OpenTTD - http://www.openttd.org/ - with additional patches
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2005-05-30 16:03:21 +00:00
data (svn r2229) - Fix: [ 1188777 ] Non-existing sprite #5125 (presignal). The DOS grf file trgi.grf has 6 less sprites than the windows one. This results in some segfaults for certain sprites. Fixed it by added a dummy grf file consisting ofr 6 sprites and loaded when using DOS gfx at the appropiate place. 2005-04-24 21:44:45 +00:00
docs (svn r2354) Update OpenTTD for 0.4.0.1 release 2005-05-21 19:41:35 +00:00
lang (svn r2376) [Translations] Updated to 2005-04-29 (28 strs / 3 langs) 2005-05-29 16:06:21 +00:00
makefiledir (svn r2328) There's no need for extra magic to detect libpng on FreeBSD 2005-05-16 08:30:32 +00:00
media (svn r2371) - Fix: [ 1144510 ] make install tries to install scenarios in the (non-existing) personal dir when USE_HOMEDIR is specified. 2005-05-28 10:32:09 +00:00
openttd.xcode (svn r1711) - Add: [MacOSX] Added an Xcode project file (Tobin) 2005-01-29 10:10:10 +00:00
os (svn r2371) - Fix: [ 1144510 ] make install tries to install scenarios in the (non-existing) personal dir when USE_HOMEDIR is specified. 2005-05-28 10:32:09 +00:00
scenario (svn r1912) - Fix: [ 1149766 ] Single tile Bridge in Volcano City scenario. Some bridges still had the old single-tile bridge bug that was caused by improper town growth in combination with DC_AUTO. Fixed the scenario. 2005-02-24 17:17:36 +00:00
scripts (svn r2374) - CodeChange: giving server_ip a value of 'all' will make the server listen on any interface (0.0.0.0); also fix a typo in one of the script example files: s/ports/interfaces 2005-05-28 18:47:05 +00:00
strgen (svn r2225) -Fix: split the endian-detection to target/host. Now cross-compiling 2005-04-24 15:41:01 +00:00
table (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :) 2005-05-11 00:00:27 +00:00
ai_build.c (svn r2217) - Fix: [ 1184201 ] AI orders its vehicles to a competitor's truck stop. Added a CmdFailed() check to all command returns of the AI instead of the simple == / != CMD_ERROR check. This should fix the problem. 2005-04-20 22:30:40 +00:00
ai_new.c (svn r2271) CMD_SET_PLAYER_FACE, CMD_SET_PLAYER_COLOR, CMD_INCREASE_LOAN, CMD_DECREASE_LOAN only make sense for the current player, so don't explicitly pass a player number 2005-05-06 06:56:30 +00:00
ai_pathfinder.c (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations. 2005-05-07 22:00:36 +00:00
ai_shared.c (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
ai.c (svn r2367) Remove some unused functions, probably was some debug stuff 2005-05-26 19:43:56 +00:00
ai.h (svn r1998) Give penalty 100 to the AI for using foundations (buildonslopes). This prevents it from building long road lines on foundations unless really necessary. 2005-03-12 08:52:40 +00:00
aircraft_cmd.c (svn r2383) - Fix: Monkey-testing turned up some command crashes. 2005-05-30 14:45:36 +00:00
aircraft_gui.c (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 2005-05-15 18:50:55 +00:00
airport_gui.c (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115). 2005-05-09 22:33:00 +00:00
airport_movement.h
airport.c (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
airport.h (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115). 2005-05-09 22:33:00 +00:00
aystar.c (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations. 2005-05-07 22:00:36 +00:00
aystar.h (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations. 2005-05-07 22:00:36 +00:00
bridge_gui.c (svn r2285) - Codechange: Fix up some of the missing things from server-checking; namely bridge-type, bridge-length, dragged end-tile (bridge/station), station_spread 2005-05-09 13:26:15 +00:00
callback_table.c (svn r2072) Use lengthof() instead of a home brewed version 2005-03-25 20:37:06 +00:00
callback_table.h
changelog.txt (svn r2354) Update OpenTTD for 0.4.0.1 release 2005-05-21 19:41:35 +00:00
clear_cmd.c (svn r2384) - Fix: Check selling land and setting player colour. Also an extra map-bounds check for terraforming; inspired by the monkey (and Tron :) ) 2005-05-30 15:50:20 +00:00
command.c (svn r2383) - Fix: Monkey-testing turned up some command crashes. 2005-05-30 14:45:36 +00:00
command.h (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 2005-05-15 18:50:55 +00:00
console_cmds.c (svn r2375) - CodeChange: add the newly added 'all' of server_ip to it's helptext. 2005-05-28 19:05:24 +00:00
console.c (svn r2385) - Feature: shortcut CTRL + U that clears the commandline of the current input-box. As requested by Tron. 2005-05-30 16:03:21 +00:00
console.h (svn r2332) - Feature: Add 'clear' command and CTRL+L to empty the console window 2005-05-16 13:46:26 +00:00
COPYING
debug.c (svn r2352) - Feature: add the possibility to print out the current debug-level 2005-05-20 17:59:24 +00:00
debug.h (svn r2352) - Feature: add the possibility to print out the current debug-level 2005-05-20 17:59:24 +00:00
dedicated.c (svn r2334) - Fix (regression): moved togglefullscreen into the video-driver, now windows works, dedicated works and sdl works. Also reverted the change to the makefile. 2005-05-16 16:19:32 +00:00
depot.c (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO 2005-02-06 22:36:08 +00:00
depot.h (svn r2294) - CodeChange: check the service interval settings when changing of all vehicle-types. To simplify things introduce GetServiceIntervalClamped() that returns the same or clamped value of the new service interval. There were some inconsistencies in the gui files so I had to change those, and const correctness kicked in, so it's a bit messy at certain points. 2005-05-11 16:17:03 +00:00
disaster_cmd.c (svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*() 2005-02-12 15:53:32 +00:00
dock_gui.c (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr) 2005-04-02 23:05:09 +00:00
dummy_land.c
economy.c (svn r2301) - CodeChange: prettyify ChangeOwnerShipOfPlayerItems() a bit 2005-05-12 23:47:45 +00:00
economy.h
endian_check.c (svn r2196) -Change: updated the Makefile, now it works for crossplatform compiling 2005-04-14 12:57:21 +00:00
engine_gui.c
engine.c (svn r2361) - Feature: [newgrf] Implement varaction2 property 0x41 and 0xDA. These are the position in and length of chain of consecutive vehicles with the same type, and index of the next wagon in the chain (INVALID_VEHICLE if last), resp. Improves displaying of some engines in the dbsetxl. 2005-05-22 14:10:20 +00:00
engine.h (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" 2005-05-14 12:36:16 +00:00
extmidi.c (svn r2112) -Fix: ExtMidi no longer halts the game while starting a song 2005-03-30 19:52:26 +00:00
fileio.c (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist 2005-01-28 08:56:43 +00:00
fileio.h (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist 2005-01-28 08:56:43 +00:00
functions.h (svn r2316) - Fix: [ 1154454 ] Fix BeOS build on Trunk (myob) 2005-05-14 23:48:39 +00:00
gfx.c (svn r2334) - Fix (regression): moved togglefullscreen into the video-driver, now windows works, dedicated works and sdl works. Also reverted the change to the makefile. 2005-05-16 16:19:32 +00:00
gfx.h (svn r2334) - Fix (regression): moved togglefullscreen into the video-driver, now windows works, dedicated works and sdl works. Also reverted the change to the makefile. 2005-05-16 16:19:32 +00:00
graph_gui.c (svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go 2005-03-26 21:22:29 +00:00
gui.h (svn r2385) - Feature: shortcut CTRL + U that clears the commandline of the current input-box. As requested by Tron. 2005-05-30 16:03:21 +00:00
hal.h (svn r2334) - Fix (regression): moved togglefullscreen into the video-driver, now windows works, dedicated works and sdl works. Also reverted the change to the makefile. 2005-05-16 16:19:32 +00:00
industry_cmd.c (svn r2304) - Fix (regression): excuse the Lumber mill from the list of raw-industries build-restriction, as it can be built always, patch-setting, or no patch-setting. 2005-05-13 18:19:26 +00:00
industry_gui.c (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :) 2005-05-11 00:00:27 +00:00
industry.h (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO 2005-02-06 22:36:08 +00:00
intro_gui.c (svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands. 2005-05-12 23:46:01 +00:00
known-bugs.txt (svn r2354) Update OpenTTD for 0.4.0.1 release 2005-05-21 19:41:35 +00:00
landscape.c (svn r2297) - CodeChange: server-check the next batch of commands. 2005-05-12 00:11:37 +00:00
langs.dsp (svn r2117) [Translations] Introduce lithuanian translation as finished 2005-04-01 20:10:20 +00:00
langs.vcproj (svn r2117) [Translations] Introduce lithuanian translation as finished 2005-04-01 20:10:20 +00:00
lzoconf.h
macros.h (svn r2358) Add macros for getting (GB) and setting (SB) a range of bits 2005-05-22 07:12:09 +00:00
main_gui.c (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 2005-05-15 18:50:55 +00:00
mainicon.ico
Makefile (svn r2371) - Fix: [ 1144510 ] make install tries to install scenarios in the (non-existing) personal dir when USE_HOMEDIR is specified. 2005-05-28 10:32:09 +00:00
map.c (svn r2181) - Add: DistanceTrack() to calculate the distance over optimally laid out tracks. 2005-04-11 19:14:48 +00:00
map.h (svn r2183) - Fix: Removed brackets from around STRAIGHT_TRACK_LENGTH, they caused preliminary rounding... 2005-04-11 20:19:41 +00:00
md5.c
md5.h
minilzo.c (svn r1781) Fix static declaration after non-static declaration of same symbol 2005-02-03 22:09:19 +00:00
minilzo.h
misc_cmd.c (svn r2384) - Fix: Check selling land and setting player colour. Also an extra map-bounds check for terraforming; inspired by the monkey (and Tron :) ) 2005-05-30 15:50:20 +00:00
misc_gui.c (svn r2385) - Feature: shortcut CTRL + U that clears the commandline of the current input-box. As requested by Tron. 2005-05-30 16:03:21 +00:00
misc.c (svn r2316) - Fix: [ 1154454 ] Fix BeOS build on Trunk (myob) 2005-05-14 23:48:39 +00:00
mixer.c (svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate 2005-03-12 09:46:07 +00:00
mixer.h (svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate 2005-03-12 09:46:07 +00:00
music_gui.c (svn r2228) - Fix: [ 1188986 ] Song in main menu screen should loop when it ends. 2005-04-24 19:04:56 +00:00
namegen.c (svn r1977) Typedef some enums and struct plus some minor style changes 2005-03-09 19:42:37 +00:00
namegen.h (svn r1811) Use char for string handling in namegen.[ch] 2005-02-05 23:07:35 +00:00
network_client.c (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 2005-05-15 18:50:55 +00:00
network_client.h
network_core.h (svn r2316) - Fix: [ 1154454 ] Fix BeOS build on Trunk (myob) 2005-05-14 23:48:39 +00:00
network_data.c (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 2005-05-15 18:50:55 +00:00
network_data.h (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 2005-05-15 18:50:55 +00:00
network_gamelist.c (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
network_gamelist.h
network_gui.c (svn r2348) - Fix: Do not scroll the game with the arrow keys when the chatbox is open 2005-05-17 23:25:18 +00:00
network_server.c (svn r2339) - Fix: on a dedicated server, after the joining of a player, the player was set to player 0 instead of remaining OWNER_SPECTATOR. Fix this, and allow the dedicated server to execute commands (so 'patch <value>') now works and not only when a client is connected. 2005-05-17 18:22:59 +00:00
network_server.h
network_udp.c (svn r2337) -Fix: NetworkUDPRemoveAdvertise wasn't fully correct (which made Darkvater go crazy ;)) 2005-05-17 16:01:19 +00:00
network_udp.h (svn r1833) byte -> char transition: the rest 2005-02-06 22:25:27 +00:00
network.c (svn r2337) -Fix: NetworkUDPRemoveAdvertise wasn't fully correct (which made Darkvater go crazy ;)) 2005-05-17 16:01:19 +00:00
network.h (svn r2316) - Fix: [ 1154454 ] Fix BeOS build on Trunk (myob) 2005-05-14 23:48:39 +00:00
newgrf.c (svn r2379) - Fix: [newgrf] Note to self, check thoroughly before committing! 2005-05-29 20:42:01 +00:00
newgrf.h (svn r1981) Typedef some structs and enums 2005-03-10 07:01:43 +00:00
news_gui.c (svn r2192) - Add greater control to the 'message options' window. Now you can turn off the telegraphc ticker sound for summarized messages, or turn off news-messages altogether (you get a red blot to notify you though). The [<][>] set the settings in one way, while clicking on the option itself, cycles it. This commit also 'fixes' bugs [1166973], [1121484] and patch [1169930]. 2005-04-13 23:03:31 +00:00
news.h
npf.c (svn r2363) - Codechange: [NPF] Removed caching the endnode check. The code for this was buggy, fundamentally flawed and barely useful. (Hackykid) 2005-05-23 19:00:16 +00:00
npf.h (svn r2363) - Codechange: [NPF] Removed caching the endnode check. The code for this was buggy, fundamentally flawed and barely useful. (Hackykid) 2005-05-23 19:00:16 +00:00
oldloader.c (svn r2041) -Fix: not all vehicles did get a day_proc call (because of rounding errors) 2005-03-24 13:59:44 +00:00
openttd.ico (svn r2336) - GFX: make the openttd icon look good on Win2k and lower as well. The TrueColor/256 icons had an ugly black shadow 2005-05-17 11:22:43 +00:00
openttd.tgt (svn r2077) - Fix: [ 1170978 ] OS/2 project update: add waypoint.c. (-- Owen Rudge) 2005-03-26 18:12:58 +00:00
order_cmd.c (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 2005-05-15 18:50:55 +00:00
order_gui.c (svn r2363) - Codechange: [NPF] Removed caching the endnode check. The code for this was buggy, fundamentally flawed and barely useful. (Hackykid) 2005-05-23 19:00:16 +00:00
order.h (svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands. 2005-05-12 23:46:01 +00:00
os2.c (svn r2321) - Fix: [ 1202286 ] On OS/2 you get a double backslash in your filename after browsing to the root dir of a drive and "." and ".." are incorrectly displayed. (orudge) 2005-05-15 14:01:35 +00:00
pathfind.c (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h 2005-01-29 12:19:05 +00:00
pathfind.h (svn r1751) - Feature: New PathFinder (NPF). 2005-01-31 11:23:10 +00:00
player_gui.c (svn r2381) - Fix: [ 1210610 ] Endgame window on easy difficulty results in infinite loop. Oops. Seperated the window classes of endgame and highscreen. 2005-05-30 13:06:15 +00:00
player.h (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :) 2005-05-11 00:00:27 +00:00
players.c (svn r2339) - Fix: on a dedicated server, after the joining of a player, the player was set to player 0 instead of remaining OWNER_SPECTATOR. Fix this, and allow the dedicated server to execute commands (so 'patch <value>') now works and not only when a client is connected. 2005-05-17 18:22:59 +00:00
pool.c (svn r2338) - CodeChange: only call the variable hooks when you set their value not when you query them 2005-05-17 16:07:48 +00:00
pool.h (svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (MemoryPools) 2005-02-01 18:30:11 +00:00
queue.c (svn r2166) Fixed two warnings in the last commit. 2005-04-07 19:33:32 +00:00
queue.h (svn r2165) - Codechange: [NPF] Properly enummed NPF hash size, it is easily changable now. 2005-04-07 19:19:16 +00:00
rail_cmd.c (svn r2322) - CodeChange: doxygen commented the tunnel-crash fix. Also if (bla) {return;} else {return;} is not proper code. It's if (bla) {return;} return; ;) 2005-05-15 16:30:02 +00:00
rail_gui.c (svn r2286) - CodeChange: paramcheck the next batch of commands. 2005-05-09 16:37:40 +00:00
readme.txt (svn r2354) Update OpenTTD for 0.4.0.1 release 2005-05-21 19:41:35 +00:00
resource.h
road_cmd.c (svn r2289) - Fix (regression): check p1 param of road-depot building instead of unused p2 (typo). Thanks peter1138. 2005-05-10 08:45:55 +00:00
road_gui.c (svn r1867) Include tables/sprites.h only in files which need it 2005-02-13 11:18:02 +00:00
roadveh_cmd.c (svn r2297) - CodeChange: server-check the next batch of commands. 2005-05-12 00:11:37 +00:00
roadveh_gui.c (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 2005-05-15 18:50:55 +00:00
saveload.c (svn r2118) - Fix: Fix compilation with network disabled, and comment out some of the warnings (unused function) 2005-04-02 00:17:16 +00:00
saveload.h (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on 2005-01-29 19:41:44 +00:00
screenshot.c (svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c) 2005-02-06 08:18:00 +00:00
screenshot.h
sdl.c (svn r2367) Remove some unused functions, probably was some debug stuff 2005-05-26 19:43:56 +00:00
settings_gui.c (svn r2310) - Fix: Game would crash if you full-screened with the 'fullscreen' button than chose a resolution from the dropdown box that was no longer valid. Big thanks to DaleStan for track down the crashing bug. 2005-05-14 21:01:57 +00:00
settings.c (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations. 2005-05-07 22:00:36 +00:00
settings.h (svn r2243) -Fix: Rework of console. Use 'help command|variable' to get help about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'. 2005-05-02 15:52:19 +00:00
ship_cmd.c (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" 2005-05-14 12:36:16 +00:00
ship_gui.c (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 2005-05-15 18:50:55 +00:00
signs.c (svn r2342) - Fix (Regression): _cmd_text is always valid, so test the first character for '\0'. Also for some reason I forgot to validate the p1 param so that might lead to crashes with invalid signes. Fixed as well. 2005-05-17 19:36:36 +00:00
signs.h (svn r2342) - Fix (Regression): _cmd_text is always valid, so test the first character for '\0'. Also for some reason I forgot to validate the p1 param so that might lead to crashes with invalid signes. Fixed as well. 2005-05-17 19:36:36 +00:00
smallmap_gui.c (svn r2319) - Fix: copying/pasting from the extra viewport did not center on what you wanted to see if one of the windows (viewport or main) was zoomed out. Also fix the undisabled-zoom-in button upon creation. 2005-05-15 11:20:38 +00:00
sound.c (svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate 2005-03-12 09:46:07 +00:00
sound.h (svn r2088) - Fix: [ 1155158 ] Make extmidi command a config option in addition to the compile-time MIDI switch. Patch by macbaine. 2005-03-27 15:42:25 +00:00
sprite.c (svn r1981) Typedef some structs and enums 2005-03-10 07:01:43 +00:00
sprite.h (svn r1981) Typedef some structs and enums 2005-03-10 07:01:43 +00:00
spritecache.c (svn r2349) - Fix: remove warning from release build when assertions are no longer active 2005-05-18 12:53:37 +00:00
spritecache.h (svn r1865) Fix some warnings 2005-02-13 08:12:03 +00:00
station_cmd.c (svn r2382) - Fix: Check the airport type when building an airport 2005-05-30 13:35:39 +00:00
station_gui.c (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 2005-05-15 18:50:55 +00:00
station.h (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" 2005-05-14 12:36:16 +00:00
StdAfx.c
stdafx.h (svn r2316) - Fix: [ 1154454 ] Fix BeOS build on Trunk (myob) 2005-05-14 23:48:39 +00:00
string.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
string.h (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
strings.c (svn r2359) Use strecpy instead of str_cat (which was rather a cpy than a cat, btw), remove the latter and simplify some constructs 2005-05-22 07:43:18 +00:00
strings.h (svn r2057) Add InlineString() to make _userstring construction a bit cleaner. 2005-03-25 11:32:58 +00:00
subsidy_gui.c
svnup.sh (svn r2087) Show also the modified filenames along each change in svn log. Prevents enraging Darkvater, and we show the commit messages along changed files everywhere else too (on IRC and in mail). 2005-03-27 15:13:51 +00:00
terraform_gui.c (svn r2284) - Fix (regression): [ 1197177 ] Scenario editor: desert add/remove tool removes industries. Fixed a bit too agressive desert generator. It still does remove the industry (sand's a bitch on machinery), but at least it does it cleanly :) 2005-05-08 21:00:56 +00:00
texteff.c (svn r2099) -Fix: no longer chat-messages hang when the game wraps around 2090 2005-03-28 12:38:02 +00:00
tile.c (svn r2360) Use GB and SB in [GS]etMapExtraBits 2005-05-22 08:09:40 +00:00
tile.h (svn r2358) Add macros for getting (GB) and setting (SB) a range of bits 2005-05-22 07:12:09 +00:00
town_cmd.c (svn r2345) - Fix: Don't allow stuff to be renamed to nothing if we don't support it. Only valid ones are signs (delete) and waypoints (rename to default). 2005-05-17 20:58:58 +00:00
town_gui.c (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 2005-05-15 18:50:55 +00:00
town.h (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115). 2005-05-09 22:33:00 +00:00
train_cmd.c (svn r2365) - Change: [refitting] Make refitting capacities for trains newgrf compatible. Train vehicles can now carry twice as much mail/goods as other cargo, and four times as much passengers. 2005-05-26 16:31:32 +00:00
train_gui.c (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 2005-05-15 18:50:55 +00:00
tree_cmd.c (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115). 2005-05-09 22:33:00 +00:00
ttd.c (svn r2367) Remove some unused functions, probably was some debug stuff 2005-05-26 19:43:56 +00:00
ttd.dsp (svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2 2005-03-25 15:30:51 +00:00
ttd.dsw (svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2 2005-03-25 15:30:51 +00:00
ttd.h (svn r2381) - Fix: [ 1210610 ] Endgame window on easy difficulty results in infinite loop. Oops. Seperated the window classes of endgame and highscreen. 2005-05-30 13:06:15 +00:00
ttd.rc (svn r1658) -Update readme and windows installer for 0.3.6 2005-01-24 23:44:24 +00:00
ttd.sln (svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2 2005-03-25 15:30:51 +00:00
ttd.vcproj (svn r2078) - VS.NET: oops, I screwed up Release compilation cause of the stupid precompiled headers; fixed now :). minlizo.c does not use any precompiled headers. 2005-03-26 20:10:59 +00:00
tunnelbridge_cmd.c (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115). 2005-05-09 22:33:00 +00:00
unix.c (svn r2356) Make check if statvfs() is availible a bit more sensible 2005-05-21 19:42:34 +00:00
unmovable_cmd.c (svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands. 2005-05-12 23:46:01 +00:00
variables.h (svn r2291) - Fix (regression): When a client joined it changed the server-player's name. Funny effect; but not desired. Thanks for pointing it out Tron. It needed a bit of hacking, but is not less of a hack than the one used before :) 2005-05-11 12:46:19 +00:00
vehicle_gui.c (svn r2365) - Change: [refitting] Make refitting capacities for trains newgrf compatible. Train vehicles can now carry twice as much mail/goods as other cargo, and four times as much passengers. 2005-05-26 16:31:32 +00:00
vehicle_gui.h (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" 2005-05-14 12:36:16 +00:00
vehicle.c (svn r2345) - Fix: Don't allow stuff to be renamed to nothing if we don't support it. Only valid ones are signs (delete) and waypoints (rename to default). 2005-05-17 20:58:58 +00:00
vehicle.h (svn r2308) - Fix: enforce server-only and/or offline commands by giving them flags in the process table. This also fixes bug "[ 1190944 ] Many commands not checked for security" 2005-05-14 19:25:18 +00:00
viewport.c (svn r2370) Replace some magic numbers with symbolic names 2005-05-28 09:29:36 +00:00
viewport.h (svn r2369) Remove _thd_ptr: It always holds the address of _thd 2005-05-27 15:05:54 +00:00
w32dm2.cpp (svn r1806) Add missing includes (see r1803) 2005-02-05 21:57:01 +00:00
w32dm.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
water_cmd.c (svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands. 2005-05-12 23:46:01 +00:00
waypoint.c (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 2005-05-15 18:50:55 +00:00
waypoint.h (svn r2222) Check the parameters of Cmd{Insert,Delete,Modify,Skip}Order() and CmdRestoreOrderIndex(): 2005-04-22 05:41:09 +00:00
widget.c (svn r2161) - Fix: When resizing a window, the button is also visibly depressed 2005-04-07 00:59:54 +00:00
win32.c (svn r2334) - Fix (regression): moved togglefullscreen into the video-driver, now windows works, dedicated works and sdl works. Also reverted the change to the makefile. 2005-05-16 16:19:32 +00:00
window.c (svn r2373) - CodeChange: don't redraw the window upon a user-based dirty request if the requested widget is invisible or otherwise not visible (type WWT_EMPTY) 2005-05-28 17:01:26 +00:00
window.h (svn r2152) - Fix: Chatbar in MP games is now on-top of the news window. 2005-04-05 21:03:30 +00:00

OpenTTD README
Last updated:    2005-05-21
Release version: 0.4.1
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
9.0) Troubleshooting
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.

OpenTTD is licensed under the GNU General Public License version 2.0. For
more information, see the file 'COPYING'.

2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can also find the OpenTTD forums at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a saved game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	Windows - Win32 GDI (faster) or SDL
	Linux - SDL
	FreeBSD - SDL
	Mac OS X - SDL
	BeOS - SDL
	MorphOS - SDL
	OS/2 - SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with 
the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't 
look as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in Makefile.config
by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Unfortunately, there is currently no comprehensive list of features, but there is
a basic features list on the web, and some optional features can be
controlled through the Configure Patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place presignals
* Ctrl-D toggles double mode in the Windows version
* Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
.INI format. It's mostly undocumented. Almost all settings can be changed ingame by
using the 'Configure Patches' window.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you want to build with SDL support
  you need to add WITH_SDL to the project settings.
  PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these to
  work you need their development files. For best results, download the openttd-useful.zip
  file from SourceForge under the Files tab. Put the header files into your compiler's
  include/ directory and the library (.lib) files into the lib/ directory. For more help
  with VS6 see docs/Readme_Windows_MSVC6.0.txt.

  You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
  Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS:
  Use "make".

BeOS:
  Use "make".

FreeBSD:
  Use "gmake".

MorphOS:
  Use "make". Note that you need the MorphOS SDK and the
  powersdl.library SDK.

OS/2:
  Open Watcom C/C++ 1.3 or later is required to build the OS/2 version. See the
  docs/Readme_OS2.txt file for more information.


8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at http://translator.openttd.org/, is
highly encouraged. For a username/password combo you should contact the development team,
either by mail, IRC or the forums. The system is straightforward to use, and if you have any
problems, read the online help located there.

If for some reason the website is down for a longer period of time, the information below
might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before begining the translation process!
      This avoids double work, as someone else may have already started translating to the same language.
    * Translators must use the charater set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.
    * Currently it is not possible to translate into character sets other than Latin. Also, changing
      the order of strings is unsupported. For instance, it is always '16 tonnes of coal' and cannot be
      'coal existing of 16 tonnes'

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to translate
(You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository
under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language file
with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the English strings. Note that it looks for english.txt
in the lang subdirectory, which is where your language file should also be.

That's all! You should now be able to select the language in the game options.

9.0) Troubleshooting
---- ---------------

To see all startup options available to you, start OpenTTD with the "./openttd -h"
option. This might help you tweak some of the settings.

If the game is acting strange and you feel adventorous you can try the "-d [[<name>]=[<level>]"
flag, where the higher levels will give you more debugging output. The "name" variable can help
you to display only some type of debugging messages. This is mostly undocumented
so best is to look in the source code file debug.c for the various debugging types. For more
information look at http://wiki.openttd.org/index.php/Command_line.

The most frequent problem is missing data files. Don't forget to put all GRF files from TTD
into your data/ folder including sample.cat!

Another, less frequent problem is the game refusing to run when you don't have a
sound card. To solve this, force OpenTTD to run without sound/music by running it with
the command line option: "./openttd -s null -m null". This will disable both sound
and music.

Under Windows 98 and lower it is impossible to use a dedicated server; it will fail to
start. Perhaps this is for the better because those OS's are not known for their stability.

X.X) Credits:
---- --------
The OpenTTD team (in alphabetical order):
  Bjarni Corfitzen (Bjarni)      - Mac OS X port, coder
  Victor Fischer (Celestar)      - Programming everywhere you need him to
  Tamas Farag<61> (Darkvater)       - Lead programmer
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Owen Rudge (orudge)            - Contributor, forum host, master server host, OS/2 port
  Christoph Mallon (Tron)        - Programmer, code correctness police
  Patric Stout (TrueLight)       - Programmer, network guru, SVN-repository and website host

Retired Developers:
  Dominik Scherer (dominik81)    - Lead programmer, GUI expert (0.3.0 - 0.3.6)
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)

Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
  Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite
  Petr Baudis (pasky) - Many patches, newgrf support, etc.
  Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with (and future PBS)
  Stefan Mei<65>ner (sign_de) - For his work on the console
  Mike Ragsdale - OpenTTD installer
  Cian Duffy (MYOB) - BeOS port / manual writing
  Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
  Michael Blunck - For revolutionizing TTD with awesome graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports
  Chris Sawyer - For an amazing game!