
2005-07-30 18:30:07 +00:00
tron
2f1d530bb5
(svn r2758) Add the AB() macro to add a value to a bit range and use it in a few places, also make use of GB and SB nearby
2005-07-30 09:29:20 +00:00
tron
0dcbecd357
(svn r2750) -Fix: Tree tiles above the snow line got redrawn disproportionately often
2005-07-29 18:22:04 +00:00
tron
0e64dc50b6
(svn r2738) Small bit fiddling cleanup
2005-07-28 19:18:27 +00:00
tron
647cbd6bdd
(svn r2701) Insert Id tags into all source files
2005-07-24 14:12:37 +00:00
tron
54cbd01825
(svn r2673) Include functions.h directly, not globally via openttd.h
2005-07-22 07:02:20 +00:00
tron
b0779b4b65
(svn r2663) Include variables.h only in these files which need it, not globally via openttd.h
2005-07-21 18:44:27 +00:00
celestar
1fed0046ac
(svn r2658) -Codechange: Use MAKE_TRANSPARENT to display a transparented sprite
2005-07-20 22:05:13 +00:00
Darkvater
c966fc23fb
(svn r2628) - Fix: Planting trees does not result in a MapSize() assertion anymore; introduced in r2598
2005-07-18 00:17:19 +00:00
tron
06a6cc59ea
(svn r2598) Small cleanup, especially get rid of a FindLandscapeHeight(), because it was overkill
2005-07-17 11:09:03 +00:00
celestar
de19186be3
(svn r2595) -Codechange: Introduced "IsSteepTileh" to find whether a tile is steep
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(i.e. spans two height levels) and use it throughout the code.
-Codechange: Add CanBuildDepotByTileh to find if a tile is suitable to
build a depot on it. Wraps some bitmagic which seems quite unreadable at
first glance
2005-07-16 23:47:37 +00:00
ludde
2123deff13
(svn r2560) Fix: various minor code changes.
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Added RandomTile/RandomTileSeed functions to generate a random tile.
Changed landscape routines so they don't assume that the Y map side is a power of two. (support for this is not complete, though)
Changed some frequently used map macros to not compute the values each time.
Silence some warnings on MSVC.
2005-07-13 19:51:31 +00:00
tron
a4bf608d40
(svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes.
2005-07-13 18:04:01 +00:00
tron
9617614b04
(svn r2487) Replace TILE_XY by TileXY/TileDiffXY
2005-06-25 16:44:57 +00:00
tron
a733fede9b
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
2005-06-24 12:38:35 +00:00
tron
ff0030936e
(svn r2408) Introduce SetTileOwner() and use it
2005-06-04 12:13:24 +00:00
tron
a9b95b3cbb
(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner
2005-06-04 11:56:32 +00:00
Darkvater
ba8c649fac
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
2005-06-02 19:30:21 +00:00
Darkvater
6d349b6284
(svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115).
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- CodeChange: changed the airport gui airport-type checking. Added function GetValidAirports() that returns bitmasked availibility, is also used for checking.
- CodeChange: to check tree-planting, 2 const arrays have been moved to table/tree_land.h (type and count)
- CodeChange: added IsTownIndex() in following of IsStationIndex(), etc.
- Fix (regression): road tunnels did not work anymore, forgot that their type was 0x200 (documented now)
2005-05-09 22:33:00 +00:00
tron
1e2f9ba5a5
(svn r1874) Fix bug introduced in r1839 which placed snow covered trees below the snow line ([1121680])
2005-02-14 18:55:10 +00:00
tron
361d415b88
(svn r1790) Make CmdPlantTree() and related functions more safe and (hopefully) more readable:
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- check if end tile is on the map
- uint -> TileIndex
- if cascades -> switch
2005-02-04 16:50:18 +00:00
tron
39858e696b
(svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h
2005-01-29 12:19:05 +00:00
tron
400f07fdb8
(svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D()
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These scale a number relative to the map size/circumference.
Use them to scale the amount of map objects.
Of course at the moment they return just the input, because there are no bigger/smaller maps yet.
2005-01-28 15:31:04 +00:00
tron
94d5aeabb2
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
2005-01-22 20:23:18 +00:00
tron
90cafa9b15
(svn r1560) Introduce SetTileType() and SetTileHeight()
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Replace direct references to _map_type_and_height with these
2005-01-18 18:41:56 +00:00
tron
61a6bc544d
(svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts
2005-01-16 11:24:58 +00:00
celestar
957635121c
(svn r1504) enummed town ratings (Jango)
2005-01-14 09:20:12 +00:00
truelight
97dd511971
(svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared it for
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dynamic arrays
2005-01-12 11:21:28 +00:00
tron
4450ff105c
(svn r1451) Fix some of the signed/unsigned comparison warnings
2005-01-09 21:25:44 +00:00
tron
414ac3286b
(svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY]
2005-01-07 17:02:43 +00:00
tron
2eb7aedf69
(svn r1402) Trim trailing whitespace
2005-01-06 18:45:28 +00:00
tron
d3c6855320
(svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDiff
2005-01-06 11:39:00 +00:00
darkvater
d088cb6131
(svn r1366) -Fix: [1093186] rough land in snow upon dying of tree
2005-01-04 00:53:52 +00:00
darkvater
d2569e5b6e
(svn r1355) -Fix: [1092473] random trees in scenario editor do not overwrite rocks as well
2005-01-03 21:47:52 +00:00
darkvater
3d51f4d689
(svn r1353) -Fix: [1092707] placing rocks in scenario editor. You can place rocks on trees and vice versa
2005-01-03 21:26:09 +00:00
darkvater
20a2843920
(svn r1347) -Fix: Some were fixed for the trees -> Only copy the lowest two bits (amount of snow/desert) from map5 to map2 when placing trees, before this happened implicitly because map2 was just 8 bits wide;
2005-01-03 19:34:07 +00:00
tron
f772d1a263
(svn r1345) Only copy the lowest two bits (amount of snow/desert) from map5 to map2 when placing trees, before this happened implicitly because map2 was just 8 bits wide
2005-01-03 19:06:16 +00:00
truelight
a538fb3213
(svn r1299) -Fix: [ 1092473 ] In SE, when trees are placed randomly, they are no
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longer placed on farmland
2004-12-30 09:43:12 +00:00
truelight
2f9e0b8e0c
(svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as
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an uint8 till the savegame version is bumped to version 5. Then it works
automaticly as a fully uint16. So _stations[] can not be increased till
after the bump!!
2004-12-28 11:51:31 +00:00
tron
a148ff4e0d
(svn r1117) Move map arrays and some related macros into their own files map.c and map.h
2004-12-15 22:18:54 +00:00
tron
291d25a88b
(svn r925) Use sound enums
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Also play the correct sound when a toyland road vehicle breaks down
2004-12-04 09:26:39 +00:00
tron
acbd1801c7
(svn r815) Include strings.h only in the files which need it.
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This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-25 10:47:30 +00:00
tron
e8537f5512
(svn r787) Invert the sense of the DO_TRANS_BUILDINGS flag to be consistent with its own name and all other DO_* flags.
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Now it is active-true.
2004-11-23 22:36:11 +00:00
tron
57adc97733
(svn r724) Remove restriction that a tile can only accept 3 cargo types.
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This especially enables houses to accept passengers, mail, goods AND food.
Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them.
Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided.
This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
2004-11-21 10:49:40 +00:00
tron
a348f74c65
(svn r604) -Fix: [ 999669 ] Wrong trees (toyland's) in sub-tropical landscape style
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Tree generation code sometimes set the non-existent growth state 7
This could also become manifest in snow covered trees below the swnow line in arctic climate and similar effects
2004-11-14 17:16:26 +00:00
tron
d641175e3c
(svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk
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This includes 2 fixes
-Fix: [1048596] Monorail and Maglev sounds are swapped (r511)
-Add special case to load the jackhammer sound (r478)
The rest are cleanups und enumeration to make merging possible/easier
2004-11-05 23:12:33 +00:00
truelight
eb49a19460
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
2004-09-10 19:02:27 +00:00