(svn r6629) - Fix (r6628): One check for the number of players got misplaced by patch...

pull/155/head
peter1138 18 years ago
parent b32397946d
commit 0df58ae6e9

@ -932,8 +932,6 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
if (new_cs->status > STATUS_AUTH) {
SEND_COMMAND(PACKET_SERVER_QUIT)(new_cs, cs->index, str);
}
CheckMinPlayers();
}
cs->quited = true;
@ -957,6 +955,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, "Game unpaused (client connected)", NETWORK_SERVER_INDEX);
}
CheckMinPlayers();
/* Execute script for, e.g. MOTD */
IConsoleCmdExec("exec scripts/on_server_connect.scr 0");
}

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