Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
...
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
1 year ago
dP
31cf9e888b
Add: [Network] external chat messages for remote admins ( #9563 )
3 years ago
Patric Stout
1ef4d3cf19
Remove: COMPANY_INFO packets and related code ( #9475 )
3 years ago
rubidium42
981cd0197a
Codechange: [Network] Use std::string for the client name in the network server
3 years ago
rubidium42
667301e3ec
Codechange: [Network] Make hostname/client IP return strings instead of a C-string
3 years ago
rubidium42
fd95736bac
Codechange: [Network] Use std::string for server side logic of kicking and banning clients
3 years ago
rubidium42
f0e1cd0129
Codechange: [Network] Let server rcon result use std::string
3 years ago
rubidium42
fab120ee83
Codechange: [Network] Let chat communication use std::string
3 years ago
rubidium42
1de5cdeab8
Codechange: [Network] Use std::string for the internal handling of company passwords
3 years ago
William Davis
881e1da51d
Change: Use gender-neutral pronouns in console command messages (and comments) ( #9203 )
3 years ago
Patric Stout
b3003dd163
Add: ability to retrieve game info from server over TCP
3 years ago
Rubidium
f71fb0f54a
Codechange: encapsulate reading the size of a Packet
3 years ago
Patric Stout
13889b6554
Fix: [Network] don't show "server doesn't respond" while in queue
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Send all clients in the queue every game-day a packet that they
are still in the queue.
4 years ago
Patric Stout
8d199b1bbc
Fix: [Network] send map to next client if current client disconnects
...
Also terminate creating of the savegame, as the client is gone,
there really is no need for that anymore.
4 years ago
Bjarni Thor
5880f1479f
Feature #7756 : Allow server to supply a reason to kicked/banned clients
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This commit adds the missing feature of allowing the server owner to
provide a reason for kicking/banning a client, which the client sees in
a pop-up window after being kicked. The implementation extends the
network protocol by adding a new network action called
NETWORK_ACTION_KICKED that is capable of having an error string, unlike
the other network error packages. Additionally, the kick function
broadcasts a message to all clients about the kicked client and the
reason for the kick.
5 years ago
glx
41232f18c1
Codechange: Replace network related FOR_ALL with range-based for loops
5 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
Michael Lutz
05bc2ed7cb
Codechange: Replace custom thread code with C++11 thread objects.
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We assume a conforming C++11 compiler environment that has a valid <thread>-header.
Failure to run a real thread is handled gracefully.
6 years ago
peter1138
07de9d6c3f
Codechange: Use override keyword in networking classes.
6 years ago
Patric Stout
e3c639a09f
Remove: ENABLE_NETWORK switch
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This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.
Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.
A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.
With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.
All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
6 years ago
rubidium
4a52300838
(svn r26576) -Fix [FS#6003]: [Network] AIs would not reset certain network state information upon creation of their company
11 years ago
frosch
ef4c2ce031
(svn r26485) -Codechange: Replace ttd_strlcpy and ttd_strlcat with strecpy and strecat.
11 years ago
rubidium
18a3a569fb
(svn r26005) -Fix [FS#5478]: crash when transferring savegame from server to client
11 years ago
planetmaker
c24374f99c
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
12 years ago
rubidium
df16ebd730
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
13 years ago
rubidium
c4aa943aaa
(svn r22424) -Document: some more bits
14 years ago
rubidium
2e572b98de
(svn r22400) -Codechange: replace some defines in the tcp/game code so doxygen can create better documentation
14 years ago
rubidium
2cae0cd54c
(svn r22368) -Codechange: move the IP address field from the ClientInfo to ClientSocket
14 years ago
rubidium
c61abe0019
(svn r22366) -Codechange: make GetClientIP a function of the server's ClientSocket, after all the Socket is the bit that's associated with the network
14 years ago
rubidium
f1d0c1a746
(svn r22363) -Codechange: NetworkFindClientStateFromClientID -> NetworkClientSocket::GetByClientID
14 years ago
smatz
756cc6cf65
(svn r22116) -Codechange: use PoolBase::Clean() at more places
14 years ago
rubidium
795a528328
(svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server)
14 years ago
rubidium
e54a1f6721
(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral)
14 years ago
rubidium
216e48cd07
(svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds.
14 years ago
rubidium
02b3bc57d5
(svn r21398) -Change/Feature-ish: when making a savegame to send to a client, don't write it to disk but create the packets immediately
14 years ago
rubidium
fd752ca2b0
(svn r21363) -Add: support for limiting the amount of (accepted) incoming data
14 years ago
rubidium
31c8ab0ed8
(svn r21361) -Change: make sure the client is listening, or rather receiving, our frames
14 years ago
rubidium
f24c91c487
(svn r21030) -Codechange: move ClientStatus into the network server socket class
14 years ago
rubidium
234bee0858
(svn r20938) -Codechange: make the code for listening on a socket (more) reusable
14 years ago
rubidium
c9cbab14ea
(svn r20937) -Codechange: move some variables from client/server to server only
14 years ago
rubidium
f712055002
(svn r20936) -Codechange: make server side packet sending methods class methods
14 years ago
rubidium
9858d699a3
(svn r20935) -Codechange: only let the server side use a pool of connected sockets
14 years ago
rubidium
bda26d03b5
(svn r20934) -Codechange: move NetworkGetClientName to the server's socket
14 years ago
rubidium
7ba07d9573
(svn r20929) -Codechange: make NetworkCloseClient a class method
14 years ago
rubidium
0ca7e4e82e
(svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling
14 years ago
rubidium
8eb07d097e
(svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side
14 years ago
rubidium
82fc28f77f
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
15 years ago
rubidium
7d24e84a81
(svn r17617) -Codechange: make the server side packet handling be more like the client side's handling, i.e. return the connection status
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-Fix: do not do invalid reads when a packet handling function closed a connection
15 years ago
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
15 years ago
rubidium
c0a8d09ca7
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
16 years ago