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(svn r22037) -Codechange: remove some unneeded (hidden) casting
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@ -553,7 +553,7 @@ struct UnitConversion {
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* @param input The input to convert.
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* @return The converted value.
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*/
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int ToDisplay(int input) const
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int64 ToDisplay(int64 input) const
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{
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return (input * this->multiplier) >> this->shift;
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}
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@ -563,7 +563,7 @@ struct UnitConversion {
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* @param input The input to convert.
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* @return The converted value.
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*/
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int FromDisplay(int input) const
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int64 FromDisplay(int64 input) const
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{
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return ((input << this->shift) + this->multiplier / 2) / this->multiplier;
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}
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@ -573,7 +573,7 @@ struct Units {
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UnitConversion c_velocity; ///< Conversion for velocity
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StringID velocity; ///< String for velocity
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UnitConversion c_power; ///< Conversion for power
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StringID power; ///< String for velocity
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StringID power; ///< String for power
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UnitConversion c_weight; ///< Conversion for weight
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StringID s_weight; ///< Short string for weight
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StringID l_weight; ///< Long string for weight
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@ -734,14 +734,14 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
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case SCC_VELOCITY: { // {VELOCITY}
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int64 args[1];
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assert(_settings_game.locale.units < lengthof(_units));
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args[0] = ConvertSpeedToDisplaySpeed(GetInt32(&argv, argve, &argt, SCC_VELOCITY) * 10 / 16);
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args[0] = ConvertSpeedToDisplaySpeed(GetInt64(&argv, argve, &argt, SCC_VELOCITY) * 10 / 16);
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buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].velocity), args, endof(args), modifier >> 24, last);
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modifier = 0;
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break;
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}
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case SCC_HEIGHT: { // {HEIGHT}
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int64 args[1] = {_units[_settings_game.locale.units].c_height.ToDisplay(GetInt32(&argv, argve, &argt))};
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int64 args[1] = {_units[_settings_game.locale.units].c_height.ToDisplay(GetInt64(&argv, argve, &argt))};
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buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].height), args, endof(args), modifier >> 24, last);
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modifier = 0;
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break;
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@ -764,7 +764,7 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
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case STR_TONS: {
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int64 args[1];
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assert(_settings_game.locale.units < lengthof(_units));
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args[0] = _units[_settings_game.locale.units].c_weight.ToDisplay(GetInt32(&argv, argve, &argt));
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args[0] = _units[_settings_game.locale.units].c_weight.ToDisplay(GetInt64(&argv, argve, &argt));
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buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].l_weight), args, endof(args), modifier >> 24, last);
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modifier = 0;
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break;
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@ -773,7 +773,7 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
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case STR_LITERS: {
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int64 args[1];
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assert(_settings_game.locale.units < lengthof(_units));
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args[0] = _units[_settings_game.locale.units].c_volume.ToDisplay(GetInt32(&argv, argve, &argt));
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args[0] = _units[_settings_game.locale.units].c_volume.ToDisplay(GetInt64(&argv, argve, &argt));
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buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].l_volume), args, endof(args), modifier >> 24, last);
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modifier = 0;
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break;
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@ -859,7 +859,7 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
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case SCC_VOLUME: { // {VOLUME}
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int64 args[1];
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assert(_settings_game.locale.units < lengthof(_units));
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args[0] = _units[_settings_game.locale.units].c_volume.ToDisplay(GetInt32(&argv, argve, &argt, SCC_VOLUME));
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args[0] = _units[_settings_game.locale.units].c_volume.ToDisplay(GetInt64(&argv, argve, &argt, SCC_VOLUME));
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buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].l_volume), args, endof(args), modifier >> 24, last);
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modifier = 0;
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break;
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@ -917,7 +917,7 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
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case SCC_POWER: { // {POWER}
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int64 args[1];
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assert(_settings_game.locale.units < lengthof(_units));
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args[0] = _units[_settings_game.locale.units].c_power.ToDisplay(GetInt32(&argv, argve, &argt));
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args[0] = _units[_settings_game.locale.units].c_power.ToDisplay(GetInt64(&argv, argve, &argt));
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buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].power), args, endof(args), modifier >> 24, last);
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modifier = 0;
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break;
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@ -926,7 +926,7 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
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case SCC_VOLUME_SHORT: { // {VOLUME_S}
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int64 args[1];
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assert(_settings_game.locale.units < lengthof(_units));
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args[0] = _units[_settings_game.locale.units].c_volume.ToDisplay(GetInt32(&argv, argve, &argt));
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args[0] = _units[_settings_game.locale.units].c_volume.ToDisplay(GetInt64(&argv, argve, &argt));
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buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].s_volume), args, endof(args), modifier >> 24, last);
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modifier = 0;
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break;
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@ -935,7 +935,7 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
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case SCC_WEIGHT: { // {WEIGHT}
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int64 args[1];
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assert(_settings_game.locale.units < lengthof(_units));
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args[0] = _units[_settings_game.locale.units].c_weight.ToDisplay(GetInt32(&argv, argve, &argt, SCC_WEIGHT));
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args[0] = _units[_settings_game.locale.units].c_weight.ToDisplay(GetInt64(&argv, argve, &argt, SCC_WEIGHT));
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buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].l_weight), args, endof(args), modifier >> 24, last);
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modifier = 0;
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break;
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@ -944,7 +944,7 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
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case SCC_WEIGHT_SHORT: { // {WEIGHT_S}
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int64 args[1];
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assert(_settings_game.locale.units < lengthof(_units));
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args[0] = _units[_settings_game.locale.units].c_weight.ToDisplay(GetInt32(&argv, argve, &argt));
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args[0] = _units[_settings_game.locale.units].c_weight.ToDisplay(GetInt64(&argv, argve, &argt));
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buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].s_weight), args, endof(args), modifier >> 24, last);
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modifier = 0;
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break;
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@ -953,7 +953,7 @@ static char *FormatString(char *buff, const char *str_arg, int64 *argv, const in
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case SCC_FORCE: { // {FORCE}
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int64 args[1];
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assert(_settings_game.locale.units < lengthof(_units));
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args[0] = _units[_settings_game.locale.units].c_force.ToDisplay(GetInt32(&argv, argve, &argt));
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args[0] = _units[_settings_game.locale.units].c_force.ToDisplay(GetInt64(&argv, argve, &argt));
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buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].force), args, endof(args), modifier >> 24, last);
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modifier = 0;
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break;
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