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(svn r22062) -Fix: memory leak when saving fails mid-way
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@ -2012,6 +2012,12 @@ struct ZlibSaveFilter : SaveFilter {
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if (deflateInit(&this->z, compression_level) != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor");
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}
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/** Clean up what we allocated. */
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~ZlibSaveFilter()
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{
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deflateEnd(&this->z);
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}
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/**
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* Helper loop for writing the data.
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* @param p The bytes to write.
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@ -2056,7 +2062,6 @@ struct ZlibSaveFilter : SaveFilter {
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{
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this->WriteLoop(NULL, 0, Z_FINISH);
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this->chain->Finish();
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deflateEnd(&this->z);
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}
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};
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@ -2134,6 +2139,12 @@ struct LZMASaveFilter : SaveFilter {
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if (lzma_easy_encoder(&this->lzma, compression_level, LZMA_CHECK_CRC32) != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor");
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}
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/** Clean up what we allocated. */
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~LZMASaveFilter()
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{
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lzma_end(&this->lzma);
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}
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/**
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* Helper loop for writing the data.
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* @param p The bytes to write.
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@ -2170,7 +2181,6 @@ struct LZMASaveFilter : SaveFilter {
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{
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this->WriteLoop(NULL, 0, LZMA_FINISH);
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this->chain->Finish();
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lzma_end(&this->lzma);
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}
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};
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