rubidium
cdee7d4cb8
(svn r11648) -Fix [FS#1560]: the company password was not set when one pressed the enter key.
2007-12-16 19:28:07 +00:00
rubidium
274cbd72fe
(svn r11647) -Fix (r11646): it did not compile without freetype...
2007-12-16 19:21:28 +00:00
rubidium
2b8863c846
(svn r11646) -Codechange: check whether (some) characters are missing in the current 'font' for the 'currently' chosen language and give a warning when that does happen.
2007-12-16 18:38:19 +00:00
glx
78fd9216f2
(svn r11645) -Fix (r8128): station ground tiles may have transparency or company colour
2007-12-16 17:50:09 +00:00
smatz
926fe5c9e9
(svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h
2007-12-16 15:38:51 +00:00
rubidium
8ce9c5f29b
(svn r11643) -Codechange: conform with the coding style for the WP macro uses.
2007-12-16 10:54:08 +00:00
smatz
60f9bbd17e
(svn r11642) -Codechange: VehicleFromPos does check for v->tile == tile, so remove useless checks
2007-12-15 23:11:18 +00:00
rubidium
38c25ab03b
(svn r11641) -Add: configure time parameter to enable some desync debugging functionality.
2007-12-15 22:42:12 +00:00
rubidium
ad218166ec
(svn r11640) -Fix: missed change of include when moving stuff to random_func.cpp
2007-12-15 22:05:02 +00:00
smatz
f13a60b90c
(svn r11639) -Codechange: simplify EnsureNoVehicleOnGround
2007-12-15 20:30:43 +00:00
smatz
13c11e9af6
(svn r11638) -Codechange: use faster check in SignalVehicleCheck for tunnel/bridge
2007-12-15 19:46:34 +00:00
smatz
c972d309be
(svn r11637) -Fix: mark viewports dirty when removing visible vehicle chain
2007-12-15 16:11:29 +00:00
smatz
76391f4498
(svn r11636) -Fix: it was possible to build/remove road/tram in tunnel/bridge when there was vehicle in it
2007-12-15 13:59:38 +00:00
belugas
c8f4810dac
(svn r11635) -Codechange: Give a more informative debug message when encountering unknown newgrf feature in action 00 handling.(FS#1551, Bilbo)
2007-12-15 03:42:41 +00:00
smatz
57a83e7c76
(svn r11634) -Fix: update signals when deleting crashed train on a bridge, update even when train is rotated
2007-12-15 00:04:01 +00:00
smatz
d31506654c
(svn r11633) -Codechange: merge CheckTunnelEmpty and IsVehicleOnBridge into GetVehicleTunnelBridge
2007-12-14 23:21:20 +00:00
rubidium
6685c7c8e2
(svn r11632) -Fix [FS#1541]: vehicles were still followed when sold.
2007-12-14 21:11:30 +00:00
glx
3a0f350ab4
(svn r11631) -Fix (r11585, r11626): remove MSVC warnings
2007-12-14 00:25:00 +00:00
rubidium
5b689aa665
(svn r11630) -Fix [FS#1544] (r11556): the chat GUI got broken.
2007-12-13 23:26:00 +00:00
rubidium
2160338662
(svn r11629) -Fix [FS#1527]: many viewports could crash the scenario editor.
2007-12-13 18:46:04 +00:00
miham
ceabed7e7e
(svn r11628) -Update: WebTranslator2 update to 2007-12-13 09:47:23
...
american - 30 fixed by WhiteRabbit (30)
brazilian_portuguese - 22 fixed by fukumori (9), tucalipe (13)
bulgarian - 8 fixed by thetitan (8)
catalan - 22 fixed by arnaullv (22)
croatian - 17 fixed by knovak (17)
czech - 22 fixed by Hadez (22)
danish - 1 fixed, 4 changed by Bjarni (5)
dutch - 22 fixed by habell (22)
estonian - 10 fixed by kristjans (10)
french - 7 fixed, 2 changed by glx (9)
italian - 7 fixed, 2 changed by lorenzodv (9)
japanese - 23 fixed by ickoonite (23)
korean - 33 fixed, 7 changed by leejaeuk5 (40)
norwegian_nynorsk - 9 fixed by pollux (9)
romanian - 13 fixed, 3 changed by CrystyB (16)
slovak - 22 fixed by lengyel (22)
slovenian - 22 fixed by Necrolyte (22)
swedish - 10 fixed by daishan (10)
turkish - 20 fixed by jnmbk (20)
ukrainian - 22 fixed by mad (22)
2007-12-13 08:53:09 +00:00
glx
ab99e83a83
(svn r11627) -Fix [FS#1532] (r11145): poping from text reference stack must be done in a precise order. But some compiler (MSVC) over optimised it and inverted this order.
2007-12-13 02:04:09 +00:00
skidd13
3b849778c1
(svn r11626) -Fix [FS#1529]: Pause state wasn't set correctly in multiplayer saves
2007-12-12 21:56:10 +00:00
smatz
3b59b68a15
(svn r11625) -Codechange: add CO_* enum at some places, add includes of order.h too
2007-12-12 14:37:35 +00:00
belugas
a7fa65a2e3
(svn r11624) -Fix[FS#1530]: An error in the translation of bitset to scroll directions made it so that up-down-right arrow keys did scrolled up, while it should have scrolled right instead. It was initially interpreted as left-right-up.
2007-12-12 02:28:08 +00:00
smatz
cd58045234
(svn r11623) -Fix [FS#1533] (r11619): assert when train is going over two crossings next to each other
2007-12-11 22:50:13 +00:00
rubidium
ad022c535c
(svn r11622) -Codechange: support the unicode version of the 'control' characters.
2007-12-11 21:25:48 +00:00
rubidium
745da6563f
(svn r11621) -Fix [FS#1525]: there were still some cases where one could not build a tram track, but the tram could become blocked.
2007-12-11 20:28:53 +00:00
belugas
13fe232f68
(svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
2007-12-11 19:59:53 +00:00
smatz
3a62919ba3
(svn r11619) -Fix [FS#1531]: do not make crossing red behind depot the train is entering
2007-12-11 19:09:36 +00:00
glx
946fa3b9ee
(svn r11618) -Fix: buoys are just waypoints, so don't allow load/unload/transfert for them
2007-12-11 17:44:55 +00:00
belugas
fd23999fb9
(svn r11617) -Feature(ette): Add the same game-mode keyboard shortcuts in scenario more.(Bilbo)
2007-12-11 03:41:33 +00:00
rubidium
28c436a054
(svn r11616) -Fix [FS#1526]: sometimes large values could go off the chart.
2007-12-10 22:26:24 +00:00
glx
4320447aef
(svn r11615) -Fix (r11609): temperate banks can only be built in towns (over a house)
2007-12-10 17:26:49 +00:00
skidd13
7638c9b165
(svn r11614) -Fix: The about dialog scrolling was connected to the mouse instead of the internal ticks
2007-12-09 22:14:41 +00:00
rubidium
ab26d2a712
(svn r11612) -Change: update some documentation.
2007-12-09 21:23:20 +00:00
glx
15085aa7f4
(svn r11611) -Codechange: it is now possible to use a define to enable asserts and show them in crash.log for MSVC release builds
2007-12-09 21:20:21 +00:00
glx
8bd26725d3
(svn r11610) -Cleanup (r8572): remove orphan comment
2007-12-09 20:20:52 +00:00
rubidium
a510606144
(svn r11609) -Fix [FS#1524]: wrong error messages were shown when trying to build some industries in the scenario editor.
2007-12-09 18:51:25 +00:00
rubidium
aa39d2a618
(svn r11608) -Fix: do not trigger industries, but only the industry's tiles.
2007-12-09 18:27:40 +00:00
skidd13
eff1c37b77
(svn r11607) -Codechange: Enumify the industry widgets
...
-Feature: Enable doubleclick in the found new industries window to build an industries
2007-12-09 17:07:50 +00:00
rubidium
bde4b44473
(svn r11606) -Revert (r11584): since FS#1482 is solved, we do not need the extra checking and such anymore.
2007-12-09 15:17:49 +00:00
rubidium
b6bc3aa698
(svn r11605) -Fix [FS#1482, FS#1523]: wrong count of Kirby trains when a ship was build.
2007-12-09 15:15:26 +00:00
smatz
d03207df56
(svn r11604) -Fix: canal tiles were not marked dirty when surrounding tile got flooded, causing glitches
2007-12-08 21:57:24 +00:00
smatz
911273948b
(svn r11603) -Fix [FS#1481]: make price for railtype conversion more realistic
2007-12-08 19:53:30 +00:00
bjarni
08d73eb696
(svn r11602) -Change: [OSX] changed default PPC SDK to 10.4 (from 10.3) when building universal binaries
...
10.5 support needs this and it will not break 10.3 support
2007-12-08 18:53:49 +00:00
smatz
189771541e
(svn r11601) -Codechange: more strict break conditions for _userstring, assert when it overflows anyway (eg. code change without proper check change)
2007-12-08 18:50:39 +00:00
glx
bfda3c82f1
(svn r11600) -Cleanup: remove extra out-of-memory checks, since it's now done in *allocT functions.
2007-12-08 15:47:23 +00:00
bjarni
593b49dc49
(svn r11599) -Change: [OSX] 10.4 will now use quickdraw for window mode instead of quartz
...
The reason is that quickdraw is way faster (try fast forward)
10.5 will still use quartz as it can't handle quickdraw.
2007-12-08 15:21:37 +00:00
rubidium
97a8a0d77f
(svn r11598) -Change [FS#1518]: some tooltips of the main toolbar did not 'enumerate' all options in a drop down menu.
2007-12-08 14:54:43 +00:00