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(svn r22036) -Codechange: rename units to match coding style, and give conversion variables a more descriptive name
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@ -570,24 +570,24 @@ struct UnitConversion {
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};
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struct Units {
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UnitConversion s; ///< Multiplier for velocity
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StringID velocity; ///< String for velocity
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UnitConversion p; ///< Multiplier for power
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StringID power; ///< String for velocity
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UnitConversion w; ///< Multiplier for weight
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StringID s_weight; ///< Short string for weight
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StringID l_weight; ///< Long string for weight
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UnitConversion v; ///< Multiplier for volume
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StringID s_volume; ///< Short string for volume
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StringID l_volume; ///< Long string for volume
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UnitConversion f; ///< Multiplier for force
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StringID force; ///< String for force
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UnitConversion h; ///< Multiplier for height
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StringID height; ///< String for height
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UnitConversion c_velocity; ///< Conversion for velocity
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StringID velocity; ///< String for velocity
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UnitConversion c_power; ///< Conversion for power
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StringID power; ///< String for velocity
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UnitConversion c_weight; ///< Conversion for weight
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StringID s_weight; ///< Short string for weight
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StringID l_weight; ///< Long string for weight
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UnitConversion c_volume; ///< Conversion for volume
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StringID s_volume; ///< Short string for volume
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StringID l_volume; ///< Long string for volume
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UnitConversion c_force; ///< Conversion for force
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StringID force; ///< String for force
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UnitConversion c_height; ///< Conversion for height
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StringID height; ///< String for height
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};
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/* Unit conversions */
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static const Units units[] = {
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static const Units _units[] = {
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{ // Imperial (Original, mph, hp, metric ton, litre, kN, ft)
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{ 1, 0}, STR_UNITS_VELOCITY_IMPERIAL,
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{ 1, 0}, STR_UNITS_POWER_IMPERIAL,
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@ -621,7 +621,7 @@ static const Units units[] = {
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*/
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uint ConvertSpeedToDisplaySpeed(uint speed)
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{
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return units[_settings_game.locale.units].s.ToDisplay(speed);
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return _units[_settings_game.locale.units].c_velocity.ToDisplay(speed);
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}
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/**
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@ -631,7 +631,7 @@ uint ConvertSpeedToDisplaySpeed(uint speed)
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*/
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uint ConvertDisplaySpeedToSpeed(uint speed)
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{
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return units[_settings_game.locale.units].s.FromDisplay(speed);
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return _units[_settings_game.locale.units].c_velocity.FromDisplay(speed);
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}
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/**
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@ -733,16 +733,16 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
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case SCC_VELOCITY: { // {VELOCITY}
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int64 args[1];
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assert(_settings_game.locale.units < lengthof(units));
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assert(_settings_game.locale.units < lengthof(_units));
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args[0] = ConvertSpeedToDisplaySpeed(GetInt32(&argv, argve, &argt, SCC_VELOCITY) * 10 / 16);
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buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].velocity), args, endof(args), modifier >> 24, last);
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buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].velocity), args, endof(args), modifier >> 24, last);
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modifier = 0;
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break;
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}
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case SCC_HEIGHT: { // {HEIGHT}
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int64 args[1] = {units[_settings_game.locale.units].h.ToDisplay(GetInt32(&argv, argve, &argt))};
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buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].height), args, endof(args), modifier >> 24, last);
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int64 args[1] = {_units[_settings_game.locale.units].c_height.ToDisplay(GetInt32(&argv, argve, &argt))};
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buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].height), args, endof(args), modifier >> 24, last);
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modifier = 0;
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break;
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}
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@ -763,18 +763,18 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
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switch (cargo_str) {
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case STR_TONS: {
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int64 args[1];
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assert(_settings_game.locale.units < lengthof(units));
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args[0] = units[_settings_game.locale.units].w.ToDisplay(GetInt32(&argv, argve, &argt));
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buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_weight), args, endof(args), modifier >> 24, last);
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assert(_settings_game.locale.units < lengthof(_units));
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args[0] = _units[_settings_game.locale.units].c_weight.ToDisplay(GetInt32(&argv, argve, &argt));
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buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].l_weight), args, endof(args), modifier >> 24, last);
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modifier = 0;
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break;
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}
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case STR_LITERS: {
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int64 args[1];
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assert(_settings_game.locale.units < lengthof(units));
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args[0] = units[_settings_game.locale.units].v.ToDisplay(GetInt32(&argv, argve, &argt));
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buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_volume), args, endof(args), modifier >> 24, last);
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assert(_settings_game.locale.units < lengthof(_units));
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args[0] = _units[_settings_game.locale.units].c_volume.ToDisplay(GetInt32(&argv, argve, &argt));
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buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].l_volume), args, endof(args), modifier >> 24, last);
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modifier = 0;
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break;
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}
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@ -858,9 +858,9 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
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case SCC_VOLUME: { // {VOLUME}
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int64 args[1];
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assert(_settings_game.locale.units < lengthof(units));
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args[0] = units[_settings_game.locale.units].v.ToDisplay(GetInt32(&argv, argve, &argt, SCC_VOLUME));
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buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_volume), args, endof(args), modifier >> 24, last);
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assert(_settings_game.locale.units < lengthof(_units));
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args[0] = _units[_settings_game.locale.units].c_volume.ToDisplay(GetInt32(&argv, argve, &argt, SCC_VOLUME));
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buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].l_volume), args, endof(args), modifier >> 24, last);
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modifier = 0;
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break;
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}
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@ -916,45 +916,45 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
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case SCC_POWER: { // {POWER}
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int64 args[1];
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assert(_settings_game.locale.units < lengthof(units));
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args[0] = units[_settings_game.locale.units].p.ToDisplay(GetInt32(&argv, argve, &argt));
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buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].power), args, endof(args), modifier >> 24, last);
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assert(_settings_game.locale.units < lengthof(_units));
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args[0] = _units[_settings_game.locale.units].c_power.ToDisplay(GetInt32(&argv, argve, &argt));
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buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].power), args, endof(args), modifier >> 24, last);
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modifier = 0;
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break;
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}
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case SCC_VOLUME_SHORT: { // {VOLUME_S}
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int64 args[1];
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assert(_settings_game.locale.units < lengthof(units));
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args[0] = units[_settings_game.locale.units].v.ToDisplay(GetInt32(&argv, argve, &argt));
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buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].s_volume), args, endof(args), modifier >> 24, last);
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assert(_settings_game.locale.units < lengthof(_units));
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args[0] = _units[_settings_game.locale.units].c_volume.ToDisplay(GetInt32(&argv, argve, &argt));
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buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].s_volume), args, endof(args), modifier >> 24, last);
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modifier = 0;
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break;
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}
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case SCC_WEIGHT: { // {WEIGHT}
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int64 args[1];
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assert(_settings_game.locale.units < lengthof(units));
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args[0] = units[_settings_game.locale.units].w.ToDisplay(GetInt32(&argv, argve, &argt, SCC_WEIGHT));
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buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_weight), args, endof(args), modifier >> 24, last);
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assert(_settings_game.locale.units < lengthof(_units));
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args[0] = _units[_settings_game.locale.units].c_weight.ToDisplay(GetInt32(&argv, argve, &argt, SCC_WEIGHT));
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buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].l_weight), args, endof(args), modifier >> 24, last);
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modifier = 0;
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break;
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}
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case SCC_WEIGHT_SHORT: { // {WEIGHT_S}
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int64 args[1];
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assert(_settings_game.locale.units < lengthof(units));
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args[0] = units[_settings_game.locale.units].w.ToDisplay(GetInt32(&argv, argve, &argt));
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buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].s_weight), args, endof(args), modifier >> 24, last);
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assert(_settings_game.locale.units < lengthof(_units));
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args[0] = _units[_settings_game.locale.units].c_weight.ToDisplay(GetInt32(&argv, argve, &argt));
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buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].s_weight), args, endof(args), modifier >> 24, last);
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modifier = 0;
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break;
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}
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case SCC_FORCE: { // {FORCE}
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int64 args[1];
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assert(_settings_game.locale.units < lengthof(units));
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args[0] = units[_settings_game.locale.units].f.ToDisplay(GetInt32(&argv, argve, &argt));
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buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].force), args, endof(args), modifier >> 24, last);
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assert(_settings_game.locale.units < lengthof(_units));
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args[0] = _units[_settings_game.locale.units].c_force.ToDisplay(GetInt32(&argv, argve, &argt));
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buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].force), args, endof(args), modifier >> 24, last);
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modifier = 0;
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break;
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}
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