Darkvater
c37cf285ce
(svn r2433) - CodeChange: unmagicify all road/train crossings with IsLevelCrossing() function (peter1138)
2005-06-07 21:37:00 +00:00
tron
d2364f1d51
(svn r2432) Use GetEngine() instead of DEREF_ENGINE() or even _engines[]
2005-06-07 18:13:49 +00:00
hackykid
f723540fbb
(svn r2431) - Fix: [newgrf] clamp() instead of assert() on the result of the vehicle length calculation, as it can depend on external input. (thanks tron)
2005-06-07 16:44:54 +00:00
miham
82964a13f0
(svn r2430) [Translations] Updated to 2005-06-07 (118 strs / 8 langs)
2005-06-07 16:11:19 +00:00
hackykid
dc75e1d58b
(svn r2429) - Fix: Oops, forgot to increase the size of the autoreplace window to fit the extra info from powered wagons.
2005-06-07 01:21:56 +00:00
hackykid
daae0d315a
(svn r2428) - Feature: [newgrf] Implement shorter train vehicles (Therax), and the callback that goes with it.
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- Codechange: Remove some magic numbers (PALETTE_CRASH)
2005-06-06 22:44:11 +00:00
hackykid
5e8b14df3e
(svn r2427) - Fix: CmdMoveRailVehice; Prevent possible assertion failure when moving vehicles within one chain.
2005-06-06 21:32:04 +00:00
miham
134e689aff
(svn r2426) [Translations] Updated to 2005-06-06 #2 . (133 strs / 12 langs)
2005-06-06 19:18:40 +00:00
Darkvater
ab7bf18d23
(svn r2425) - Fix (regression): wrong sprite for level-land cursor (thx Tron)
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- CodeChange: change MapSizeX() - 1 to MapMaxX() in the smallmap drawing code
2005-06-06 17:30:52 +00:00
Darkvater
4198418d77
(svn r2424) - Fix: backport the smallmap_gui.c changes from the map/ branch into trunk. This also implicitely fixes the bug where the game would crash in certain resolutions with certain minimap masks when dragged partly outside the game-area.
2005-06-06 15:58:58 +00:00
hackykid
16ab34615f
(svn r2423) - CodeChange: Include first_engine in the train cache, instead of calculating it all over the place.
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- Fix: Also recalculate the train cache values for 'wagon chains' (in the depot without an engine), to avoid possible desyncs later.
- Fix: Make CmdMoveRailVehicle update the caches of the correct trains in all cases.
2005-06-06 14:26:15 +00:00
Darkvater
871e21e991
(svn r2422) - Codechange: magic number fix in network window (anonymous)
2005-06-06 14:11:15 +00:00
Darkvater
095cdb9df1
(svn r2421) - how come you didn't get committed you evil file? Be gone!
2005-06-06 14:07:50 +00:00
Darkvater
c3c69ff5cb
(svn r2420) - Codechange: magic number elminitation of cursorsprites.
2005-06-06 13:47:06 +00:00
Darkvater
f87df93a70
(svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
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- Fix: autosaving/loading; it no longer returns a fail code when saving is already in progress. In the case of a load, the game pauses to wait for the save to finish. (glx)
- Fix (regression): fix a bug in the 'buggy load' code where a wrong offset was used for the LZO format.
2005-06-06 13:11:35 +00:00
Darkvater
b3779d63ae
(svn r2418) - Fix: typo
2005-06-06 12:27:47 +00:00
Darkvater
a6f2b8ae74
(svn r2417) - Fix: threads on morphos are apparently unexistent, so implement stubs for them (tokai)
2005-06-06 12:11:44 +00:00
miham
8d3ad041e0
(svn r2416) [Translations] Updated to 2005-06-06 (lots of strings has changed in english, therefore further changes ahead..)
2005-06-06 05:29:06 +00:00
hackykid
f847736b5d
(svn r2415) - Fix: [newgrf] Powered Wagons - Don't assume an undefined callback will fail.
2005-06-06 01:31:36 +00:00
hackykid
26e87892e2
(svn r2414) - Feature: [newgrf] Implement powered wagons, and the callback that goes with it.
2005-06-06 00:19:24 +00:00
hackykid
eebe82c983
(svn r2413) - Codechange: Rewrite the displaying of purchase details a bit, make it easyer to add lines later.
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- Add: In the purchase details for trains display "(refittable)" after the capacity if the vehicle is refittable.
2005-06-05 23:01:10 +00:00
hackykid
c4b426ef8c
(svn r2412) - Fix: [ 1214948 ] building vehicles without depot crashes game. (Chris Huebsch)
2005-06-05 20:45:04 +00:00
hackykid
e878e4d815
(svn r2411) - Codechange: Have trains cache stuff like consist power/weight/max speed instead of recalculating it each time.
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- Fix: Station ratings now depends on the max speed of a consist, without being affected by other speed limits from realistic acceleration.
2005-06-05 15:37:00 +00:00
hackykid
b30a413cfe
(svn r2410) - Fix: [newgrf] When resolving callbacks, dont ignore wagon overrides.
2005-06-05 05:35:12 +00:00
tron
24fd817420
(svn r2409) Missed one _map_owner -> IsTileOwner()
2005-06-04 12:14:51 +00:00
tron
ff0030936e
(svn r2408) Introduce SetTileOwner() and use it
2005-06-04 12:13:24 +00:00
tron
a9b95b3cbb
(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner
2005-06-04 11:56:32 +00:00
miham
6b3d3a0f8a
(svn r2406) [Translations] Updated to 2005-06-04 (42 strs / 11 langs)
2005-06-04 07:36:28 +00:00
tron
1273f21ff5
(svn r2405) Simplify a few '? true : false' and '? false : true', especially the latter is confusing
2005-06-04 07:35:12 +00:00
tron
793eba3a3a
(svn r2404) assert that GetTileOwner() isn't called for tiles, which don't store owner information
2005-06-03 22:43:59 +00:00
tron
80aa6af8e3
(svn r2403) if cascade -> switch
2005-06-03 22:25:06 +00:00
miham
92b79ecf95
(svn r2402) [Translations] Updated to 2005-06-03 (10 strs / 5 langs)
2005-06-03 12:09:55 +00:00
hackykid
52ebf02f2f
(svn r2401) - Fix: [newgrf] Finish up callback mechanism, implement 'refit capacity' callback slightly more correct.
2005-06-03 10:39:30 +00:00
hackykid
6849e086f5
(svn r2400) - Fix: [newgrf] Load power for dual-headed engines correctly
2005-06-02 21:38:50 +00:00
orudge
922b9dd7f3
(svn r2399) - Fix: Update OS/2 project file with filename changes
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- Fix: Make clipboard code a bit nicer (thanks Tron)
2005-06-02 19:55:37 +00:00
Darkvater
a8601e9f40
(svn r2398) - CodeChange: forgot to update unix and os2 specific files as well.
2005-06-02 19:39:29 +00:00
Darkvater
ba8c649fac
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
2005-06-02 19:30:21 +00:00
orudge
b9a6b80813
(svn r2396) - Fix: Put strcasecmp back into os2.c, sorry Tron!
2005-06-02 17:17:24 +00:00
Darkvater
2ef99ea7b0
(svn r2395) - Fix: oops, forgot a break in a console switch.
2005-06-02 15:48:28 +00:00
orudge
d89ab10ba2
(svn r2394) - Completed clipboard functions for OS/2 port
2005-06-02 10:39:46 +00:00
orudge
fb1b0896dc
(svn r2393) - Implemented threaded saving for OS/2
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- Fixed discrepancy with SlArray declaration
2005-06-02 09:51:01 +00:00
Darkvater
043d8a4718
(svn r2392) - Fix some typos (Tron)
2005-06-01 23:12:29 +00:00
Darkvater
13c7b2b337
(svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
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- Fix: fixed GetSavegameFormat() so that it takes the best compressor (highest), or a forced one added with the parameter
- Open issues:
1. Don't attempt to load a game while saving is in progress, it will kick you back to the intro-screen with only the vast ocean to look at.
2. The server is disabled from threaded-saving, but might be enabled in the future.
3. Current implementation only allows 1 additional running thread.
4. Stupid global variables.....grrr
Big thanks for TrueLight and the amazing memorypool :D
2005-06-01 23:08:33 +00:00
hackykid
2f1a224ea9
(svn r2390) - Codechange: Fix some warnings on GCC 4.0.0
2005-06-01 11:52:44 +00:00
hackykid
799e1f5c50
(svn r2389) - Feature: [newgrf] Implement the mechanism for handling newgrf callbacks.
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- Feature: [newgrf] Implement the 'refit capacity' callback.
2005-06-01 11:34:37 +00:00
hackykid
80cbf3a0ee
(svn r2388) - Fix: [realistic accel] Very slow trains no longer get an increase in maximum speed when part of them is in a depot.
2005-06-01 10:30:45 +00:00
Darkvater
f4f5cb93f8
(svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
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- Fix: also fix an unnoticed error in SlSaveLoadConv() due to wrong types.
2005-05-30 22:16:05 +00:00
matthijs
edf7a3be82
(svn r2386) * Blaat
2005-05-30 21:46:10 +00:00
Darkvater
53b1de7d70
(svn r2385) - Feature: shortcut CTRL + U that clears the commandline of the current input-box. As requested by Tron.
2005-05-30 16:03:21 +00:00
Darkvater
2d355e0826
(svn r2384) - Fix: Check selling land and setting player colour. Also an extra map-bounds check for terraforming; inspired by the monkey (and Tron :) )
2005-05-30 15:50:20 +00:00