(svn r11638) -Codechange: use faster check in SignalVehicleCheck for tunnel/bridge

This commit is contained in:
smatz 2007-12-15 19:46:34 +00:00
parent c972d309be
commit 13c11e9af6

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@ -1917,42 +1917,14 @@ static void *SignalVehicleCheckProc(Vehicle *v, void *data)
/* Special check for SetSignalsAfterProc, to see if there is a vehicle on this tile */
static bool SignalVehicleCheck(TileIndex tile, uint track)
{
SignalVehicleCheckStruct dest;
dest.tile = tile;
dest.track = track;
/* Locate vehicles in tunnels or on bridges */
if (IsTunnelTile(tile) || IsBridgeTile(tile)) {
TileIndex end;
DiagDirection direction;
if (IsTunnelTile(tile)) {
end = GetOtherTunnelEnd(tile);
direction = GetTunnelDirection(tile);
} else {
end = GetOtherBridgeEnd(tile);
direction = GetBridgeRampDirection(tile);
}
dest.track = 1 << (direction & 1); // get the trackbit the vehicle would have if it has not entered the tunnel yet (ie is still visible)
/* check for a vehicle with that trackdir on the start tile of the tunnel */
if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL) return true;
/* check for a vehicle with that trackdir on the end tile of the tunnel */
if (VehicleFromPos(end, &dest, SignalVehicleCheckProc) != NULL) return true;
/* now check all tiles from start to end for a warping vehicle */
dest.track = 0x40; //Vehicle inside a tunnel or on a bridge
if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL) return true;
if (VehicleFromPos(end, &dest, SignalVehicleCheckProc) != NULL) return true;
/* no vehicle found */
return false;
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
/* Locate vehicles in tunnels or on bridges */
TileIndex endtile = IsTunnel(tile) ? GetOtherTunnelEnd(tile) : GetOtherBridgeEnd(tile);
return GetVehicleTunnelBridge(tile, endtile) != NULL;
} else {
SignalVehicleCheckStruct dest = {tile, track};
return VehicleFromPos(tile, &dest, &SignalVehicleCheckProc) != NULL;
}
return VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL;
}
static void SetSignalsAfterProc(TrackPathFinder *tpf)