Commit Graph

198 Commits (a2ce1e6e8f70cdbf0a96bb218e5028a015745dbd)

Author SHA1 Message Date
smatz c009a253dc (svn r13477) -Fix (r13464): correct tile type in the Query tile info window 17 years ago
smatz 6d4474d819 (svn r13475) -Fix (r13464): crash on destroying aquaduct with ship on in and on company bankrupt 17 years ago
rubidium 6f550fc4ca (svn r13468) -Fix: make aqueducts a little more expensive than normal bridges and disable terraforming of aqueduct bridgeheads; one can't terraform normal canal tiles either. 17 years ago
rubidium 137f2c072a (svn r13466) -Fix (r13464): slope checking got lost during development... 17 years ago
rubidium ee843728bf (svn r13464) -Codechange: support NewGRF Action 0x05, type 12. 17 years ago
rubidium e7a501100a (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
rubidium d289464d69 (svn r13255) -Codechange: move _opt to _settings. 17 years ago
rubidium dc77647ea4 (svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
17 years ago
frosch 7f80552293 (svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window. 17 years ago
smatz 2be223fc03 (svn r13090) -Codechange: add functions for direct conversion from DiagDirection to Track and Trackbits 17 years ago
smatz b4968c6bea (svn r13016) -Codechange: unify the detection if rail catenary should be drawn 17 years ago
rubidium e0e1bf76a2 (svn r12986) -Codechange: move the landscape and transport related types from openttd.h to their own headers. 17 years ago
peter1138 45034bc522 (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 17 years ago
smatz 112afdf7d8 (svn r12853) -Fix: catenary on tunnel entrances and middle bridge pieces was drawn twice in some cases 17 years ago
rubidium d46d8d9c9d (svn r12765) -Codechange: move some stuff out of variables.h that required including other headers in variables.h. 17 years ago
rubidium 18e64b28e2 (svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location. 17 years ago
rubidium 6d063c3ad6 (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. 17 years ago
smatz adc84cd786 (svn r12632) -Fix (r12547): with invisible catenary, trams were be drawn over a bridge 17 years ago
smatz fcf4a7067d (svn r12547) -Feature: invisibility options to make objects invisible instead of transparent 17 years ago
rubidium df1d9bd880 (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h. 17 years ago
peter1138 f0e39a7953 (svn r12410) -Codechange: abstract out the test for catenary on electric rails 17 years ago
belugas 67bf63ddff (svn r12208) -Codechange: Alignment of params makes the code easier to read. 17 years ago
frosch 7f3d56041b (svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus(). 17 years ago
smatz 9f619f91b3 (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges 17 years ago
smatz b76e328898 (svn r12171) -Fix [FS#609]: return correct bridge price for AI when DC_QUERY_COST is set (patch by Raimar Falke)
It never happens in current code, but it is better to be ready for it
17 years ago
smatz b389425dda (svn r12170) -Fix: do not draw trees along road and street lights under low bridges (spotted by _minime_) 17 years ago
frosch 514df81e27 (svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them. 17 years ago
belugas f24e231e9a (svn r12127) -Codechange: Use a variable instead of calling the same function a few times. Again. Just a different value. 17 years ago
belugas d4fd1120d1 (svn r12126) -Codechange: Use a variable instead of calling the same function a few times 17 years ago
belugas d465b23ee2 (svn r12118) -Codechange: Put the two descriptions of bridges in an array instead of two single variables, following the transport type it represents 17 years ago
peter1138 96525b3edd (svn r12114) -Fix (r12111): missed one Bridge -> BridgeSpec 17 years ago
belugas 6a717aa49b (svn r12111) -Codechange: Rename Bridge to BridgeSpec, out of consistensy with other Specs in used. 17 years ago
belugas c21787238c (svn r12107) -Codechange: Add and use the typedef BridgeType 17 years ago
belugas f54a21450a (svn r12106) -Fix(r12105): Kill warnings and raise an error when the transport type is not supported 17 years ago
belugas d2f6320d09 (svn r12105) -Codechange: Use TransportType instead of guessing what kind of bridge we are preparing to build 17 years ago
smatz 17d9c9bf2b (svn r12103) -Feature(tte): separate catenary transparency settings from building transparency settings 17 years ago
smatz d00bf03012 (svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes 17 years ago
belugas 7f5f48281c (svn r12066) -Codechange: Rename GetBridge for the more common GetBridgeSpec
-Codechange: Remove direct access to the _bridge table in favor of the above mentioned GetBridgeSpec
-Codechange: Rationalize the use of Bridge type pointer
17 years ago
belugas 0ee48fc6d3 (svn r12064) -Codechange : Give grf bridges their own ResetBridges function, and put bridge spec in table/bridge_land.h, where it should be. 17 years ago
belugas 260b32e736 (svn r12048) -Cleanup: Move some strings in the original bridge array, adjust documentation a bit. 17 years ago
peter1138 c05d10dd35 (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the 
original water type.
17 years ago
frosch d4dc5e0775 (svn r11983) -Codechange: Add some helper functions for slopes and use them. 17 years ago
smatz 74af65e556 (svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead 17 years ago
smatz 8be486c27e (svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions 17 years ago
peter1138 ae7689620c (svn r11955) -Fix (r11926): Prevent bridge and tunnel ends being placed on rivers. 17 years ago
frosch 8a72af3a13 (svn r11946) -Fix: slope detection of bridge ramps.
YAPF failed for steep slopes.
  Trolly failed for a lot.
17 years ago
frosch 2e63435124 (svn r11937) -Feature: Allow building bridge heads on more slopes.
These are SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE (with bridge perpendicular to the slope) and SLOPE_NS, SLOPE_EW.
17 years ago
frosch 05ab49eb23 (svn r11936) -Fix: 'BRIDGE_TOO_LOW_FOR_TERRAIN'-check was wrong for steep slopes. 17 years ago
peter1138 0c6bdb0d21 (svn r11926) -Feature: Rivers. Graphics must be provided by NewGRF else rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor. 17 years ago
smatz 61e40b1aa5 (svn r11871) -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station 17 years ago
smatz 81cad58c68 (svn r11864) -Codechange: pass owner whose signals we will update instead of complex detection later 17 years ago
smatz e0c61a8921 (svn r11861) -Fix: do not call rail specific functions when removing road tunnel/bridge 17 years ago
rubidium 90acd52f22 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 17 years ago
rubidium 2fc62eab05 (svn r11818) -Codechange: split player.h into smaller pieces. 17 years ago
smatz bc4ed3eafd (svn r11802) -Fix [FS#716]: do not crash trains when leaving depot to a very long track
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
17 years ago
rubidium 2d2e1e3863 (svn r11800) -Codechange: move some functions to a more logical location + some type safety. 17 years ago
glx 8ee8d1b964 (svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed. 17 years ago
rubidium 0365c1f33b (svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114). 17 years ago
rubidium 64d691bacc (svn r11787) -Codechange: more header rewrites. This time related to viewport.h. 17 years ago
smatz 9728072310 (svn r11767) -Fix: do not call rail specific functions when building road bridge
-Fix: missing space in terraform_gui.cpp
17 years ago
glx bf57e3d868 (svn r11750) -Revert (r11749): commited too much 17 years ago
glx e9a35fd75d (svn r11749) -Fix (r11352): when a bankrupted company is bought, reset vehicle color mapping so the vehicles use the new owner color 17 years ago
rubidium 445a733eb6 (svn r11719) -Codechange: split sound.h in a header with types and one with functions. 17 years ago
rubidium 722613f7f3 (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes. 17 years ago
rubidium db73addb43 (svn r11702) -Codechange: move all date related stuff to date*. 17 years ago
rubidium f82aeb82c5 (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). 17 years ago
rubidium 81bf9f8503 (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 17 years ago
rubidium 3074bca136 (svn r11680) -Codechange: refactor more out of openttd.h and functions.h. 17 years ago
rubidium 766551b0bc (svn r11677) -Codechange: move price and command related types/functions to their respective places. 17 years ago
rubidium 8427b8bad2 (svn r11675) -Codechange: split the string types from the string functions. 17 years ago
rubidium be923601bf (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h 17 years ago
smatz 531651293e (svn r11657) -Fix: show better error message when trying to convert rail
-Codechange: merge DoConvert functions into one, make test and exec runs the same for tunnels/bridges
17 years ago
smatz d56a690ba4 (svn r11649) -Codechange: some code can be simplified thanks to changes in r11642 17 years ago
smatz 926fe5c9e9 (svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h 17 years ago
smatz 60f9bbd17e (svn r11642) -Codechange: VehicleFromPos does check for v->tile == tile, so remove useless checks 17 years ago
smatz d31506654c (svn r11633) -Codechange: merge CheckTunnelEmpty and IsVehicleOnBridge into GetVehicleTunnelBridge 17 years ago
smatz 911273948b (svn r11603) -Fix [FS#1481]: make price for railtype conversion more realistic 17 years ago
skidd13 3ae50673a3 (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style 17 years ago
skidd13 6801cceda1 (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style 17 years ago
skidd13 c0a2c0c23e (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style 17 years ago
skidd13 f4a5c80d71 (svn r11476) -Codechange: rename the function myabs to abs to get rid of an unneeded define 17 years ago
truelight 58e5282e38 (svn r11407) -Fix: do not allow building of tram-tracks when they are not available (SmatZ) 17 years ago
belugas f26a591e6c (svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only.  The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
17 years ago
truelight 1ebfc21e7a (svn r11395) -Fix: allow town-bridges to be build on slopes (Rafal Rzepecki) 17 years ago
rubidium 8342c18fb5 (svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround. 17 years ago
rubidium 3bcfe14cd1 (svn r11276) -Codechange: be more consistent with naming of some accessors.
-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
17 years ago
maedhros ee4823857f (svn r11265) -Feature: Make more advanced rail types more expensive to build. 17 years ago
rubidium 7a20f662ac (svn r11263) -Codechange: Reduce code duplication between DrawBridgePillars and HasFoundation{NW|NE}. Patch by frosch. 17 years ago
rubidium 646615307e (svn r11231) -Fix [FS#1311] (r11128): Someone misplaced a "static". This results in wrong bounding boxes for tunnels in X direction. Patch by frosch. 17 years ago
rubidium af5399fa41 (svn r11213) -Fix [FS#1298]: confusing messages when trying to build a bridge. 17 years ago
rubidium 0827b314f9 (svn r11208) -Fix [FS#1300]: tunnel excavation could disown somebody elses owned land. Patch by frosch. 17 years ago
rubidium 5c9553d48b (svn r11128) -Fix: a lot of graphical glitches by changing some bounding boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch. 17 years ago
rubidium ba55c4cef2 (svn r11112) -Fix (r11107) [FS#1229]: in some cases one could destroy (parts of) buildings when building tunnels. 17 years ago
rubidium 3055d42fc4 (svn r11107) -Feature: some tool so one can still build tunnels under rails (and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch. 17 years ago
rubidium 643ffb270c (svn r11068) -Codechange: remove Vehicle::HasFront as all vehicles have the Vehicle::first pointer correctly set. 17 years ago
rubidium c97804461e (svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ. 17 years ago
rubidium f4482907da (svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
-Codechange: barren the rail grounds on terraforming.
17 years ago
rubidium e93f41676f (svn r10979) -Fix [FS#1157]: catenary on tunnel tiles was drawn non-transparant when the other catenary was drawn transparant. Patch by smatz. 17 years ago
rubidium 537025e63b (svn r10776) -Fix [FS#1081]: you would not pay for some foundations of bridges whereas you would pay for others. 17 years ago
rubidium c60988a1d5 (svn r10758) -Codechange: make the depot struct use the pool item class as super class. 17 years ago