peter1138
ae7689620c
(svn r11955) -Fix (r11926): Prevent bridge and tunnel ends being placed on rivers.
2008-01-23 08:28:19 +00:00
smatz
d89c5e945f
(svn r11953) -Fix (r11172): do not allow modifying roadbits when other roadtypes would need different foundation
2008-01-23 00:36:48 +00:00
peter1138
b5534e42a0
(svn r11952) -Fix (r11926): Prevent industries from being built on rivers, unless they require water.
2008-01-22 22:17:28 +00:00
smatz
171e84cbad
(svn r11951) -Fix (r11279): loading of very old savegames was broken
2008-01-22 21:01:35 +00:00
peter1138
d213987a13
(svn r11949) -Codechange: add river icon and cursor, drawn by skidd13.
2008-01-22 20:04:30 +00:00
frosch
a242dadad2
(svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.
...
Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
2008-01-22 17:48:08 +00:00
frosch
8a72af3a13
(svn r11946) -Fix: slope detection of bridge ramps.
...
YAPF failed for steep slopes.
Trolly failed for a lot.
2008-01-22 16:08:17 +00:00
glx
1d219ad7b6
(svn r11945) -Fix: FileExists() failed for non latin paths (win32)
2008-01-22 15:47:40 +00:00
smatz
22973fc2ce
(svn r11944) -Fix: allow building drive-through road/tram stops at road/tram track that has no owner
2008-01-22 15:40:29 +00:00
rubidium
38d690acc8
(svn r11943) -Codechange: add and use a simple structure to support small stacks by allocating it on the heap or pushing a few kB of data onto the stack when there is a large stack.
2008-01-22 12:09:12 +00:00
peter1138
5e4f4bcdc5
(svn r11942) -Codechange: Merge chars.grf into openttd[d|w].grf using action 12. Remove obsolete tables used for index mapping.
2008-01-22 08:47:30 +00:00
peter1138
78156065cf
(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
2008-01-22 07:27:06 +00:00
rubidium
a83b91dbc5
(svn r11939) -Codechange: some type fixes and very initial steps into supporting NDS by default. Based on work by Dominik.
2008-01-21 23:55:57 +00:00
peter1138
9d754a7f76
(svn r11938) -Codechange: support loading of canal/river properties (though still ignored)
2008-01-21 20:41:04 +00:00
frosch
2e63435124
(svn r11937) -Feature: Allow building bridge heads on more slopes.
...
These are SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE (with bridge perpendicular to the slope) and SLOPE_NS, SLOPE_EW.
2008-01-21 15:48:00 +00:00
frosch
05ab49eb23
(svn r11936) -Fix: 'BRIDGE_TOO_LOW_FOR_TERRAIN'-check was wrong for steep slopes.
2008-01-21 15:20:58 +00:00
bjarni
6786802863
(svn r11935) -Fix (r11875)[FS#1672]: autosend aircraft to hangar for replacement check inverted the check for autorenew
...
Now it triggers when renew setting is on and only if it's on
Note: aircraft already enroute to hangars due to this bug will still go there. They will only head there once though
2008-01-21 10:31:27 +00:00
peter1138
b967c9918e
(svn r11934) -Codechange: add persistent random data for river and canal tiles.
2008-01-20 18:30:53 +00:00
miham
80931cdd13
(svn r11933) -Update: WebTranslator2 update to 2008-01-20 18:42:56
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brazilian_portuguese - 2 fixed by fukumori (2)
catalan - 6 fixed by arnaullv (6)
croatian - 4 changed by blozo (4)
czech - 6 fixed by Hadez (6)
dutch - 2 fixed by habell (2)
french - 6 fixed by glx (6)
hungarian - 15 fixed by miham (15)
italian - 6 fixed by lorenzodv (6)
portuguese - 5 fixed, 2 changed by nars (7)
russian - 1 changed by HMage (1)
spanish - 3 fixed by eusebio (3)
2008-01-20 17:43:38 +00:00
belugas
daf1e4b4c4
(svn r11932) -Codechange: Forgot two occurences of widget enumification
2008-01-20 04:01:28 +00:00
belugas
1047888547
(svn r11931) -Codechange: enumify the widgets numbers. Give breathing room on the case switches too...
2008-01-20 03:56:15 +00:00
belugas
f8fc0ca086
(svn r11930) -Codechange: a bit of code style application
2008-01-20 03:11:14 +00:00
bjarni
9fdf784b7c
(svn r11929) -Fix (r9981)[FS#1624]: [autoreplace] fixed a case where a single headed locomotive caused an assert when being replaced to a dualheaded one
...
This triggered if the player had enough money to replace and refit one of them but not enough to refit the last one as well
2008-01-19 23:34:52 +00:00
bjarni
52e5f50158
(svn r11928) -Fix (r6393): [autoreplace] autoreplace could refit train engines to the wrong cargo type if the old engine had no cargo capacity and the new one had
...
Now autoreplace will always look at the wagons to figure out what to replace to (as originally intended)
2008-01-19 22:47:07 +00:00
peter1138
bb66cf27cc
(svn r11927) -Fix (r11926): unable to place canals in game
2008-01-19 18:24:20 +00:00
peter1138
0c6bdb0d21
(svn r11926) -Feature: Rivers. Graphics must be provided by NewGRF else rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor.
2008-01-19 17:00:54 +00:00
rubidium
8b90809718
(svn r11925) -Fix (r122, r9867): loading old, pre savegame version 2, savegames.
2008-01-19 14:00:04 +00:00
peter1138
cc05abf382
(svn r11924) -Codechange: All dropdowns now use the dropdown widget, so compatibility code can be removed
2008-01-19 11:08:06 +00:00
glx
8e15c0fba8
(svn r11923) -Cleanup: Remove strings removed from english.txt in r11919
2008-01-18 22:55:02 +00:00
smatz
f05caedf7c
(svn r11922) -Codechange: use MaybeBarCrossingWithSound() to bar crossing with sound
2008-01-18 21:44:20 +00:00
peter1138
f6684c9afd
(svn r11921) -Cleanup: correct indenting and switch case line spacing.
2008-01-18 21:33:19 +00:00
glx
b3e35db958
(svn r11920) -Fix (r11844): train count was incorrect in network lobby window (and 'players' command)
2008-01-18 21:25:18 +00:00
peter1138
9c482d5e54
(svn r11919) -Codechange: Assign numbered parameters to world generator widgets to avoid separate DrawString()s, and do the same for the scenario flat-land window.
2008-01-18 21:08:40 +00:00
peter1138
aa556f123d
(svn r11918) -Codechange: Draw engine lists at widget positions instead of fixed pixel positions
2008-01-18 18:18:39 +00:00
smatz
66a0fafc93
(svn r11917) -Fix (r3677): AI was reading wrong tile slope while building road bridge
2008-01-18 14:48:57 +00:00
smatz
dfb91c26ec
(svn r11916) -Codechange: use enums from VehicleViewWindowWidgets instead of constants
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-Fix: refit button widget was not correctly updated
2008-01-18 13:02:47 +00:00
peter1138
04da1e1d45
(svn r11915) -Codechange: Add a function to draw a sort button's up/down arrow. Arrows are now drawn in a consistent position based on the widget, instead of randomly positioned by pixel.
2008-01-18 10:36:55 +00:00
glx
bba1a62db1
(svn r11914) -Documentation: fix some @file statement
2008-01-18 03:48:29 +00:00
smatz
91cb42fa73
(svn r11913) -Fix (r11871): update signals after company bankrupt and disaster too
2008-01-18 02:16:39 +00:00
peter1138
1182a940cf
(svn r11912) -Codechange: use dropdown widget for autoreplace, station builder and (second?) vehicle list windows
2008-01-17 21:57:20 +00:00
peter1138
898298847f
(svn r11911) -Codechange: use enum for autoreplace window widgets
2008-01-17 21:44:52 +00:00
smatz
8dbf03e322
(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
...
-Fix: crossing sound is bound to tile, not to vehicle
2008-01-17 20:41:33 +00:00
peter1138
8794c5bc3c
(svn r11909) -Codechange: use dropdown widget for player livery, network lobby/setup and news settings windows
2008-01-17 20:00:13 +00:00
smatz
b20d1eee6c
(svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame
2008-01-17 19:49:06 +00:00
peter1138
e0f759f71e
(svn r11907) -Codechange: clean up of worldgen/heightmap ui: replace many separate DrawString() calls with widgets, use dropdown widgets, and use consistent positioning/sizing.
2008-01-17 19:41:05 +00:00
miham
2f9413a799
(svn r11906) -Fix: fixed a typo in german language (reported by Botcher0)
2008-01-17 19:35:37 +00:00
peter1138
a50192361f
(svn r11905) -Codechange: add widget enums for player finances and player livery windows
2008-01-17 19:12:53 +00:00
peter1138
727d07c67e
(svn r11904) -Codechange: use dropdown widget in 3 more windows, build vehicle, group vehicle list and station list.
2008-01-17 18:49:39 +00:00
smatz
e01a7e2e91
(svn r11903) -Fix: try to fix MorphOS compilation
2008-01-17 18:21:31 +00:00
peter1138
3f11c27958
(svn r11902) -Codechange: use new dropdown widget for game options window
2008-01-17 18:10:27 +00:00