Commit Graph

17329 Commits (d32716970001bedc036266551e6c474d43e30c1a)
 

Author SHA1 Message Date
rubidium d327169700 (svn r22078) -Fix [FS#4499]: maximum train length interfered with wagon replacement when wagon removal was turned on 14 years ago
translators 0124172dbc (svn r22077) -Update from WebTranslator v3.0:
latvian - 2 changes by skazhy
14 years ago
smatz 689eb86757 (svn r22076) -Fix (r22075): build failed with GCC 14 years ago
yexo 7963970415 (svn r22075) -Fix [FS#4501]: newgrfs with invalid multi-tile houses could cause a valid 1x1 house following it to be seen as multi-tile, causing crashes 14 years ago
yexo 45ce53f37f (svn r22074) -Cleanup (r22073): there was already a setting-callback that did what is needed 14 years ago
yexo e54d06dc13 (svn r22073) -Fix: immediately update the train weight when you change the multiplier for train cargo weight 14 years ago
rubidium 97705d43cb (svn r22072) -Fix (r21966): flipping wasn't (correctly) disabled in some cases 14 years ago
yexo 30f55a402c (svn r22071) -Fix (r20075): some hotkey names in hotkey.cfg for the scenario editor toolbar were completely bogus 14 years ago
rubidium 1516299bca (svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map 14 years ago
rubidium 65b17b32ef (svn r22069) -Fix: delete all savegame packets, not just the first one 14 years ago
rubidium c70499b4b6 (svn r22068) -Codechange/Fix: return "connection lost" instead of "okay" when SendPackets closed the connection 14 years ago
rubidium 6248138e67 (svn r22067) -Fix: don't hold a mutex when sending packets and thus possibly closing the connection as that wants to acquire the mutex again 14 years ago
rubidium aa333aeff2 (svn r22066) -Fix [FS#4502]: building a statue did not check whether the object pool is full 14 years ago
rubidium b778cc61d1 (svn r22065) -Fix [FS#4500]: pool allocation checks triggered when towns could not be built 14 years ago
rubidium e92f2d6b9a (svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame 14 years ago
rubidium ac28a10197 (svn r22063) -Change: make the "has network" check also check whether the client is actually fully connected 14 years ago
rubidium e3b44f460f (svn r22062) -Fix: memory leak when saving fails mid-way 14 years ago
yexo 2f414a017c (svn r22061) -Change: when loading old savegames with long trains set the maximum train length to the length of the longest train 14 years ago
translators b0ce758440 (svn r22060) -Update from WebTranslator v3.0:
arabic_egypt - 46 changes by Company_director
hungarian - 20 changes by IPG
spanish - 1 changes by Terkhen
14 years ago
terkhen c4104567a1 (svn r22059) -Fix (r21179): Make the send chat message window follow the position of the status bar. 14 years ago
rubidium 1edee577e5 (svn r22058) -Fix (r22050): removing broken orders happened before the "front engine" conversion was done for road vehicles, so road vehicles didn't have orders anymore 14 years ago
rubidium 83d1ff09c6 (svn r22057) -Fix: waypoint conversion could (previously) silently overfill the pool and crash 14 years ago
rubidium d6f6166977 (svn r22056) -Fix [FS#4408]: metric and imperial HP are not the same. As imperial HP are used internally, set a conversion rate for metric HP
-Change: make the imperial HP to kW conversions a bit more precise
14 years ago
yexo 45c46ce522 (svn r22055) -Fix [FS#4490]: [Squirrel] some invalid squirrel code caused the squirrel compiler to crash 14 years ago
rubidium 0ab99003e8 (svn r22054) -Codechange: support for rounding the converted units to their closest integral value instead of flooring 14 years ago
terkhen d9d14be125 (svn r22053) -Fix: The land area information window was not updated after a language change. 14 years ago
translators f82e89583a (svn r22052) -Update from WebTranslator v3.0:
catalan - 11 changes by arnau
14 years ago
terkhen 60fc22d441 (svn r22051) -Fix (r21935): Roads under road stops would get a wrong owner after overbuilding. 14 years ago
rubidium 720ac3afa6 (svn r22050) -Fix-ish [FS#4496]: in ancient savegames, e.g. TTO savegames, non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has. 14 years ago
terkhen c4bddd1b0c (svn r22049) -Codechange: Add assert condition to GetRoadOwner. 14 years ago
glx 1490eafb62 (svn r22048) -Fix (r4495): company 0 does not always exist, so put temporary vehicles in a valid company 14 years ago
yexo 26ccf93dd9 (svn r22047) -Fix: selling a vehicle triggered the assert added in r22041 14 years ago
frosch d762b17f40 (svn r22046) -Fix [FS#4487]: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders. 14 years ago
frosch 84514c8333 (svn r22045) -Codechange: Move cancelling the current loading order on deleting the current order to a separate function. 14 years ago
rubidium e982577b5c (svn r22044) -Fix [FS#4493]: update the consist cache when a part of a train is flipped in the depot 14 years ago
rubidium 766d67f512 (svn r22043) -Fix: invalidate the right windows when a part of a train is flipped in the depot 14 years ago
smatz 978818195e (svn r22042) -Fix: when loading a TTO/TTD savegame, verify we can allocate a CargoPacket before actually trying to do so 14 years ago
smatz 817392c9b0 (svn r22041) -Codechange: add a check that we called PoolItem::CanAllocateItem() before actually allocating it 14 years ago
rubidium cc42f068ab (svn r22040) -Codechange: handle case where too many Engines would be loaded, and ensure we don't overfill the SpriteGroup pool 14 years ago
translators 70b996d07f (svn r22039) -Update from WebTranslator v3.0:
dutch - 3 changes by habell
korean - 3 changes by junho2813
brazilian_portuguese - 99 changes by Luis_Mizuchiro
serbian - 1 changes by etran
14 years ago
terkhen 2551d6997b (svn r22038) -Fix (r21406): Tab completion in chat did not cycle through all possible options. 14 years ago
rubidium 77e0551177 (svn r22037) -Codechange: remove some unneeded (hidden) casting 14 years ago
rubidium 9b8b67947b (svn r22036) -Codechange: rename units to match coding style, and give conversion variables a more descriptive name 14 years ago
rubidium 2bed7df1c9 (svn r22035) -Codechange: refactor (display) unit conversion to happen at a single place 14 years ago
rubidium 561b9b899f (svn r22034) -Fix [FS#4488]: crash when watching the vehicle view of a vehicle that has multiple sequential nearest depot orders (or consists of a single nearest depot order) when there is no depot with index 0 14 years ago
smatz 0ff7e9a114 (svn r22033) -Fix: don't crash when there are too many objects generated already when placing transmitters 14 years ago
rubidium 6e898d4bba (svn r22032) -Codechange: add some asserts to verify we don't allocate too many NetworkClientSockets/Infos 14 years ago
rubidium 1708df0d4b (svn r22031) -Fix: bad servers could crash a client 14 years ago
rubidium d50b10dffc (svn r22030) -Cleanup: dead code in NetworkGameWindow::OnInvalidateData (adf88) 14 years ago
rubidium 6ec5580180 (svn r22029) -Fix [FS#4482]: the server list got not resorted/redrawn after NewGRFs were downloaded 14 years ago