(svn r11606) -Revert (r11584): since FS#1482 is solved, we do not need the extra checking and such anymore.

This commit is contained in:
rubidium 2007-12-09 15:17:49 +00:00
parent b6bc3aa698
commit bde4b44473
2 changed files with 0 additions and 16 deletions

View File

@ -267,21 +267,6 @@ void IncreaseDate()
/* yes, call various monthly loops */
if (_game_mode != GM_MENU) {
#ifdef DEBUG_DUMP_COMMANDS
int data[MAX_PLAYERS][TOTAL_NUM_ENGINES + 1];
memset(data, 0, sizeof(data));
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (!IsEngineCountable(v)) continue;
data[v->owner][v->engine_type]++;
}
for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) {
const Player *p = GetPlayer(i);
if (!p->is_active) continue;
for (int j = 0; j < TOTAL_NUM_ENGINES; j++) assert(data[i][j] == p->num_engines[j]);
}
char name[MAX_PATH];
snprintf(name, lengthof(name), "dmp_cmds_%d.sav", _date);
SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR);

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@ -4,7 +4,6 @@
#ifndef STDAFX_H
#define STDAFX_H
#define DEBUG_DUMP_COMMANDS
/* It seems that we need to include stdint.h before anything else
* We need INT64_MAX, which for most systems comes from stdint.h. However, MSVC