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https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-08 01:10:28 +00:00
(svn r6672) -Codechange: [depot & vehicle windows] applied SetWindowWidgetsDisabledState() and SetWindowWidgetsHiddenState() to depot and vehicle windows
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depot_gui.c
28
depot_gui.c
@ -301,21 +301,22 @@ static void DrawDepotWindow(Window *w)
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TileIndex tile = w->window_number;
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int x, y, i, hnum, max;
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uint16 num = WP(w, depot_d).engine_count;
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bool is_localplayer = IsTileOwner(tile, _local_player);
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/* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
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uint16 rows_in_display = w->widget[DEPOT_WIDGET_MATRIX].data >> 8;
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uint16 boxes_in_each_row = w->widget[DEPOT_WIDGET_MATRIX].data & 0xFF;
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/* setup disabled buttons */
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SetWindowWidgetDisabledState(w, DEPOT_WIDGET_STOP_ALL, !is_localplayer);
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SetWindowWidgetDisabledState(w, DEPOT_WIDGET_START_ALL, !is_localplayer);
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SetWindowWidgetDisabledState(w, DEPOT_WIDGET_SELL, !is_localplayer);
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SetWindowWidgetDisabledState(w, DEPOT_WIDGET_SELL_CHAIN, !is_localplayer);
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SetWindowWidgetDisabledState(w, DEPOT_WIDGET_SELL_ALL, !is_localplayer);
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SetWindowWidgetDisabledState(w, DEPOT_WIDGET_BUILD, !is_localplayer);
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SetWindowWidgetDisabledState(w, DEPOT_WIDGET_CLONE, !is_localplayer);
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SetWindowWidgetDisabledState(w, DEPOT_WIDGET_AUTOREPLACE, !is_localplayer);
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SetWindowWidgetsDisabledState(w, !IsTileOwner(tile, _local_player),
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DEPOT_WIDGET_STOP_ALL,
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DEPOT_WIDGET_START_ALL,
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DEPOT_WIDGET_SELL,
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DEPOT_WIDGET_SELL_CHAIN,
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DEPOT_WIDGET_SELL_ALL,
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DEPOT_WIDGET_BUILD,
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DEPOT_WIDGET_CLONE,
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DEPOT_WIDGET_AUTOREPLACE,
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WIDGET_LIST_END);
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/* determine amount of items for scroller */
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if (WP(w, depot_d).type == VEH_Train) {
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@ -1001,10 +1002,11 @@ void ShowDepotWindow(TileIndex tile, byte type)
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(w->vscroll.cap * 0x100) // number of rows to draw on the background
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+ (type == VEH_Train ? 1 : w->hscroll.cap); // number of boxes in each row. Trains always have just one
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if (type != VEH_Train) {
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HideWindowWidget(w, DEPOT_WIDGET_H_SCROLL);
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HideWindowWidget(w, DEPOT_WIDGET_SELL_CHAIN);
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}
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SetWindowWidgetsHiddenState(w, type != VEH_Train,
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DEPOT_WIDGET_H_SCROLL,
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DEPOT_WIDGET_H_SCROLL,
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WIDGET_LIST_END);
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/* Move the widgets to their right locations */
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ResizeWindowWidgets(w, widget_moves, lengthof(widget_moves), horizontal, vertical);
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@ -1402,10 +1402,12 @@ static void CreateVehicleListWindow(Window *w)
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if (player == _local_player) {
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HideWindowWidget(w, VLW_WIDGET_OTHER_PLAYER_FILLER);
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} else {
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HideWindowWidget(w, VLW_WIDGET_SEND_TO_DEPOT);
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HideWindowWidget(w, VLW_WIDGET_AUTOREPLACE);
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HideWindowWidget(w, VLW_WIDGET_STOP_ALL);
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HideWindowWidget(w, VLW_WIDGET_START_ALL);
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SetWindowWidgetsHiddenState(w, true,
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VLW_WIDGET_SEND_TO_DEPOT,
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VLW_WIDGET_AUTOREPLACE,
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VLW_WIDGET_STOP_ALL,
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VLW_WIDGET_START_ALL,
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WIDGET_LIST_END);
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}
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/* Set up the window widgets */
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@ -1601,14 +1603,12 @@ static void DrawVehicleListWindow(Window *w)
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default: NOT_REACHED();
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}
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if (owner == _local_player) {
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bool list_isempty = vl->l.list_length == 0;
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SetWindowWidgetDisabledState(w, VLW_WIDGET_SEND_TO_DEPOT, list_isempty);
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SetWindowWidgetDisabledState(w, VLW_WIDGET_AUTOREPLACE, list_isempty);
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SetWindowWidgetDisabledState(w, VLW_WIDGET_STOP_ALL, list_isempty);
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SetWindowWidgetDisabledState(w, VLW_WIDGET_START_ALL, list_isempty);
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}
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SetWindowWidgetsDisabledState(w, vl->l.list_length == 0,
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VLW_WIDGET_SEND_TO_DEPOT,
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VLW_WIDGET_AUTOREPLACE,
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VLW_WIDGET_STOP_ALL,
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VLW_WIDGET_START_ALL,
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WIDGET_LIST_END);
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DrawWindowWidgets(w);
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