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(svn r11606) -Revert (r11584): since FS#1482 is solved, we do not need the extra checking and such anymore.
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src/date.cpp
15
src/date.cpp
@ -267,21 +267,6 @@ void IncreaseDate()
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/* yes, call various monthly loops */
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if (_game_mode != GM_MENU) {
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#ifdef DEBUG_DUMP_COMMANDS
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int data[MAX_PLAYERS][TOTAL_NUM_ENGINES + 1];
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memset(data, 0, sizeof(data));
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const Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (!IsEngineCountable(v)) continue;
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data[v->owner][v->engine_type]++;
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}
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for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) {
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const Player *p = GetPlayer(i);
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if (!p->is_active) continue;
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for (int j = 0; j < TOTAL_NUM_ENGINES; j++) assert(data[i][j] == p->num_engines[j]);
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}
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char name[MAX_PATH];
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snprintf(name, lengthof(name), "dmp_cmds_%d.sav", _date);
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SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR);
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@ -4,7 +4,6 @@
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#ifndef STDAFX_H
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#define STDAFX_H
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#define DEBUG_DUMP_COMMANDS
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/* It seems that we need to include stdint.h before anything else
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* We need INT64_MAX, which for most systems comes from stdint.h. However, MSVC
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