Commit Graph

20391 Commits

Author SHA1 Message Date
Peter Nelson
9aee502838 Change: Size Game Options description widgets after initial sizing.
Trying to update text widgets with free flowing multiline text during
UpdateWidgetSize(), as the final width is not yet known and so the
calculated height being incorrect, usually resulting in one or more
empty text lines.

The solution is to update the widget heights afterwards during
OnResize(), at which point the final widths are known. The window is
then resized if needed.

(Note this technique needs more attention if width can also change.)
2023-04-25 13:27:22 +01:00
Peter Nelson
e8df28d7f3 Add: parameter for ReInit() to reposition window to default. 2023-04-25 13:27:22 +01:00
Peter Nelson
55d981aec3 Add: Helper to update widget vertical size.
This avoids directly setting min_y outside widget code.
2023-04-25 13:27:22 +01:00
Tyler Trahan
6830e5f5f7
Cleanup: Don't use a magic number when closing processing industries (#10710) 2023-04-24 19:58:48 +00:00
Jonathan G Rennison
37392935dd
Fix #10707: Incorrect type of days_in_transit in CargoPacket constructor (#10715) 2023-04-24 18:55:16 +00:00
translators
27e9a79988 Update: Translations from eints
finnish: 2 changes by hpiirai
portuguese: 1 change by azulcosta
2023-04-24 18:40:29 +00:00
Patric Stout
1c76e0904d
Codechange: revive STR_TINY_BLACK_COMMA from its coma (#10714) 2023-04-24 18:33:39 +00:00
Tyler Trahan
2f495c015a
Fix 7c6bf97: Don't change date and shift dates in the wrong order (#10711) 2023-04-24 17:33:03 +00:00
Patric Stout
31ad990831
Codechange: move tick-counter into TimerGameTick (#10712) 2023-04-24 16:55:40 +00:00
Patric Stout
7aa2b9ab0a
Codechange: move all date-related variables inside the timer (#10706) 2023-04-24 15:56:01 +00:00
Rubidium
f5f6306af3 Codechange: use string/fmt instead of printf for ShowInfo(F) 2023-04-24 17:51:54 +02:00
Rubidium
8f24901843 Codechange: replace printf with PRINTF macros by fmt::format for scripts 2023-04-24 17:51:25 +02:00
Rubidium
484883e6e1 Cleanup: remove (unused) Squirrel code that used a hack to work around printf safety 2023-04-24 17:51:25 +02:00
Rubidium
5733142b0d Codechange: use string/fmt instead of printf for Squirrel's Raise_Error 2023-04-24 17:51:25 +02:00
Rubidium
8b93e45e22 Codechange: use string/fmt instead of printf for squirrel's PRINTFUNC 2023-04-24 17:51:25 +02:00
Peter Nelson
075671bcfc Codechange: Rename DECLARE_ENUM_AS_BIT_SET parameter to enum_type.
It works on enums not masks.
2023-04-24 09:17:37 +01:00
Peter Nelson
9f26e74e1e Codechange: Rename item_t to Item. 2023-04-24 09:17:37 +01:00
Peter Nelson
c3cea45ebc Codechange: Rename height_t/amplitude_t to Height/Amplitude. 2023-04-24 09:17:37 +01:00
Peter Nelson
3f811246b1 Codechange: Rename control_point_t to ControlPoint.
The _t suffix is reserved by POSIX 1003.1.
2023-04-24 09:17:37 +01:00
Tyler Trahan
7c6bf977e0
Cleanup: Fix and add comments to date cheat callback (#10699) 2023-04-23 21:20:56 +02:00
translators
e9f6bbada2 Update: Translations from eints
english (au): 1 change by krysclarke
english (us): 1 change by 2TallTyler
galician: 36 changes by pvillaverde
korean: 14 changes by telk5093
italian: 1 change by Rivarossi
russian: 1 change by Ln-Wolf
turkish: 2 changes by densxd
2023-04-23 18:41:11 +00:00
PeterN
9910240f0e
Cleanup: Remove obsolete (Make)EnumPropsT. (#10697)
This was used by the command system to help extract p1/p2 parameters, which no longer happens.
2023-04-23 17:46:14 +01:00
Peter Nelson
370a8d77a4 Codechange: Use simple assignment to assign specs. 2023-04-23 15:58:27 +01:00
Peter Nelson
087654501b Codechange: Initialise specs with std::fill/std::copy instead of memset/memcpy. 2023-04-23 15:58:27 +01:00
Peter Nelson
d0c71f2a9e Codechange: Use reserve/emplace when initializing object definitions.
This avoids unnecessary initialization of objects.
2023-04-23 15:58:27 +01:00
Jonathan G Rennison
a967cc4de2 Fix: Violation of strict weak ordering in engine value/running cost sorter 2023-04-23 12:52:12 +01:00
Jonathan G Rennison
684c7bbc93 Fix: Violation of strict weak ordering in TownRatingSorter
If two unrated town names compare equal in TownNameSorter
2023-04-23 12:52:12 +01:00
translators
e437b8edae Update: Translations from eints
english (au): 1 change by krysclarke
english (us): 1 change by 2TallTyler
vietnamese: 4 changes by KhoiCanDev
italian: 1 change by Rivarossi
russian: 1 change by Ln-Wolf
turkish: 1 change by EndChapter
portuguese: 1 change by azulcosta
2023-04-22 18:39:34 +00:00
Tyler Trahan
f45509848a
Fix #10289: Don't silently fail when setting timetable start dates (#10690) 2023-04-21 22:36:06 +00:00
PeterN
018f0f63a6
Change: Centre company face in scaled widget. (#10688) 2023-04-21 19:54:04 +01:00
translators
6b077ce25c Update: Translations from eints
english (us): 5 changes by 2TallTyler
vietnamese: 1 change by KhoiCanDev
russian: 1 change by Ln-Wolf
turkish: 33 changes by densxd
dutch: 5 changes by Afoklala
2023-04-21 18:42:16 +00:00
Tyler Trahan
ef60a93816
Fix #8302: Improve "Maintenance intervals are in percents" helptext (#10686) 2023-04-21 18:00:41 +00:00
Tyler Trahan
394192dde8
Codechange: Refactor timetable GUI (#10613) 2023-04-21 16:31:26 +01:00
Rubidium
7b539fa7c9 Fix: fmt's {:#04X} yields '0X00', not '0x0000'
Technically the 0X vs 0x is not a big problem, just not pretty. However, the
length also including the 0x results in unexpected behaviour, so it probably
better to not use it.
2023-04-20 21:39:57 +02:00
PeterN
27b4b5d0a0
Codechange: Make GRF temporary engine data a vector. (#10685)
This replaces manual C-style realloc/memset/free.
2023-04-20 19:38:48 +00:00
translators
b56be83937 Update: Translations from eints
italian: 20 changes by Rivarossi
french: 5 changes by ZarTek-Creole
2023-04-20 18:42:29 +00:00
PeterN
d5f9e04a55
Change: Failure to load a savegame is critical. (#10682)
Marking the error message critical ensures it is queued if multiple errors occured.
2023-04-20 17:04:07 +01:00
aeonofdiscord
36f5fe19fe
Fix #10665: CheckEngines should ignore wagons when determining available vehicles at the start date. (#10673) 2023-04-19 05:41:12 -04:00
Rubidium
7088f5b7c7 Codechange: use string/fmt instead of printf for grfmsg 2023-04-18 23:21:08 +02:00
Rubidium
dfe52da1ea Codechange: use string/fmt instead of print for strgen warnings/errors/fatals 2023-04-18 23:20:53 +02:00
translators
1fd17148e1 Update: Translations from eints
english (au): 1 change by krysclarke
german: 1 change by SecretIdetity
russian: 1 change by Ln-Wolf
finnish: 5 changes by hpiirai
slovak: 15 changes by legitalk
portuguese: 1 change by azulcosta
2023-04-17 18:40:58 +00:00
SamuXarick
f8b5661d28 Change: Allow GS access to ScriptGroup functions 2023-04-17 17:59:16 +02:00
SamuXarick
f225f36c3d Change: Allow GS access to ScriptGameSettings.IsDisabledVehicleType 2023-04-17 17:59:16 +02:00
SamuXarick
fd26a44c9e Change: Allow GS access to more ScriptCompany functions 2023-04-17 17:59:16 +02:00
Andy
8b1960a41c Change: Allow GS access to more ScriptOrder functions 2023-04-17 17:59:16 +02:00
PeterN
db573c8742
Fix #10660: Sprite Font scale affected by viewport zoom level limits. (#10668) 2023-04-17 00:14:03 +02:00
Charles Pigott
e20a6f8ebb
Codechange: Optimise FormatNumber by removing seprintf calls (#10659) 2023-04-17 00:04:24 +02:00
Andy
15c3bc456f
Change: extend callback 161 (engine name) with bit 0x22 for context 'Autoreplace - Vehicles in use' (#10666) 2023-04-17 00:02:32 +02:00
PeterN
d949cfab24
Codechange: Use std:: features for NewGRF town names (#10631)
This removes manual memory (de-)allocation and list counting.
2023-04-16 21:24:54 +01:00
Rubidium
4491e45f3c Update: change {STRING} to {ZEROFILL_NUM} for STR_FORMAT_DATE_TINY/ISO 2023-04-16 21:06:20 +02:00
Rubidium
29b09523d1 Codechange: Use {ZEROFILL_NUM} instead of custom seprintf + {RAW_STRING} 2023-04-16 21:06:20 +02:00
PeterN
e97bf271dc
Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)
This avoids a (soft) namespace conflict between the four ST_* enums.
2023-04-16 20:00:55 +01:00
translators
32c8e7feb8 Update: Translations from eints
english (au): 4 changes by krysclarke
vietnamese: 31 changes by KhoiCanDev
russian: 4 changes by Ln-Wolf
portuguese: 4 changes by azulcosta
2023-04-16 18:40:39 +00:00
Patric Stout
ed83c4b0da
Change: replace per-AI "start_date" with a global "competitors_interval" (#10653)
The per-AI "start_date" is a lot of custom code, and was rarely
used in the way it was meant.

While at it, also ported this part over to the new timer system.
2023-04-16 20:14:22 +02:00
Rubidium
43a7e54067 Add: unit test functionality using catch2 2023-04-16 18:58:21 +02:00
Rubidium
88ead3f102 Add: catch2 v2.13.10 2023-04-16 18:58:21 +02:00
Rubidium
9b56505fec Codechange: split building into a library and executable 2023-04-16 18:58:21 +02:00
Rubidium
9e89eb5726 Codechange: move main function(s) to separate files 2023-04-16 18:58:21 +02:00
Peter Nelson
7b0797d1cd Codechange: Use unique ptrs for NewGRF specs. 2023-04-16 15:09:10 +01:00
Peter Nelson
ef6b307465 Change: Use std::vector for NewGRF spec tables.
Pointer space is allocated only for the number of IDs used, instead of
the max number of IDs for each feature.
2023-04-16 15:09:10 +01:00
Peter Nelson
15e6fc4eeb Codechange: Use iterator when mapping sprite groups. 2023-04-16 15:09:10 +01:00
Tyler Trahan
bc44158f9a
Change: Allow overbuilding station and waypoint tiles (#10618) 2023-04-16 09:05:04 +02:00
translators
27b40da06a Update: Translations from eints
catalan: 14 changes by J0anJosep
portuguese: 20 changes by azulcosta
portuguese (brazilian): 15 changes by ericandradex
2023-04-15 18:39:48 +00:00
Charles Pigott
6fc28d649e Cleanup: Unused alloca definitions and includes 2023-04-15 16:57:00 +01:00
Charles Pigott
b282664242 Codechange: Replace all usages of alloca/AllocaM with more modern/less discouraged alternatives 2023-04-15 16:57:00 +01:00
rubidium42
b19f42ecd9
Codechange: Replace some p1/p2 parameter names with better names (#10658) 2023-04-15 15:11:41 +02:00
Patric Stout
387d5eb74f Codechange: validate the developer didn't schedule two timers on the same trigger/priority 2023-04-15 13:58:55 +02:00
Patric Stout
3ebc7ad16e Codechange: migrate all game-time-related timers to the new framework 2023-04-15 13:58:55 +02:00
Patric Stout
1ba4dcc924 Codechange: migrate all Window-related timers to the new framework
This means we also say goodbye to GUITimers.
2023-04-15 13:58:55 +02:00
Patric Stout
5e1bcee39b Codechange: introduce a framework for all our timers
IntervalTimer and TimeoutTimer use RAII, and can be used to replace
all the time-based timeouts, lag-detection, "execute every N" we
have.
As it uses RAII, you can safely use it as static variable, class
member, temporary variable, etc. As soon as it goes out-of-scope,
it will be safely removed.
This allows for much easier to read code when it comes to intervals.
2023-04-15 13:58:55 +02:00
rubidium42
730687080a
Fix: Update some network documentation to match the new command system (#10657) 2023-04-15 09:10:09 +00:00
Tyler Trahan
646a7e625b
Change: Use seconds for Linkgraph update settings (#10610) 2023-04-14 22:49:12 +02:00
translators
0e915c830c Update: Translations from eints
dutch: 15 changes by Afoklala
2023-04-14 18:39:51 +00:00
Tyler Trahan
8e04cba0c3
Change: Make tick length 27 milliseconds (#10607)
This makes a month last about 60 seconds, allowing the use of real-time units in game.

Co-authored-by: Niels Martin Hansen <nielsm@indvikleren.dk>
2023-04-14 14:50:19 +01:00
Peter Nelson
e5af5907ec Change: Make all dropdown lists extend width if necessary.
This removes the auto_width parameter from ShowDropDown(At).
2023-04-13 20:57:47 +01:00
Peter Nelson
5bc9d00735 Cleanup: Let GetStringBoundingBox deal with buffer. 2023-04-13 20:57:47 +01:00
Peter Nelson
701092003d Fix: DropDownListColourItem didn't provide width nor scale vertical padding. 2023-04-13 20:57:47 +01:00
Jonathan G Rennison
bb988f940e Fix #10638: Incorrect water infra total when building canal over object
In the case where the object is on an unowned canal tile and
the new canal tile is owned
2023-04-13 21:34:36 +02:00
translators
d04aae8428 Update: Translations from eints
danish: 18 changes by bscargo
2023-04-13 18:40:16 +00:00
PeterN
ff55bfb787
Fix #10343: Don't extend town-disallowed roadtypes. (#10347)
Towns currently don't build disallowed roadtypes, however they should
also not extend disallowed roadtypes as well.

If the roadtype that cannot be extended happens to be the roadtype that
the town was going to build then this restriction is ignored.
2023-04-12 22:30:03 +01:00
PeterN
5f99c8c4aa
Fix: Extra viewport cannot be scrolled with right-click-close. (#10644) 2023-04-12 19:14:48 +00:00
Tyler Trahan
97cfd40649
Fix #10630: Don't allow shifting service date earlier than 0 (#10643) 2023-04-12 18:52:37 +00:00
translators
a0d8545f6c Update: Translations from eints
french: 15 changes by glx22
2023-04-12 18:42:18 +00:00
Peter Nelson
06b78a7299 Fix: Don't double-pad existing size when adding widget padding.
UpdateWidgetSize's size parameter already includes padding.
2023-04-12 18:43:15 +01:00
Peter Nelson
d93f96a442 Fix: Account for extra dropdown list padding. 2023-04-12 18:43:15 +01:00
Jonathan G Rennison
e17420777a Fix #10637: Incorrect water infra total when building multi-tile object
Wrong tile used in ownership checks
2023-04-12 16:50:45 +02:00
PeterN
3b2eb11fe8
Codechange: Use cached name for all station/industry/town name formatting. (#10634)
This reuses an existing name caching mechanism to avoid "recalculating" names every time.
2023-04-11 22:50:22 +02:00
translators
d7f0c5d6d8 Update: Translations from eints
russian: 3 changes by Ln-Wolf
finnish: 7 changes by hpiirai
polish: 17 changes by pAter-exe
2023-04-11 18:42:26 +00:00
translators
9e69556e2f Update: Translations from eints
english (au): 13 changes by krysclarke
english (us): 15 changes by 2TallTyler
russian: 12 changes by Ln-Wolf
2023-04-10 18:39:57 +00:00
PeterN
ce046f6d17
Fix: Abort loading savegame if road vehicle is on invalid road type. (#10622)
This can happen if NewGRFs are missing so that engine or road type definitions are wrong.
2023-04-10 19:23:18 +01:00
Charles Pigott
ce24709576 Add: Some additional debugging information when chunk sizes are incorrect 2023-04-10 18:58:48 +01:00
Charles Pigott
8aea13a85b Codechange: Use fmt for SlErrorCorruptFmt 2023-04-10 18:58:48 +01:00
PeterN
246ba6f00a
Fix 8361cf5a73: Missing bounds check for house specs. (#10625) 2023-04-10 15:00:34 +00:00
dP
e2f1cd44dc
Change: Increase max cargo age and let min cargo payment approach zero. (#10596)
Co-authored-by: Michael Lutz <michi@icosahedron.de>
2023-04-10 12:34:28 +02:00
translators
58e629ca84 Update: Translations from eints
korean: 8 changes by telk5093
russian: 7 changes by Ln-Wolf
finnish: 8 changes by hpiirai
2023-04-09 18:39:31 +00:00
PeterN
078e27bd84
Fix #10619: Crash loading linkgraph for older savegames. (#10620) 2023-04-09 19:28:55 +01:00
Rubidium
c6ff7dad68 Add: compile time "unit tests" for GetPartialZ consistent 2023-04-09 19:00:26 +02:00
Rubidium
41ef7c88af Codechange: make a numer of Slope related functions constexpr 2023-04-09 19:00:26 +02:00
Rubidium
9d2a0f3d0b Change: make GetPartialZ consistent, meaning Z of adjacent slopes continue
Previously, on a straight line of a one corner up slope with the adjacent
steep sloop the Z would increase one step every two sub pixels, except for one
case where one sub pixel is skipped. Similarly, a steep slope with two
adjacent one corner up slopes, would have a bump in the height line along the
diagonal whenever it enters/leaves the steep slope tile.
2023-04-09 19:00:26 +02:00
Rubidium
1fcd69096c Fix: do not update a RV's Z-position when stationary while turning
When the direction of a RV changes the Z-position update logic was called,
which did nothing to the Z-position because that is only changed every other
step. By chance/luck this never triggered with RV's turning around, until
making the partial Z calculations consistent and moving the locations where
the Z-position is changed, causing the Z-position to be changed twice for
the RV that stayed at the same location.
2023-04-09 19:00:26 +02:00