(svn r2412) - Fix: [ 1214948 ] building vehicles without depot crashes game. (Chris Huebsch)

pull/155/head
hackykid 20 years ago
parent e878e4d815
commit c4b426ef8c

@ -1014,7 +1014,7 @@ static void PlayerAircraftWndProc(Window *w, WindowEvent *e)
tile = _last_built_aircraft_depot_tile;
do {
if (IsTileOwner(tile, _local_player) && IsAircraftHangarTile(tile)) {
if (IsAircraftHangarTile(tile) && IsTileOwner(tile, _local_player)) {
ShowAircraftDepotWindow(tile);
ShowBuildAircraftWindow(tile);
return;

@ -892,7 +892,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
tile = _last_built_road_depot_tile;
do {
if (IsTileOwner(tile, _local_player) && IsTileDepotType(tile, TRANSPORT_ROAD)) {
if (IsTileDepotType(tile, TRANSPORT_ROAD) && IsTileOwner(tile, _local_player)) {
ShowRoadDepotWindow(tile);
ShowBuildRoadVehWindow(tile);
return;

@ -996,7 +996,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
tile = _last_built_ship_depot_tile;
do {
if (IsTileOwner(tile, _local_player) && IsTileDepotType(tile, TRANSPORT_WATER)) {
if (IsTileDepotType(tile, TRANSPORT_WATER) && IsTileOwner(tile, _local_player)) {
ShowShipDepotWindow(tile);
ShowBuildShipWindow(tile);
return;

@ -1343,7 +1343,7 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
tile = _last_built_train_depot_tile;
do {
if (IsTileOwner(tile, _local_player) && IsTileDepotType(tile, TRANSPORT_RAIL)) {
if (IsTileDepotType(tile, TRANSPORT_RAIL) && IsTileOwner(tile, _local_player)) {
ShowTrainDepotWindow(tile);
ShowBuildTrainWindow(tile);
return;

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