(svn r11629) -Fix [FS#1527]: many viewports could crash the scenario editor.

This commit is contained in:
rubidium 2007-12-13 18:46:04 +00:00
parent ceabed7e7e
commit 2160338662
3 changed files with 22 additions and 3 deletions

View File

@ -32,8 +32,22 @@
ZoomLevel _saved_scrollpos_zoom;
/* XXX - maximum viewports is maximum windows - 2 (main toolbar + status bar) */
static ViewPort _viewports[25 - 2];
/**
* The maximum number of viewports depends on the maximum number
* of windows. Technically is could be the maximum number of
* windows, but there is always at least one window that does
* not need a viewport. Not having 'support' for that viewport
* saves some time and memory.
* For the introduction GUI and create game GUIs there is no
* need for more than one viewport, however in the normal game
* and scenario editor one can make a lot of viewports. For the
* normal game one always has a main toolbar and a status bar,
* however the statusbar does not exist on the scenario editor.
*
* This means that we can only safely assume that there is one
* window without viewport.
*/
static ViewPort _viewports[MAX_NUMBER_OF_WINDOWS - 1];
static uint32 _active_viewports; ///< bitmasked variable where each bit signifies if a viewport is in use or not
assert_compile(lengthof(_viewports) < sizeof(_active_viewports) * 8);

View File

@ -22,7 +22,7 @@
/* delta between mouse cursor and upper left corner of dragged window */
static Point _drag_delta;
static Window _windows[25];
static Window _windows[MAX_NUMBER_OF_WINDOWS];
Window *_z_windows[lengthof(_windows)];
Window **_last_z_window; ///< always points to the next free space in the z-array

View File

@ -14,6 +14,11 @@
#include "vehicle.h"
#include "viewport.h"
/**
* The maximum number of windows that can be opened.
*/
static const int MAX_NUMBER_OF_WINDOWS = 25;
struct WindowEvent;
typedef void WindowProc(Window *w, WindowEvent *e);