(svn r1355) -Fix: [1092473] random trees in scenario editor do not overwrite rocks as well

pull/155/head
darkvater 20 years ago
parent 099ee88c30
commit d2569e5b6e

@ -80,8 +80,9 @@ static void DoPlaceMoreTrees(uint tile)
cur_tile = TILE_MASK(tile + TILE_XY(x,y));
/* Only on tiles within 13 squares from tile,
on clear tiles, and NOT on farm-tiles */
if (dist <= 13 && IS_TILETYPE(cur_tile, MP_CLEAR) && (_map5[tile] & 0x1F) != 0x0F) {
on clear tiles, and NOT on farm-tiles or rocks */
if (dist <= 13 && IS_TILETYPE(cur_tile, MP_CLEAR) &&
(_map5[cur_tile] & 0x1F) != 0x0F && (_map5[cur_tile] & 0x1C) != 8) {
PlaceTree(cur_tile, r, dist <= 6 ? 0xC0 : 0);
}
} while (--i);
@ -105,8 +106,8 @@ void PlaceTreesRandomly()
do {
r = Random();
tile = TILE_MASK(r);
/* Only on clear tiles, and NOT on farm-tiles */
if (IS_TILETYPE(tile, MP_CLEAR) && (_map5[tile] & 0x1F) != 0x0F) {
/* Only on clear tiles, and NOT on farm-tiles or rocks */
if (IS_TILETYPE(tile, MP_CLEAR) && (_map5[tile] & 0x1F) != 0x0F && (_map5[tile] & 0x1C) != 8) {
PlaceTree(tile, r, 0);
}
} while (--i);

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