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@ -415,23 +415,41 @@ int32 CmdPurchaseLandArea(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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static int32 ClearTile_Clear(TileIndex tile, byte flags)
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{
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static const int32 * _clear_price_table[] = {
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NULL,
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&_price.clear_1, &_price.clear_1,&_price.clear_1,
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&_price.purchase_land,&_price.purchase_land,&_price.purchase_land,&_price.purchase_land,
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&_price.clear_2,&_price.clear_2,&_price.clear_2,&_price.clear_2,
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&_price.clear_3,&_price.clear_3,&_price.clear_3,&_price.clear_3,
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&_price.purchase_land,&_price.purchase_land,&_price.purchase_land,&_price.purchase_land,
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&_price.purchase_land,&_price.purchase_land,&_price.purchase_land,&_price.purchase_land,
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&_price.clear_2,&_price.clear_2,&_price.clear_2,&_price.clear_2,
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static const int32 null = 0;
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static const int32* clear_price_table[] = {
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&null,
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&_price.clear_1,
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&_price.clear_1,
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&_price.clear_1,
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&_price.purchase_land,
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&_price.purchase_land,
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&_price.purchase_land,
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&_price.purchase_land,
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&_price.clear_2,
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&_price.clear_2,
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&_price.clear_2,
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&_price.clear_2,
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&_price.clear_3,
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&_price.clear_3,
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&_price.clear_3,
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&_price.clear_3,
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&_price.purchase_land,
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&_price.purchase_land,
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&_price.purchase_land,
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&_price.purchase_land,
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&_price.purchase_land,
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&_price.purchase_land,
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&_price.purchase_land,
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&_price.purchase_land,
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&_price.clear_2,
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&_price.clear_2,
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&_price.clear_2,
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&_price.clear_2,
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};
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const int32 *price = _clear_price_table[_m[tile].m5 & 0x1F];
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const int32 *price = clear_price_table[GB(_m[tile].m5, 0, 5)];
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if (flags & DC_EXEC)
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DoClearSquare(tile);
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if (flags & DC_EXEC) DoClearSquare(tile);
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if (price == NULL)
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return 0;
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return *price;
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}
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@ -479,8 +497,9 @@ void DrawHillyLandTile(TileInfo *ti)
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}
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}
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void DrawClearLandFence(TileInfo *ti, byte img)
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void DrawClearLandFence(const TileInfo *ti)
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{
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byte m4 = _m[ti->tile].m4;
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byte z = ti->z;
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if (ti->tileh & 2) {
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@ -489,21 +508,20 @@ void DrawClearLandFence(TileInfo *ti, byte img)
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z += 8;
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}
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if (img & 0x38) {
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DrawGroundSpriteAt(_clear_land_fence_sprites_1[GB(img, 3, 3) - 1] + _fence_mod_by_tileh[ti->tileh], ti->x, ti->y, z);
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if (GB(m4, 5, 3) != 0) {
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DrawGroundSpriteAt(_clear_land_fence_sprites_1[GB(m4, 5, 3) - 1] + _fence_mod_by_tileh[ti->tileh], ti->x, ti->y, z);
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}
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if (img & 0x7) {
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DrawGroundSpriteAt(_clear_land_fence_sprites_1[GB(img, 0, 3) - 1] + _fence_mod_by_tileh_2[ti->tileh], ti->x, ti->y, z);
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if (GB(m4, 2, 3) != 0) {
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DrawGroundSpriteAt(_clear_land_fence_sprites_1[GB(m4, 2, 3) - 1] + _fence_mod_by_tileh_2[ti->tileh], ti->x, ti->y, z);
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}
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}
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static void DrawTile_Clear(TileInfo *ti)
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{
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switch((ti->map5 & (7<<2)) >> 2) {
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switch (GB(ti->map5, 2, 3)) {
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case 0:
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DrawClearLandTile(ti, (ti->map5 & 3));
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DrawClearLandTile(ti, GB(ti->map5, 0, 2));
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break;
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case 1:
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@ -515,19 +533,19 @@ static void DrawTile_Clear(TileInfo *ti)
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break;
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case 3:
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DrawGroundSprite( _clear_land_sprites_1[_m[ti->tile].m3&0xF] + _tileh_to_sprite[ti->tileh]);
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DrawGroundSprite(_clear_land_sprites_1[GB(_m[ti->tile].m3, 0, 4)] + _tileh_to_sprite[ti->tileh]);
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break;
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case 4:
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DrawGroundSprite( _clear_land_sprites_2[ti->map5&3] + _tileh_to_sprite[ti->tileh]);
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DrawGroundSprite(_clear_land_sprites_2[GB(ti->map5, 0, 2)] + _tileh_to_sprite[ti->tileh]);
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break;
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case 5:
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DrawGroundSprite( _clear_land_sprites_3[ti->map5&3] + _tileh_to_sprite[ti->tileh]);
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DrawGroundSprite(_clear_land_sprites_3[GB(ti->map5, 0, 2)] + _tileh_to_sprite[ti->tileh]);
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break;
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}
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DrawClearLandFence(ti, _m[ti->tile].m4 >> 2);
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DrawClearLandFence(ti);
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}
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static uint GetSlopeZ_Clear(TileInfo *ti)
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@ -814,7 +832,7 @@ static uint32 GetTileTrackStatus_Clear(TileIndex tile, TransportType mode)
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return 0;
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}
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static const StringID _clear_land_str[4+8-1] = {
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static const StringID _clear_land_str[] = {
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STR_080B_ROUGH_LAND,
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STR_080A_ROCKS,
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STR_080E_FIELDS,
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@ -830,9 +848,8 @@ static const StringID _clear_land_str[4+8-1] = {
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static void GetTileDesc_Clear(TileIndex tile, TileDesc *td)
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{
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int i = (_m[tile].m5>>2) & 7;
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if (i == 0)
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i = (_m[tile].m5 & 3) + 8;
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uint i = GB(_m[tile].m5, 2, 3);
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if (i == 0) i = GB(_m[tile].m5, 0, 2) + 8;
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td->str = _clear_land_str[i - 1];
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td->owner = GetTileOwner(tile);
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}
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