(svn r2763) Small cleanup and improve a few comments

pull/155/head
tron 19 years ago
parent f589bbb1c3
commit 3f424aa673

@ -84,7 +84,7 @@ static void DoPlaceMoreTrees(TileIndex tile)
static void PlaceMoreTrees(void)
{
uint i = ScaleByMapSize((Random() & 0x1F) + 25);
uint i = ScaleByMapSize(GB(Random(), 0, 5) + 25);
do {
DoPlaceMoreTrees(RandomTile());
} while (--i);
@ -305,7 +305,7 @@ static void DrawTile_Trees(TileInfo *ti)
/* put the trees to draw in a list */
i = (ti->map5 >> 6) + 1;
do {
uint32 image = s[0] + (--i == 0 ? (ti->map5 & 7) : 3);
uint32 image = s[0] + (--i == 0 ? GB(ti->map5, 0, 3) : 3);
if (_display_opt & DO_TRANS_BUILDINGS)
MAKE_TRANSPARENT(image);
te[i].image = image;
@ -340,7 +340,7 @@ static void DrawTile_Trees(TileInfo *ti)
static uint GetSlopeZ_Trees(TileInfo *ti) {
return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
return GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh) + ti->z;
}
static uint GetSlopeTileh_Trees(TileInfo *ti) {
@ -349,7 +349,7 @@ static uint GetSlopeTileh_Trees(TileInfo *ti) {
static int32 ClearTile_Trees(TileIndex tile, byte flags)
{
int num;
uint num;
if (flags & DC_EXEC && _current_player < MAX_PLAYERS) {
Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority);
@ -357,12 +357,10 @@ static int32 ClearTile_Trees(TileIndex tile, byte flags)
ChangeTownRating(t, RATING_TREE_DOWN_STEP, RATING_TREE_MINIMUM);
}
num = (_m[tile].m5 >> 6) + 1;
if ( (byte)(_m[tile].m3-0x14) <= (0x1A-0x14))
num <<= 2;
num = GB(_m[tile].m5, 6, 2) + 1;
if (IS_INT_INSIDE(_m[tile].m3, 20, 26 + 1)) num *= 4;
if (flags & DC_EXEC)
DoClearSquare(tile);
if (flags & DC_EXEC) DoClearSquare(tile);
return num * _price.remove_trees;
}
@ -391,26 +389,25 @@ static void AnimateTile_Trees(TileIndex tile)
/* not used */
}
static SoundFx _desert_sounds[] = {
SND_42_LOON_BIRD,
SND_43_LION,
SND_44_MONKEYS,
SND_48_DISTANT_BIRD
};
static void TileLoopTreesDesert(TileIndex tile)
{
byte b;
static const SoundFx forest_sounds[] = {
SND_42_LOON_BIRD,
SND_43_LION,
SND_44_MONKEYS,
SND_48_DISTANT_BIRD
};
byte b = GetMapExtraBits(tile);
b = GetMapExtraBits(tile);
if (b == 2) {
uint32 r = Random();
if (CHANCE16I(1,200, r)) SndPlayTileFx(_desert_sounds[GB(r, 16, 2)], tile);
if (CHANCE16I(1, 200, r)) SndPlayTileFx(forest_sounds[GB(r, 16, 2)], tile);
} else if (b == 1) {
if ((_m[tile].m2 & 0x30) != 0x20) {
_m[tile].m2 &= 0xF;
_m[tile].m2 |= 0xE0;
if (GB(_m[tile].m2, 4, 2) != 2) {
SB(_m[tile].m2, 4, 2, 2);
SB(_m[tile].m2, 6, 2, 3);
MarkTileDirtyByTile(tile);
}
}
@ -427,31 +424,26 @@ static void TileLoopTreesAlps(TileIndex tile)
tmp = _m[tile].m2 & 0xF0;
if (k < -8) {
/* snow_m2_down */
if ((tmp & 0x30) != 0x20) return;
m2 = 0;
m2 = 0; // no snow
} else if (k == -8) {
/* snow_m1 */
m2 = 0x20;
m2 = 0x20; // 1/4 snow
if (tmp == m2) return;
} else if (k < 8) {
/* snow_0 */
m2 = 0x60;
} else if (k == 0) {
m2 = 0x60;// 1/2 snow
if (tmp == m2) return;
} else if (k == 8) {
/* snow_p1 */
m2 = 0xA0;
m2 = 0xA0; // 3/4 snow
if (tmp == m2) return;
} else {
/* snow_p2_up */
if (tmp == 0xE0) {
uint32 r = Random();
if (CHANCE16I(1,200,r)) {
if (CHANCE16I(1, 200, r)) {
SndPlayTileFx((r & 0x80000000) ? SND_39_HEAVY_WIND : SND_34_WIND, tile);
}
return;
} else {
m2 = 0xE0;
m2 = 0xE0; // full snow
}
}

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