Commit Graph

20391 Commits (cc44aa7438bbfe4ba606bb0817fed2f70d4e51fe)

Author SHA1 Message Date
Rubidium e8af8daa68 Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
1 year ago
Alberth289346 1321e48465
Fix: Update top toolbar tooltips for added features. (#10616) 1 year ago
Tyler Trahan 97bdf99239
Codechange: Add a property to graph windows for whether to draw dates (#10608) 1 year ago
translators 39c6b3def1 Update: Translations from eints
english (au): 2 changes by krysclarke
russian: 2 changes by Ln-Wolf
1 year ago
Tyler Trahan 0de5eb53fa
Codechange: Use constants for service interval max/min/default values (#10611) 1 year ago
Tyler Trahan 1691640603
Fix: Specify units for value of share trading age setting (#10612) 1 year ago
PeterN f1144de509
Feature: Separate rail/road and sea/air velocity units, and add knots. (#10594)
This is achieved by packing vehicle type along with the velocity so that
the string system can decode and pick the appropriate unit.
1 year ago
glx22 3a48d6e60f Fix 991a797: [Script] Allow STRINGN consumption to be different than expected 1 year ago
Jonathan G Rennison 43cea852a6 Fix 41b414b: Validate RAW_STRING parameter values in game_script mode 1 year ago
Peter Nelson 47e12a8790 Codechange: Check that CompanyMask fits into 16 bits during compilation. 1 year ago
Peter Nelson 5199881a8d Codechange: Use correct type for linkgraph company mask. 1 year ago
Peter Nelson 65e0b0dcb7 Codechange: Be consistent with how company masks are set to all. 1 year ago
Peter Nelson 08977828cc Fix: Check ID for name is within bounds. 1 year ago
Peter Nelson cd6c04a663 Fix: Check station ID is within bounds when copying layouts. 1 year ago
Peter Nelson 8361cf5a73 Fix: Check sprite group mapping ID is within bounds of feature. 1 year ago
Peter Nelson 96f4eb3681 Codechange: Check NewGRF feature is defined before processing any sprite group mapping.
Previously this was checked after loading ids, or repeatedly checked for
each item.
1 year ago
Peter Nelson 04215afe3f Codechange: Replace roadstop spec limit magic number with constant. 1 year ago
translators 9246789fd3 Update: Translations from eints
spanish (mexican): 2 changes by GNosii
vietnamese: 2 changes by KhoiCanDev
czech: 1 change by jachymozo
romanian: 10 changes by bnegrut
danish: 3 changes by bscargo
1 year ago
Loïc Guilloux e4c511d403
Fix #10578: Allow to select any version of AI/GS from GUI (#10604) 1 year ago
Peter Nelson 82c70ed3b8 Change: Expose ObjectSpec vector to simplify iteration. 2 years ago
Peter Nelson 1f46f080f0 Codechange: Store objectspecs in std::vector instead of flat array. 2 years ago
Peter Nelson 93197f58b7 Codechange: Bind objectspecs to classes once all finalised. 2 years ago
Peter Nelson 02961fd7af Codechange: Use std::vector for NewGRF class lists. 2 years ago
PeterN 73474b08fe
Fix: Clicking on editbox clear button didn't take account of padding. (#10583) 2 years ago
PeterN c1077212d7
Codechange: Use a shared_ptr for viewport overlay. (#10586) 2 years ago
translators c905824248 Update: Translations from eints
chinese (traditional): 14 changes by inAndyPao
danish: 1 change by bscargo
2 years ago
Loïc Guilloux 9642e87bc8
Fix: [Script] Access to enum/consts defined outside of main.nut (#10573) 2 years ago
Tyler Trahan 0bf6f82305 Cleanup: Don't mix switches and early returns in widget selection 2 years ago
Tyler Trahan 066ae6f3fb Codechange: Simplify some CodeQL-flagged trivial switches 2 years ago
translators a15e584e40 Update: Translations from eints
japanese: 27 changes by fmang
chinese (simplified): 12 changes by XiaoJi-Game
2 years ago
translators 24e9af83aa Update: Translations from eints
japanese: 22 changes by fmang
2 years ago
translators 83eb73a9b2 Update: Translations from eints
japanese: 12 changes by fmang
2 years ago
translators 1d915214a1 Update: Translations from eints
japanese: 31 changes by fmang
2 years ago
translators d15a14bd9e Update: Translations from eints
japanese: 32 changes by fmang
danish: 7 changes by bscargo
2 years ago
Tyler Trahan e5438891e2
Cleanup: Keep spacing saveload versions by groups of five (#10576) 2 years ago
translators 1424b7b49e Update: Translations from eints
french: 14 changes by ZarTek-Creole
2 years ago
translators 3254d65b3e Update: Translations from eints
swedish: 17 changes by joeax910
czech: 13 changes by jachymozo
danish: 3 changes by bscargo
2 years ago
translators 0bf6d80cd7 Update: Translations from eints
danish: 161 changes by bscargo
2 years ago
Rubidium 24b5033a06 Fix #10568: "can savegame be loaded check" failed in dedicated server
* If loading fails, it usually returns SL_REINIT which doesn't trigger check
 * If savegame has NewGRFs, it complains NewGRFs are not allowed in intro game
2 years ago
translators be69aa6257 Update: Translations from eints
vietnamese: 1 change by KhoiCanDev
korean: 3 changes by telk5093
german: 30 changes by Wuzzy2
slovak: 14 changes by legitalk
dutch: 12 changes by Afoklala
2 years ago
Peter Nelson e999aa2923 Fix: Don't (briefly) switch from title-only playlist on menu screen.
Switching playlist while on the menu screen now only changes the playlist
that will be used when out of the menu screen.
2 years ago
Peter Nelson 3b90b85439 Change: Allow jukebox lists to fill window width. 2 years ago
Peter Nelson 0c4e2ce114 Change: Resize jukebox when changing music set. 2 years ago
Peter Nelson 1ec34acb51 Fix: Truncated music-set song names cause warning log.
The music-set does not need to be selected for this to occur.

Resolved by using std::string instead of fixed buffer for song names,
which avoids manual string copying and removes the length limit.
2 years ago
PeterN 2d3250923c
Fix #10554: Let Scrollbar::SetPosition clamp instead of assert. (#10555) 2 years ago
Rubidium 1e4a89177e Fix: crashes to desktop from game scripts when companies disappear
When a game script is in company mode, it pretends to be another company. When
that company disappear (bankruptcy/merger), the game script still uses that
company and it keeps calling functions as if it is that company.

For example, ScriptEngine::IsBuildable internally dereferences Company without
checks, causing a null dereference for any ScriptEngine function when called
from a company scope of a company that has disappeared.

Guard against this by extending the ScriptCompanyScope::IsValid check to also
check for the company still being active.
2 years ago
Rubidium 717f79ff22 Add: deity mode enforcement checks to functions with command or company access
Command functions are those that call ScriptObject::Command, and functions
with company access are any that call ScriptObject::GetCompany. This is a bit
over-protective, but having the check everywhere makes it easier to validate
that no check is missing automatically instead of by review.
2 years ago
Rubidium 8d443d1379 Add: company mode enforcement checks to functions with command or company access
Command functions are those that call ScriptObject::Command, and functions
with company access are any that call ScriptObject::GetCompany. This is a bit
over-protective, but having the check everywhere makes it easier to validate
that no check is missing automatically instead of by review.
2 years ago
Rubidium 534f2419ad Add: precondition checks to functions that work with both valid company and deity
These are functions that either use ScriptObject::Command or ScriptObject::GetCompany.
This is a bit over-protective, but having the check everywhere makes it easier to
validate that no check is missing automatically instead of by review.

At this moment these checks will not do anything useful, as either IsValid or
IsDeity from ScriptCompanyMode returns true, but that will change later.
2 years ago
Rubidium a79f97c022 Change: upon an invalid company mode, set ERR_PRECONDITION_INVALID_COMPANY instead of ERR_PRECONDITION_INVALID 2 years ago
Joan Josep d80f193e74
Fix: Improve grfmessage for ShipVehicleChangeInfo. (#10558) 2 years ago
translators 4af7f3e645 Update: Translations from eints
catalan: 13 changes by J0anJosep
2 years ago
Jonathan G Rennison c74dfe393f
Fix #10556: Duplication of road infrastructure count updates (#10557)
When building a road stop
2 years ago
Rubidium 3287acd114 Fix 13528bfcd0: bank balance command allows int64, GS was limited to int32 2 years ago
Peter Nelson b6609d1833 Fix: Network server highlight invisible with RTL layout. 2 years ago
translators df2b66ad5d Update: Translations from eints
english (au): 14 changes by krysclarke
romanian: 3 changes by bnegrut
finnish: 10 changes by hpiirai
2 years ago
Rubidium 83946ca31d Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers
Direct 1:1 replacements in the code, and comments now refer to either
GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations
on "company mode active" or "no company mode active".
2 years ago
Rubidium cada2ca310 Add: GSCompanyMode::IsValid and IsDeity, and precondition enforcement helpers 2 years ago
translators 665a73b3c7 Update: Translations from eints
english (us): 12 changes by 2TallTyler
korean: 14 changes by telk5093
portuguese: 12 changes by azulcosta
polish: 16 changes by pAter-exe
2 years ago
glx22 ca149447d7 Codechange: Use SQInteger for generic numbers in script_window 2 years ago
glx22 f752d96125 Codechange: Use SQInteger for generic numbers in script_vehicle 2 years ago
glx22 4e48bf2e16 Codechange: Use SQInteger for generic numbers in script_town 2 years ago
glx22 18fe0a4046 Codechange: Use SQInteger for generic numbers in script_tilelist 2 years ago
glx22 cada18a6f8 Codechange: Use SQInteger for generic numbers in script_tile 2 years ago
glx22 07b73a8c02 Codechange: Use SQInteger for generic numbers in script_subsidy 2 years ago
glx22 cd80b31d19 Codechange: Use SQInteger for generic numbers in script_storypage 2 years ago
glx22 a9a55f2153 Codechange: Use SQInteger for generic numbers in script_station 2 years ago
glx22 446ebaa6b9 Codechange: Use SQInteger for generic numbers in script_road 2 years ago
glx22 4f6a2f31b5 Codechange: Use SQInteger for generic numbers in script_rail 2 years ago
glx22 cb2e76aae3 Codechange: Use SQInteger for generic numbers in script_priorityqueue 2 years ago
glx22 777b4d0987 Codechange: Use SQInteger for generic numbers in script_order 2 years ago
glx22 49ea69fdef Codechange: Use SQInteger for generic numbers in script_objecttype 2 years ago
glx22 0293fd41e5 Codechange: Use SQInteger for generic numbers in script_news 2 years ago
glx22 f22903ab14 Codechange: Use SQInteger for generic numbers in script_newgrf 2 years ago
glx22 ca67075397 Codechange: Use SQInteger for generic numbers in script_map 2 years ago
glx22 a225fda9fe Codechange: Use SQInteger for generic numbers in script_list 2 years ago
glx22 74ab9ee9dd Codechange: Use SQInteger for generic numbers in script_league 2 years ago
glx22 367b2ba6d1 Codechange: Use SQInteger for generic numbers in script_infrastructure 2 years ago
glx22 5eaf9d39bf Codechange: Use SQInteger for generic numbers in script_industrytype 2 years ago
glx22 6671994655 Codechange: Use SQInteger for generic numbers in script_industry 2 years ago
glx22 8eb35633ec Codechange: Use SQInteger for generic numbers in script_group 2 years ago
glx22 6ca8499e6a Codechange: Use SQInteger for generic numbers in script_goal 2 years ago
glx22 e784915b27 Codechange: Use SQInteger for generic numbers in script_gamesettings 2 years ago
glx22 6b8b4c392f Codechange: Use SQInteger for generic numbers in script_engine 2 years ago
glx22 2f40bf8097 Codechange: Use SQInteger for generic numbers in script_date 2 years ago
glx22 424ae74504 Codechange: Use SQInteger for generic numbers in script_companymode 2 years ago
glx22 89c0841d0a Codechange: Use SQInteger for generic numbers in script_company 2 years ago
glx22 7727323dbe Codechange: Use SQInteger for generic numbers in script_cargomonitor 2 years ago
glx22 40424601c6 Codechange: Use SQInteger for generic numbers in script_cargo 2 years ago
glx22 83826b1793 Codechange: Use SQInteger for generic numbers in script_bridgelist 2 years ago
glx22 58bf2f7176 Codechange: Use SQInteger for generic numbers in script_bridge 2 years ago
glx22 73561802cb Codechange: Use SQInteger for generic numbers in script_airport 2 years ago
glx22 b6f3552e4b Fix: [Script] Inconsistent precondition failure return values 2 years ago
glx22 e06a666fa2 Fix: remove ScriptController constructor from API documentation 2 years ago
glx22 67a4c5e0db Codechange: Use {fmt} for script_admin JSON generation 2 years ago
glx22 ce8cde3b8d Fix: [Script] Detect circular references in ScriptText 2 years ago
glx22 9a957f1d4b Change: [Script] Improve ScriptText validation error messages 2 years ago
Rubidium 8fa61533f0 Fix 30ae072: when a road type is hidden, towns may not build them even when that flag is set 2 years ago
translators e60632bce6 Update: Translations from eints
italian: 12 changes by Rivarossi
russian: 14 changes by Ln-Wolf
finnish: 2 changes by hpiirai
portuguese (brazilian): 14 changes by ericandradex
2 years ago
Rubidium 30ae07269d Fix: game scripts must not build with non-existing road types 2 years ago
dP 01ebfad809
Fix 3719f60: Crash when copying non-station orders (#10540) 2 years ago
translators 16a7bc54b3 Update: Translations from eints
finnish: 2 changes by hpiirai
catalan: 2 changes by J0anJosep
2 years ago
Jonathan G Rennison 87f4d37de3
Fix #10522: Link graph line tooltip test for vertical lines (#10524) 2 years ago
Tyler Trahan 3719f60de0 Add: Use specific error message when vehicle cannot go to station/waypoint 2 years ago
Tyler Trahan 44848f4edf Add: CommandCost supports an optional second error string 2 years ago
dP e3169c73bd
Fix: Restore using founder client name as company manager name (#10535) 2 years ago
translators ec8b2836df Update: Translations from eints
english (us): 2 changes by 2TallTyler
dutch: 2 changes by Afoklala
polish: 3 changes by pAter-exe
2 years ago
translators 58aa769282 Update: Translations from eints
vietnamese: 2 changes by KhoiCanDev
italian: 2 changes by Rivarossi
russian: 2 changes by Ln-Wolf
turkish: 3 changes by EndChapter
portuguese: 2 changes by azulcosta
2 years ago
Loïc Guilloux 2a2e51765a
Cleanup 54db96b: Left-over function declaration (#10528) 2 years ago
translators 9bdcbc5af7 Update: Translations from eints
french: 3 changes by glx22
2 years ago
Jonathan G Rennison 0e4b716815 Fix: O(N^2) cost of Station::RecomputeCatchmentForAll
Station::RemoveFromAllNearbyLists does not need to be called when
all station nearby lists have been cleared and are being regenerated.
2 years ago
Jonathan G Rennison 5d0ad5625b
Fix : [NewGRF] Object and road stop ignore property handlers (#10525)
* Fix: IgnoreObjectProperty did not handle object property 0x18

* Fix: IgnoreRoadStopProperty did not handle properties 0x0E - 0x12, 0x15
2 years ago
Zachary e17c82e32b Add: maximum number of companies allowed to the client list 2 years ago
translators 6f9b3fa964 Update: Translations from eints
chinese (traditional): 7 changes by inAndyPao
2 years ago
glx22 41b414bc1c Change: [Script] Restore support of {RAW_STRING} in ScriptText 2 years ago
glx22 991a797e09 Change: [Script] Validate ScriptText parameters type and amount 2 years ago
Rubidium 728973859d Change: [Script] Automate the ScriptObject reference counting 2 years ago
glx22 a1fc4d5c0e Codechange: [Script] Merge the 3 ScriptText param arrays 2 years ago
glx22 af15dca316 Change: [Script] Extract params info from GS strings 2 years ago
Tyler Trahan 6e52ceab96
Feature: Industry directory text filter (#10518) 2 years ago
Rubidium 1eefe1c3a0 Codechange: hide Tile(Extended) into the Tile structure 2 years ago
Rubidium 580d0a6343 Codechange: make use of Tile in for all direct map accesses 2 years ago
Rubidium 7a6452d3ef Codechange: introduce Tile class for accessing map data of a single tile 2 years ago
Rubidium 7a1816a6cd Codechange: rename Tile to TileBase to be able to introduce a new Tile class 2 years ago
Rubidium 0fb0469e47 Codechange: introduce iterator to iterate over the Tiles of a Map
Note: this version is using TileIndex, but that changes later
2 years ago
Chenshu Yu eabb9db0bb
Fix #9810: 'Rebuilding' a through road stop costs money (#9852) 2 years ago
dP b0542c8c49
Codechange: Don't store tree counter in the map array (#10018) 2 years ago
SamuXarick 6eabbaa751 Fix #10469, 5e14a20: [Script] League Table rating element is a int64 everywhere else 2 years ago
Michael Lutz aab580e0ac Codechange: [Linkgraph] Drop node/edge wrappers from LinkGraph. 2 years ago
Michael Lutz 4d3da0cf14 Codechange: [Linkgraph] Drop node/edge wrappers from LinkGraphJob. 2 years ago
Michael Lutz 7352f812e6 Codechange: [Linkgraph] Only store present link graph edges and not all possible edges. 2 years ago
Michael Lutz 178249e7cc Codechange: Saveload macros for entries with a custom table name. 2 years ago
Michael Lutz 8f851ead70 Codechange: [Linkgraph] Split annotation for demand between nodes from the edge annotations. 2 years ago
Michael Lutz 564de01d66 Remove: SmallMatrix be gone. 2 years ago
Michael Lutz fe27db3dfd Codechange: [Linkgraph] Store edges in each node and not in a global matrix. 2 years ago
Niels Martin Hansen 2fee8ecdda Add #7525: Allow autoreplace with same model vehicle 2 years ago
Jonathan G Rennison 4c1406a4b5 Add: NewGRF road stops 2 years ago
Tyler Trahan a18182e24b
Revert 92c7551: Line drawing algorithm fix broke other cases (#10497)
This reverts commit 92c755161d.
2 years ago
translators 07fbd19da3 Update: Translations from eints
luxembourgish: 8 changes by phreeze83
2 years ago
Rubidium 947a789bf6 Codechange: split large function into smaller steps and simplify logic 2 years ago
Rubidium 8cbf1be9d6 Codechange: split large function into smaller functions with self-explanatory names 2 years ago
Rubidium a409e4b026 Add: documention to large functions that have too little documentation according to CodeQL 2 years ago
translators 2561fad5d4 Update: Translations from eints
romanian: 1 change by bnegrut
2 years ago
dP c73b88ddca
Fix: Don't send unused tile field over the network (#10507) 2 years ago
Michael Lutz 9b3326e3fd Codechange: [Script] Use std::vector instead of a hand-rolled alternative. 2 years ago
Michael Lutz ca3cb4d2ef Codechange: [Script] Use a class template instead of a function template for squirrel type conversion.
Class templates allow using partial template specialization, which is useful in
case one wants to have a type conversion on a type that is itself templated.
2 years ago
translators 187d330177 Update: Translations from eints
spanish (mexican): 1 change by GNosii
2 years ago
SamuXarick b52b29b1a4 Change: Avoid crashing to the side of a train
When a road vehicle is already running on a multi level crossing, and a train shows up ahead, don't make the road vehicle crash on the side of the train.
2 years ago
SamuXarick 8351b97f52 Add: [Script] Labels for negative values of a setting 2 years ago
SamuXarick 376820c0b6 Doc: [Script] Update info descriptions 2 years ago
SamuXarick bb2ac8b3c4 Fix: [Script] Save config item values up to 10 digits + 1 for sign + 1 for termination, enough to fit min and max int 2 years ago
SamuXarick fde7028a95 Fix #10059: [Script] Let custom values on a config item be up to 10 digits + 1 for sign 2 years ago
SamuXarick 7b1fd3e37f Fix #10059: [Script] Clamp config item values to int32
Also prevent random_deviation to be below 0.
2 years ago
Nik Nyby 92c755161d
Fix #10222: Adjust line drawing algorithm (#10491) 2 years ago
translators 8778949b6a Update: Translations from eints
english (us): 1 change by nikolas
galician: 18 changes by pvillaverde
2 years ago
translators 9ade3345f7 Update: Translations from eints
english (us): 3 changes by nikolas
galician: 1 change by pvillaverde
2 years ago
translators 4a8b8807e6 Update: Translations from eints
vietnamese: 6 changes by KhoiCanDev
korean: 1 change by telk5093
2 years ago
PeterN 2376112c77
Fix #10477: Not enough space for text due to rounding down (OSX) (#10489) 2 years ago
SamuXarick 3df9321a65 Fix: Some Script::IsValidVehicle checks need to be complemented with IsPrimaryVehicle
Add: [Script] ScriptVehicle.IsPrimaryVehicle
2 years ago
glx22 3559576166 Codechange: [Script] Don't expose static buffers outside of ScriptText 2 years ago
glx22 e735370318 Change: [Script] A ScriptText with too many parameters is now a fatal error
It should never happen as adding/setting parameters already checks that anyway.
2 years ago
translators 2fdfc38da8 Update: Translations from eints
korean: 6 changes by telk5093
slovak: 8 changes by legitalk
catalan: 3 changes by J0anJosep
turkish: 5 changes by EndChapter
dutch: 1 change by Afoklala
portuguese (brazilian): 8 changes by ericandradex
polish: 2 changes by pAter-exe
2 years ago
Loïc Guilloux 4072dcff49
Fix #10486: [Script] Debug window requires AIs to be started before GS (#10487) 2 years ago
Patric Stout fdfcb09aa3 Fix #10131: actually cancel downloads when pressing cancel 2 years ago
Patric Stout dea2dea881 Fix: reset content download progress to zero if falling back to TCP
Otherwise this chain of events can happen:
- You already have a (partial) file downloaded
- You start the download, and HTTP fails
- This resets the download progress to the current size of the file
- The TCP download starts at a very large value (UINT32_MAX - filesize)

It now resets to 0% done when any negative value is being given.
As added bonus, we no longer have to query how much was already
downloaded.
2 years ago
Patric Stout 1c17556f96 Codechange: replace instance of char * with std::string 2 years ago
Patric Stout 0722bb3bf4
Change: try to detect the CA file/path for CURL (#10481)
The default is given compile-time, not run-time. So libcurl is
of no use to us.

Current list is kindly borrowed from
https://go.dev/src/crypto/x509/root_linux.go
2 years ago
Patric Stout ea90fa24f8
Codechange: move curl into a thread so simplify code (#10480)
With a thread, we can just run curl_easy_perform() and let CURL
and threads handle the blocking part.

With async solution there are too many things to keep track of,
and it makes "when to update the GUI" tricky. By using a thread
that all gets a lot simpler, as the game-thread and download-thread
run side-by-side.

This is similar to how the WinHttp backend already works.
2 years ago
translators 228b34c2bf Update: Translations from eints
english (au): 1 change by krysclarke
czech: 2 changes by jachymozo
finnish: 1 change by hpiirai
2 years ago
dP fe2c8a1240
Codechange: Decouple INDUSTRY_CTRL into separate commands (#10475) 2 years ago
frosch d7fcb420c4 Fix: compilation with libcurl from 2013. 2 years ago
translators 04847b1208 Update: Translations from eints
english (us): 1 change by 2TallTyler
portuguese: 2 changes by ppxppy
2 years ago
translators 695ce0ab09 Update: Translations from eints
swedish: 3 changes by joeax910
italian: 1 change by Rivarossi
russian: 1 change by Ln-Wolf
ukrainian: 1 change by serg-bloim
latvian: 7 changes by lexuslatvia
2 years ago
Patric Stout 64523709bf
Add: use https:// for content-service connections (#10448)
This requires the use of WinHTTP (for Windows) or libcurl (for all
others except Emscripten). Emscripten does not support http(s)
calls currently.

On Linux it requires ca-certificates to be installed, so the HTTPS
certificate can be validated. It is really likely this is installed
on any modern machine, as most connections these days are HTTPS.

(On MacOS and Windows the certificate store is filled by default)

Reminder: in case the http(s):// connection cannot be established,
OpenTTD falls back to a custom TCP-based connection to fetch the
content from the content-service. Emscripten will always do this.
2 years ago
translators 09f7f32b8d Update: Translations from eints
ukrainian: 2 changes by serg-bloim
2 years ago
Loïc Guilloux a2c8168924
Fix #10465: Delay closing of network join progress window (#10466) 2 years ago
Bilongozhko, Serhii (Contractor) 35ad964c6b Feature: Ctrl+Click to reset late counter for the entire vehicle group. 2 years ago
SamuXarick 231935fccd Change: Show buy company dialog window even when playing in the AI company 2 years ago
SamuXarick 43ce73db86 Fix: [Script] Use Money instead of int32 for presenting the value of a company to AIs 2 years ago
Loïc Guilloux 6b99b6672e
Fix: [Script] ScriptBase::Rand() return value was between -MIN(int32) and MAX(int32) (#10443)
Also ensure the parameters for ScriptBase::RandRange() and ScriptBase::Chance() are in [0-MAX(uint32)] range
2 years ago
translators 7bd475b86c Update: Translations from eints
english (au): 2 changes by krysclarke
estonian: 107 changes by RM87
romanian: 2 changes by bnegrut
finnish: 8 changes by hpiirai
dutch: 4 changes by Afoklala
portuguese: 2 changes by azulcosta
polish: 2 changes by pAter-exe
2 years ago
glx22 3278f4c7bb Fix #10280, 59645c6: Ignore double-click for unavailable town actions 2 years ago
glx22 d6aa526b69 Fix #10461, 59645c6: Properly check for _local_company validity 2 years ago
translators 59251d3c6b Update: Translations from eints
english (us): 2 changes by 2TallTyler
estonian: 110 changes by RM87
czech: 5 changes by jacobczsk
italian: 11 changes by Rivarossi
russian: 2 changes by Ln-Wolf
2 years ago
translators b083584649 Update: Translations from eints
arabic (egypt): 30 changes by AviationGamerX
portuguese: 1 change by azulcosta
2 years ago
Tyler Trahan f12498b633
Add: Show NewGRF name in NewGRF-created errors (#10457) 2 years ago
translators 0c36e4a771 Update: Translations from eints
english (au): 1 change by krysclarke
english (us): 1 change by 2TallTyler
vietnamese: 2 changes by KhoiCanDev
luxembourgish: 5 changes by phreeze83
catalan: 3 changes by J0anJosep
french: 11 changes by ZarTek-Creole, 5 changes by glx22
2 years ago
dP b5bc001d42
Codechange: Swap comments for CommandHelper::Post overloads (#10454) 2 years ago
translators cb2944205c Update: Translations from eints
english (au): 4 changes by krysclarke
swedish: 16 changes by joeax910
english (us): 2 changes by 2TallTyler
chinese (simplified): 2 changes by XiaoJi-Game
hebrew: 3 changes by Boltyansky
romanian: 10 changes by kneekoo
russian: 5 changes by Ln-Wolf
portuguese: 2 changes by azulcosta
polish: 4 changes by pAter-exe
2 years ago
translators 7c998d46bd Update: Translations from eints
spanish (mexican): 22 changes by VMMF
chinese (simplified): 2 changes by XiaoJi-Game
turkish: 2 changes by EndChapter
2 years ago
glx22 b080f24bd8 Codechange: move windows common to AI and GS out of ai_gui 2 years ago
glx22 78e3c93a25 Fix: caption for GS settings window opened from debug window 2 years ago
glx22 cef9931e53 Cleanup: GS don't have "start_date" 2 years ago
translators 6aafccfb22 Update: Translations from eints
korean: 2 changes by telk5093
spanish: 2 changes by MontyMontana
portuguese: 2 changes by azulcosta
2 years ago
translators b364b41768 Update: Translations from eints
english (us): 2 changes by 2TallTyler
finnish: 2 changes by hpiirai
catalan: 2 changes by J0anJosep
dutch: 2 changes by Afoklala
2 years ago
translators e41af1f2bb Update: Translations from eints
portuguese (brazilian): 8 changes by ericandradex
2 years ago
SamuXarick 1f194eb94e
Fix: [Script] Incorrect value for GOAL_INVALID (#10436)
* Fix: [Script] Incorrect value for GOAL_INVALID

* Cleanup: Remove unused static variable
2 years ago
Rubidium bf8b32d193 Change: explicitly allow initial loan of 0, however show warning in UI 2 years ago
Rubidium b7b7c11b90 Change #10077: make maximum loan a positive multiple of the loan interval
And set the minimum maximum loan to the value of loan interval, so there is
always an amount of money to lend. Compared to being allowed to set max loan
to 0 and never be allowed to lend any money.
2 years ago
SamuXarick d0639cdc28 Fix: [Script] Incorrect subsidy SourceID value used 2 years ago