Commit Graph

4760 Commits

Author SHA1 Message Date
bjarni
bf3d57e0e5 (svn r6673) -Codechange: [depot window] replaced a piece of code to calculate max number of vehicles in a row with a simple read of the matrix grid 2006-10-06 22:08:37 +00:00
bjarni
6582f0b44a (svn r6672) -Codechange: [depot & vehicle windows] applied SetWindowWidgetsDisabledState() and SetWindowWidgetsHiddenState() to depot and vehicle windows 2006-10-06 21:44:18 +00:00
glx
b6b73f7089 (svn r6671) -Fix r6670: typo :P 2006-10-06 21:30:09 +00:00
glx
df7f11c70f (svn r6670) -Fix r6669: SetWindowWidgetsDisableState() should disable widgets, not hide them 2006-10-06 21:27:23 +00:00
glx
8f5c6ff3a1 (svn r6669) -Add: vararg functions to set hidden/disabled/lowered state of multiple widgets in one call 2006-10-06 21:10:14 +00:00
bjarni
3d821bb328 (svn r6668) -Codechange: [depot window] simplified the engine drawing loop in the depot window 2006-10-06 10:16:47 +00:00
peter1138
fa59e56e14 (svn r6667) - Codechange: The vehicle list has no horizontal scroll bar, so don't use it to store data; instead, just get the widget's width. 2006-10-06 08:47:01 +00:00
miham
c651d48f87 (svn r6666) WebTranslator2 update to 2006-10-06 08:47:45
brazilian_portuguese - 3 fixed, 2 changed by tucalipe (5)
turkish    - 6 fixed by jnmbk (6)
2006-10-06 06:48:11 +00:00
rubidium
964177c0d3 (svn r6664) -Fix (r6513): use svn:eol-style instead of eol-style 2006-10-06 05:05:37 +00:00
belugas
684fea1bf7 (svn r6663) -Codechange: Remove the 32 widgets limit on landscape generator. 2006-10-06 02:30:50 +00:00
belugas
3b6bb44eef (svn r6661) Feature: Windows are not restricted to 32 widget items anymore.
The functions required to do so are to be found in window.h.
Rather then use the old deprecated disabled_state, hidden_state and click_state uint32 variables,
we now need to use accessors like SetWindowWidgetDisabledState, SetWindowWidgetHiddenState or SetWindowWidgetLoweredState.
This is the final commit for the merge of XTDwidget branch.
2006-10-06 01:33:27 +00:00
belugas
b46ea96512 (svn r6660) -Fix(r6631): Prevent the fast-foward button to toggle up and down when pressing shift.
The _fastforward and _pause bool are not exactly used as bool.
So, when doing test with them, amek it so that the will appear as such
2006-10-06 01:18:12 +00:00
glx
81e3101a01 (svn r6659) -Fix r6619: Fix widget state setting of the rail toolbar when using global hotkeys. 2006-10-05 23:38:40 +00:00
glx
a9c3f8991a (svn r6658) -CodeChange: cleaned up the PlayerCompanyWindow code 2006-10-05 23:24:16 +00:00
bjarni
cf1d16bcab (svn r6657) -Change: [depot window] sell all vehicles in depot confirm window now opens on top of depot window instead of in the middle of the screen 2006-10-05 23:10:58 +00:00
glx
b51e9018d6 (svn r6656) -Fix r6631: keep gender button lowered when clicking on 'New Face' 2006-10-05 19:00:24 +00:00
miham
d4132a4e2d (svn r6655) WebTranslator2 update to 2006-10-05 20:34:35
dutch      - 3 fixed, 2 changed by habell (5)
german     - 3 fixed, 2 changed by Neonox (5)
italian    - 3 fixed by sidew (3)
ukrainian  - 17 fixed, 2 changed by znikoz (19)
2006-10-05 18:35:09 +00:00
peter1138
0815ce3cd9 (svn r6654) - Codechange: If no 2cc vehicles are available, hide the secondary colour choice. 2006-10-05 15:07:34 +00:00
bjarni
5def2bc8d7 (svn r6653) -Fix r6624: [autoreplace] autoreplace will no longer replace a vehicle if the old type can refit to the cargo types being used in the refit orders and the new one lacks one or more of those refit capabilities 2006-10-05 14:04:24 +00:00
bjarni
ecf0821027 (svn r6652) -Feature: [depot window] depot lists are now sorted, so vehicle 1 is always first and so on
This should not be a big slowdown as it's only called each time the list is generated and will normally be much faster than the list generation itself (only a small % of the total number of vehicles is in the depot)
2006-10-05 13:11:17 +00:00
bjarni
b31bfb25ca (svn r6651) -Coding feature: added the windowevent WE_INVALIDATE_DATA
This gives the ability to invalidate some window data and recalculate as needed instead of doing it for each WE_PAINT

   This event is called right away when using InvalidateWindowData(), so it may be a good idea to set a bool or similar in the window
     or similar and then act on that bool in WE_PAINT instead of doing a lot of stuff in WE_INVALIDATE_DATA as it might be called more than once before WE_PAINT is called

   InvalidateWindowData() will not automatically repaint the window, so if you want to repaint it as well, you need to mark it dirty as well.

   Made the depot windows use WE_INVALIDATE_DATA to set when to generate the engine and wagon lists instead of at each redraw
   It makes no sense to regenerate the list when say using the scrollbar if we know that no vehicle have entered or left the list

   NOTE: currently there is a piece of code to generate the list when it's not needed and compare it to the stored list and assert if they mismatch
    This check is somewhat slow and kills the whole idea of WE_INVALIDATE_DATA, so it's a short lived one to verify that InvalidateWindowData() is used everywhere where it's needed
2006-10-05 12:59:28 +00:00
peter1138
1671d343c3 (svn r6650) - Fix (r6619): Fix widget state setting of the rail toolbar when using hotkeys. 2006-10-05 12:18:07 +00:00
peter1138
e713754f63 (svn r6649) - Codechange: Show more correct capacity of articulated wagons in the train purchase list. 2006-10-05 11:26:59 +00:00
bjarni
dae0f79eaa (svn r6648) -Codechange: simplified CmdDepotMassAutoReplace() by changing a switch-case into using a function, that was added in r6647 2006-10-05 08:39:16 +00:00
bjarni
b39aefba4f (svn r6647) -Fix: [vehicle list windows] Lists of shared orders are now no longer closed by a window event if the list is empty
The window is now closed when the order is deleted.
   This is because removing windows from a window event is asking for problems
2006-10-05 08:27:40 +00:00
bjarni
b0cc6f4022 (svn r6646) -Codechange: [vehicle list window] Cleaned up the drawing code
This moved a few of the strings and sprites a few pixels. Hopefully this will work out ok.
2006-10-05 08:15:51 +00:00
belugas
c0ff23c8c5 (svn r6645) -Fix(r6631): Forgot two click_state occurences 2006-10-05 02:29:01 +00:00
belugas
b0444e6a50 (svn r6644) -Fix(r6637): remove inline to allow MSVC compilation
-Fix(r5124): Add aircraft.h to MSVC projects
2006-10-05 02:26:27 +00:00
belugas
ad4ed70cf3 (svn r6643) -Fix(r6631): Adjust proper disabled and lowered states of removal button on railtoolbar 2006-10-05 01:43:49 +00:00
glx
aab0469464 (svn r6642) -Fix r6639: 2 conversions missed 2006-10-04 20:12:39 +00:00
belugas
42bad75bf2 (svn r6641) -Fix(6639): Wongly converted SetWidgetLoweredState 2006-10-04 19:27:53 +00:00
bjarni
0504af9417 (svn r6640) -Fix: [autoreplace] autoreplace can now use the money for selling the old vehicle to build the new one
Say we got 40k for selling the old one and the new one costs 60k, then the player only needs 20k to replace

   The new engine is still built before selling the old one for various reasons, but now the player gets a loan
     of the sell value, which is always repaid when replace fails or the old engine is sold. The player will never notice this loan.
2006-10-04 19:15:25 +00:00
belugas
3319eb0b3f (svn r6639) -CodeChange : Conversion of SetWidgetLoweredState to SetWindowWidgetLoweredState, in order to follow pre-established standard 2006-10-04 19:11:43 +00:00
bjarni
0fcd836434 (svn r6638) -Fix r5652: restored each vehicle list type to their type classes, so it's possible to redraw all lists of one vehicle type again (instead of all types) 2006-10-04 17:09:17 +00:00
bjarni
db9cdd6749 (svn r6637) -Codechange: merged all (vehicle type)EnterDepot into VehicleEnterDepot()
This revealed duplicated code like aircraft lists got invalidated twice
   Moved invalidation of the vehicle detail window to VehicleServiceInDepot() as it should always be updated when serviced
2006-10-04 12:01:59 +00:00
miham
4204eb6674 (svn r6636) WebTranslator2 update to 2006-10-04 09:10:08
french     - 24 changed by glx (24)
icelandic  - 6 changed by scrooge (6)
2006-10-04 07:10:35 +00:00
glx
fcd533d991 (svn r6635) -Fix r6634: incomplete/incorrect assignment 2006-10-04 01:08:25 +00:00
belugas
f7f8f2bd65 (svn r6634) -Fix(r6377): Do not change a widget state after a DrawWindowWidgets, as it is a bit useless
-Fix(r6562): Use the correct widget index for enabling
2006-10-04 00:51:13 +00:00
glx
1a68af5e69 (svn r6633) -Fix r6631: climate selector now shows the current selected climate (and only this one) 2006-10-04 00:27:31 +00:00
miham
0163743214 (svn r6632) WebTranslator2 update to 2006-10-03 23:11:07
american   - 3 fixed, 2 changed by WhiteRabbit (5)
catalan    - 3 fixed, 2 changed by arnaullv (5)
norwegian  - 50 fixed by brygge_2 (50)
polish     - 3 fixed, 2 changed by meush (5)
swedish    - 3 fixed, 2 changed by cjw (5)
2006-10-03 21:11:42 +00:00
belugas
688da1d940 (svn r6631) -Codechange: Use accessors for click_state.
Another step toward merging XTDwidget.
The only two files not converted (window.h and widget.c) will be done at the very last commit)
2006-10-03 20:16:20 +00:00
miham
0dd2126543 (svn r6630) WebTranslator2 update to 2006-10-03 19:38:59
danish     - 6 fixed by ThomasA (6)
french     - 3 fixed, 3 changed by belugas (6)
hungarian  - 5 fixed by miham (5)
icelandic  - 10 fixed, 17 changed by scrooge (27)
italian    - 24 fixed, 2 changed by sidew (26)
2006-10-03 17:39:36 +00:00
peter1138
0df58ae6e9 (svn r6629) - Fix (r6628): One check for the number of players got misplaced by patch... 2006-10-03 16:25:03 +00:00
peter1138
b32397946d (svn r6628) - Feature: Add the ability to pause a server if not enough players are connected. The setting for this is 'min_players' and can be set in the config and via the console. If the number of players drops below this number, the server will pause the game. 2006-10-03 16:15:34 +00:00
bjarni
3f8082b4b7 (svn r6627) -Fix r6624: fixed some warnings
Now it happened again. Somebody got warnings, that I didn't get... I will look into this issue
2006-10-03 16:05:11 +00:00
miham
0ec5ade0cb (svn r6626) WebTranslator2 update to 2006-10-03 17:04:54
german     - 6 fixed, 1 changed by chu (6), Neonox (1)
hungarian  - 1 fixed, 2 changed by miham (3)
spanish    - 1 fixed by eusebio (1)
turkish    - 13 fixed by jnmbk (13)
2006-10-03 15:05:27 +00:00
peter1138
6d818f80c2 (svn r6625) - Feature: Add the ability for servers to execute a script just after a client has connected, e.g. for a MOTD, etc. 2006-10-03 14:59:05 +00:00
bjarni
71ca65588c (svn r6624) -Feature: added ability to add refit commands to vehicle orders (can only be done in goto depot orders)
Example: make a train transport iron ore from A to B, then it visits a depot and refits to steel
     It then transport steel back to A or near A if there is a factory and then it visits another depot to refit to iron ore again

   This is controlled in the orders. If a goto depot order is lightlighted, then "Unload" changes to "Refit"
   Control click "Refit" removes the refit part of the order (as the tooltip says)
   The player will still pay the normal refit costs

   Known issues:
      If a vehicle is not in a depot, then the refit window will fail to tell refitted cargo capacity
      Refit costs in the refit window can sometimes print 0 when it should not because the refit calculation is unaware that the vehicle will be refitted in between

   Warning: autoreplace got a protection against replacing something so you get a new cargo type, but it can fail here. In the iron ore/steel example, it can see that
      the vehicle carries iron ore and the new one can be refitted to iron ore, then it will replace. It will not check to see that it's valid for steel as well.
      This is something to look into in the future
2006-10-03 14:52:39 +00:00
peter1138
34a395e6e8 (svn r6623) - Codechange: When adding a NewGRF string, check to see if it can replace an existing string. Also remove string length check on load which was a quickfix for some grfs. 2006-10-03 14:04:43 +00:00
peter1138
f2a1867e11 (svn r6622) - Add support for NewGRF text includes. (Based on mart3p's patch) 2006-10-03 09:25:42 +00:00