(svn r2410) - Fix: [newgrf] When resolving callbacks, dont ignore wagon overrides.

pull/155/head
hackykid 19 years ago
parent 24fd817420
commit b30a413cfe

@ -606,6 +606,13 @@ uint16 GetCallBackResult(uint16 callback_info, byte engine, const Vehicle *v)
cargo = _global_cargo_id[_opt.landscape][v->cargo_type];
group = &_engine_custom_sprites[engine][cargo];
if (v != NULL && v->type == VEH_Train) {
SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, v->u.rail.first_engine);
if (overset != NULL) group = overset;
}
group = ResolveVehicleSpriteGroup(group, v, callback_info, (resolve_callback) ResolveVehicleSpriteGroup);
if (group->type == SGT_REAL && group->g.real.sprites_per_set == 0 && cargo != GC_DEFAULT) {

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