Commit Graph

1697 Commits (8fb26612c0dadfa28fd8ee33cb2ec3d34ffa5d0a)

Author SHA1 Message Date
PeterN afc1ea8135
Codechange: Using alias and std::array for company expense storage. (#11273)
This simplifies passing yearly expenses to functions and use of std algorithms.
1 year ago
Patric Stout 5f9b8aaa95
Codechange: [Script] use nlohmann for Squirrel <-> JSON conversion (#11251) 1 year ago
Peter Nelson e8015e497d Codechange: Use begin/end of nwidget parts of begin/length.
This simplifies processing nwidget parts as, unlike the remaining length, the pointer to the end of the list never changes. This is the same principle as we use(d) for tracking end instead of length for C-style strings.

And this removes 160~ instances of the lengthof() macro.
1 year ago
Bouke Haarsma 7e54418022
Codechange: workaround CMake/Xcode duplicate file name issue (#11186)
Having a library with files with the same name isn't supported in CMake's Xcode project file generation: https://gitlab.kitware.com/cmake/cmake/-/issues/20501. One of the files is renamed to work around this bug.
1 year ago
Patric Stout ecb4bb5161
Change: for surveys capture more information about the OpenTTD version (#11244) 1 year ago
Patric Stout a3d631ffed
Change: make nlohmann a mandatory library to build OpenTTD (#11235) 1 year ago
Patric Stout abc060525d
Add: calendar date for Survey results
This means no heuristics is possible on around which date people
play the game.
1 year ago
Patric Stout 299570b2c1
Codechange: make TimerGameCalendar Date and Year types strongly typed (#10761) 1 year ago
Patric Stout 01f55eb734
Codechange: introduce week/quarter triggers for TimerGameCalendar (#11189)
This simplifies code that triggers on these periods.
1 year ago
Tyler Trahan 93069066f9
Codechange: Use auto type when sorting dates (#11175) 1 year ago
Rubidium eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
1 year ago
Rubidium af9b9327af Codechange: do not keep local variable for temporary string parameters 1 year ago
Rubidium 0ea3e338ab Codechange: replace buffer+strecpy with std::string 1 year ago
Rubidium f333372dd1 Codechange: let IConsoleCmdExec accept std::string 1 year ago
Jonathan G Rennison 55c07eed59
Change: Add separate setting for server sent commands per frame limit (#11023)
Set a higher default value for this setting.
Use the higher of this and existing commands per frame limit
setting for server-originating commands, e.g. GS.

This is to support the GSAsyncMode class.
This also avoids undue throttling when more than one
script is in operation (e.g. AIs).
1 year ago
Rubidium 700241410b Remove: support for not having getifaddrs 1 year ago
Jonathan G Rennison 4f6d75f97d Fix #11016: Defer deletion of client and server game socket handlers
This fixes various use after free scenarios in error handling paths
1 year ago
Jonathan G Rennison 19ae88fb63 Fix: Error logging in game and admin server HandlePacket
Don't invent a packet type in the log message if we can't/don't
read a packet type at all.
Fix packet type not being logged when appropriate.
1 year ago
Rubidium 836541b41c Codechange: use SetDParam and CopyOutDParam for tooltips 1 year ago
Owen Rudge 1a3d1bca59 Remove: OS/2 port 1 year ago
Rubidium d4c2043294 Codechange: remove a number of unneeded c_str() calls 1 year ago
Rubidium 13cdf5fffa Codechange: use std::filesystem::path for the language file's path 1 year ago
Rubidium a47de4b2ab Cleanup: remove DRAW_STRING_BUFFER constant 1 year ago
Rubidium 1fa432ca92 Codechange: replace C-style string building with C++-style building 1 year ago
Rubidium 55dfca1936 Codechange: replace seprintf with C++ style formatting 1 year ago
Rubidium c158089eff Codechange: use C++ style methods to combine a Utf8Encoded character and a formatted string 1 year ago
Patric Stout 21adfa7567
Fix: track "memory installed" for surveys less precisely (#10910)
It turns out, for Windows and Linux having the exact memory allows
for easy tracing of an individual. That is exactly against the idea
of the survey. And honestly, we don't need this precision.
1 year ago
Rubidium d9f8a4c380 Codechange: use std::string GetString variant 1 year ago
Rubidium f4b0ac2bd4 Codechange: use std::string for formatting settings 1 year ago
axet 60540f7df6 Change: Allow dedicated server to use threaded saves. (#10787)
Co-authored-by: Jonathan G Rennison <j.g.rennison@gmail.com>
1 year ago
Rubidium c518293135 Codechange: replace printf with fmt::print 1 year ago
Rubidium 3323402aaa Codechange: rename smallvec_type to container_func and use only when needed 1 year ago
Rubidium acec34a0fe Cleanup: remove MD5SumToString in lieu of FormatArrayAsHex 1 year ago
Rubidium d9a04ba446 Codechange: make the MD5 hash/digest/checksum variables a std::array 1 year ago
Peter Nelson c38df2d589 Codechange: Use std::map instead of custom SmallMap. 1 year ago
Peter Nelson 72018badff Codechange: Swap SocketList map key/value around.
This map is used store socket and address together, and, other than
checking that the address does not already have a socket, the data layout
does not seem particularly important.

However, as address is the key, technically it should not be modified,
and address may self-modify itself during comparisons.
1 year ago
Peter Nelson 56085be9bd Codechange: Move includes for common STL headers to stdafx. 1 year ago
Patric Stout 199e41c762
Codechange: use default dtor instead of empty (#10826) 1 year ago
Patric Stout 7634553d22 Feature: opt-in survey when exiting a game
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.

When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU

All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
1 year ago
Patric Stout 8493719cf4
Fix: padding miscalculated for the network-relay and bootstrap-question GUI (#10827) 1 year ago
Rubidium a372c59483 Codechange: replace C-style (stredup) chat completion with std::string_view 1 year ago
Peter Nelson 941dbadf9e Codechange: Add and use GetScrolledItemFromWidget to get a list item.
This function returns an iterator, either to the selected item or the
container's end.

This makes handling the result more robust as indices are not used.
1 year ago
Rubidium 68ff3fd062 Change: include fmt.h C++ headers in stdafx.h
This to prevent compilation issues between runs with and without precompiled
headers. Also remove the headers from the rest of the code base as they are
not needed there anymore, although they do relatively little harm.
1 year ago
Peter Nelson d2034d9c38 Codechange: Scrollbar methods now accept size_t.
This clears up a lot of casts from size_t to int.
1 year ago
Rubidium 877349c13d Codechange: use std::string for text file name resolution 1 year ago
Peter Nelson 61407840c6 Codechange: Remove STR_BLACK_RAW_STRING. 1 year ago
Peter Nelson 0880616851 Codechange: Remove various STRING strings. 1 year ago
Rubidium 3901ef9760 Codechange: use std::string for the GRF filenames 1 year ago
Rubidium a312a6c1b2 Codechange: make md5sumToString std::string compatible 1 year ago
Tyler Trahan 6501f84b4a
Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 1 year ago
Tyler Trahan ba3de0383a
Codechange: Pass more std::string to StringFilter::AddLine() (#10743) 1 year ago
Rubidium c829930440 Codechange: replace strnatcmp with C++ string capable version 1 year ago
Rubidium 4dd5f994be Codechange: replace strncasecmp with case ignoring variant of StrStarts/EndsWith 1 year ago
Patric Stout 36a0818bc5
Remove: buying/selling/owning company shares (#10709) 1 year ago
Rubidium b221fa3c5a Codechange: use fmt::format_to instead of seprintf to create the search URL 1 year ago
Rubidium 3105d0b09e Codechange: replace text-buf printf with fmt::format 1 year ago
Tyler Trahan 930f0a16d8 Codechange: Define Date/Year/Month/Day within TimerGameCalendar class 1 year ago
Rubidium f74e26ca7e Codechange: replace error/usererror printf variant with fmt variant and rename 1 year ago
Patric Stout 7aa2b9ab0a
Codechange: move all date-related variables inside the timer (#10706) 1 year ago
Charles Pigott b282664242 Codechange: Replace all usages of alloca/AllocaM with more modern/less discouraged alternatives 1 year ago
Patric Stout 3ebc7ad16e Codechange: migrate all game-time-related timers to the new framework 1 year ago
Patric Stout 1ba4dcc924 Codechange: migrate all Window-related timers to the new framework
This means we also say goodbye to GUITimers.
1 year ago
rubidium42 730687080a
Fix: Update some network documentation to match the new command system (#10657) 1 year ago
Peter Nelson e5af5907ec Change: Make all dropdown lists extend width if necessary.
This removes the auto_width parameter from ShowDropDown(At).
1 year ago
Peter Nelson 47e12a8790 Codechange: Check that CompanyMask fits into 16 bits during compilation. 2 years ago
Peter Nelson b6609d1833 Fix: Network server highlight invisible with RTL layout. 2 years ago
Zachary e17c82e32b Add: maximum number of companies allowed to the client list 2 years ago
dP c73b88ddca
Fix: Don't send unused tile field over the network (#10507) 2 years ago
Patric Stout fdfcb09aa3 Fix #10131: actually cancel downloads when pressing cancel 2 years ago
Patric Stout dea2dea881 Fix: reset content download progress to zero if falling back to TCP
Otherwise this chain of events can happen:
- You already have a (partial) file downloaded
- You start the download, and HTTP fails
- This resets the download progress to the current size of the file
- The TCP download starts at a very large value (UINT32_MAX - filesize)

It now resets to 0% done when any negative value is being given.
As added bonus, we no longer have to query how much was already
downloaded.
2 years ago
Patric Stout 1c17556f96 Codechange: replace instance of char * with std::string 2 years ago
Patric Stout 0722bb3bf4
Change: try to detect the CA file/path for CURL (#10481)
The default is given compile-time, not run-time. So libcurl is
of no use to us.

Current list is kindly borrowed from
https://go.dev/src/crypto/x509/root_linux.go
2 years ago
Patric Stout ea90fa24f8
Codechange: move curl into a thread so simplify code (#10480)
With a thread, we can just run curl_easy_perform() and let CURL
and threads handle the blocking part.

With async solution there are too many things to keep track of,
and it makes "when to update the GUI" tricky. By using a thread
that all gets a lot simpler, as the game-thread and download-thread
run side-by-side.

This is similar to how the WinHttp backend already works.
2 years ago
frosch d7fcb420c4 Fix: compilation with libcurl from 2013. 2 years ago
Patric Stout 64523709bf
Add: use https:// for content-service connections (#10448)
This requires the use of WinHTTP (for Windows) or libcurl (for all
others except Emscripten). Emscripten does not support http(s)
calls currently.

On Linux it requires ca-certificates to be installed, so the HTTPS
certificate can be validated. It is really likely this is installed
on any modern machine, as most connections these days are HTTPS.

(On MacOS and Windows the certificate store is filled by default)

Reminder: in case the http(s):// connection cannot be established,
OpenTTD falls back to a custom TCP-based connection to fetch the
content from the content-service. Emscripten will always do this.
2 years ago
Loïc Guilloux a2c8168924
Fix #10465: Delay closing of network join progress window (#10466) 2 years ago
Rubidium 4e65ec1dc4 Codechange: do not declare functions in blocks 2 years ago
rubidium42 6ba55e663e Codechange: do not hide variables with other variables 2 years ago
Rubidium ed7685910d Codechange: pass large objects by reference instead of value
Especially when they get passed on directly to the next function or via a
constructor into an instance variable
2 years ago
Rubidium 7e1d272397 Cleanup: remove unused static variables 2 years ago
Rubidium fe2bcd2a58 Codechange: migrate size related functions to Map structure 2 years ago
Rubidium 8f9a60893d Fix #10177: company list password padlock showed after switching to single player 2 years ago
Rubidium 6dfd2cad69 Fix: comparison result is always the same warnings 2 years ago
Rubidium 90f1768006 Codechange: add non-nullptr asserts in cases where it should never be nullptr
Though where similar calls are checked for nullptr as in those instances of
the use of that function it can actually return nullptr. In other words, write
down the assumption that the function never returns nullptr in an assert.
2 years ago
Rubidium bcfe0fb076 Codechange: introduce GetMainWindow() to properly account for nullptr checks
Some nullptr checks have been removed as they were not triggered with nullptr
with the null video driver and in dedicated server mode.
2 years ago
Patric Stout 1fb101eabb
Codechange: address CodeQL issue "Multiplication result converted to larger type" (#10306)
Most are very unlikely to ever be triggered in our codebase; two
stand out: linkgraph and money cheat. Those, potentially, could
wrap earlier than expected.
2 years ago
PeterN 131b7f5127
Fix: Vertically centre chat prompt. (#10250) 2 years ago
dP 5e14a20b3b
Feature: [GS] Scriptable league tables (#10001) 2 years ago
Peter Nelson ecb5393c55 Change: Standardize progress bar layout.
Progress bars are drawn differently depending on when it was added, with
different layouts and sizes.

This change adds a standard padding size to use, and makes all progress
bars visually similar, with scaled padding.
2 years ago
Peter Nelson 920e588334 Change: Use standard dimensions instead of custom widths. 2 years ago
Peter Nelson 890b2666d3 Change: Use scaled WidgetDimensions. 2 years ago
Peter Nelson b6ed595176 Codechange: Prefer suggested widget padding. 2 years ago
Peter Nelson dd9f6bc803 Change: Use RectPadding Horizontal()/Vertical() helpers. 2 years ago
Peter Nelson 04cbe57d2a Change: Use RectPadding for widget padding/uz_padding. 2 years ago
Peter Nelson 6f95e04005 Change: Use Rect helpers for widget drawing.
This replaces repetitive and sometimes unwieldy use of constants.
2 years ago
Rubidium d5aafaee15 Codechange: rename and move some strings to make them more consistent with the rest of the strings 2 years ago
Michael Lutz 35d9cea487
Fix: Too many braces make old gcc sad. (#10116) 2 years ago
frosch f4e2a462fe Cleanup: Remove unused flag sprites. 2 years ago
Peter Nelson dc1b84aa1e Cleanup: Text widgets are capable of drawing text without assistance.
Remove custom text drawing of some widgets in favour of standard text
widgets.
2 years ago
Peter Nelson 296af146fb Change: Default widget text colour to black.
TC_FROMSTRING really means blue, and we almost never actually use
blue text.
2 years ago
Peter Nelson fa5e2ca276 Cleanup: Tweak panel layout of Online Players window.
This ensures panel borders not hidden behind other widgets.
2 years ago
Peter Nelson 8e9ca5ebcb Fix: Online Players list mouse hover behaviour.
Hover highlight was visible even if the mouse pointer was in a different
window, and the window refreshed itself every frame if the mouse pointer
was not over its matrix widget.

Resolved by using OnMouseOver() instead of OnMouseLoop(), and only
redrawing if the hover position has changed.
2 years ago
dP 64453cb134
Fix: Incorrect player name in online players window (#10013) 2 years ago
Joel-Milligan 3937953f72
Fix #9363: Rebuild client list on reinit event (#9929) 2 years ago
Aaron Katzin 148695c571
Fix #9736: Duplicate multiplayer window opens upon canceling password entry (#9842) 3 years ago
Rubidium c73f578e8c Codechange: replace magic numbers and C-style arrays with C++-style array for share owners 3 years ago
Michael Lutz b11bd185e3 Fix #9756: Network command unpack proc was not generated in all cases.
The case where the callback proc takes all command results but not any of
the command parameters was not handled properly.
3 years ago
Michael Lutz e67124e174 Change: [Admin] Bump admin port protocol due to command changes.
docs/admin_network.md promised that information in an admin packet
is never removed. It does allow the possibility of using a new packet type
for changed data in combination with a bump of the admin port version.

As the recent command handling changes modified the contents of
ADMIN_PACKET_SERVER_CMD_LOGGING, do exactly that.
3 years ago
Michael Lutz afc3d71fd0 Codechange: Don't generate CommandPacket unpack functions for invalid cmd/callback combinations.
If the arguments of the callback proc don't match with the command parameters,
we can't do the proper command execution anyway. As such, don't even generate
an unpack function in the first place, saving a bit of unnecessary code bloat.

Validate on receive that the cmd/callback combination is supported, rejecting
clients that try to send invalid values.
3 years ago
Michael Lutz 3e85e833a7 Codechange: Add support for additional command result values. 3 years ago
Michael Lutz 8503854655 Codechange: Pass unpacked command arguments to command callbacks (except Script). 3 years ago
Michael Lutz d85348b1d1 Codechange: Template the command callback function type to allow unpacked arguments. 3 years ago
Michael Lutz 13528bfcd0 Codechange: Un-bitstuff all remaining commands. 3 years ago
Michael Lutz 4f3ea3907e Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID). 3 years ago
Michael Lutz ccefa76a46 Codechange: Template DoCommandPInternal. 3 years ago
Michael Lutz 0f64ee5ce1 Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
3 years ago
Michael Lutz a05fd7aa50 Change: [Network] Transfer command data as serialized byte stream without fixed structure.
The data will be transmitted as the length followed by the serialized data. This allows the command
data to be different for every command type in the future.
3 years ago
Michael Lutz 123c7f99c3 Codechange: Move command callback declarations to the cmd header files. 3 years ago
Michael Lutz a38bbefe1b Codechange: Untangle command code, flags and error string for DoCommand*. 3 years ago
Michael Lutz 549caca39c Codechange: Move command arguments to the back of the networked command function calls. 3 years ago
Rubidium ad89601c49 Codechange: do not use all upper case enumerators in a scoped enum 3 years ago
Patric Stout ea4f6bb8b2
Fix #9730: [Network] connections can use an invalid socket due to a race condition
A race condition happens when an IPv6 connection takes more than
250ms to report an error, but does return before the IPv4 connection
is established.
In result, an invalid socket might be used for that connection.
3 years ago
Patric Stout 9c36c12c85
Codechange: ensure OnConnect() always gets called with a valid socket (#9729)
This should already be the case, but now assert()s will tell us
if this isn't.
3 years ago
Michael Lutz 8c558d74a5 Fix 55a11710: Curly braces need to be double-escaped for (std::)fmt. 3 years ago
dP 80e3397f85
Fix 3a1a915: Every 16th client never reconnects after server restart 3 years ago
glx22 1c0700e0c0 Fix #9624: compilation with RANDOM_DEBUG 3 years ago
Charles Pigott 3b7daca832
Change: Don't use 'server address' string in server list when displaying an invite code (#9615) 3 years ago
Patric Stout e4ad632989
Add: [Network] Keep the refresh button in lowered state while refreshing (#9600)
This gives user visual feedback that the refresh is still pending, and
prevents people from clicking again and again thinking nothing is
happening. This is especially true for connections that fall back to
TURN, as that takes a few seconds to kick in.

Additionally, prevent clicking on the button again while a refresh
is pending. This is only delaying a successful result.
3 years ago
dP 31cf9e888b
Add: [Network] external chat messages for remote admins (#9563) 3 years ago
Patric Stout d9f8ed7bdf
Add: [Network] On join, log the ClientID + IP + Name clearly (#9558)
Additionally, reword the disconnect to match connect / join messages.

Co-authored-by: Berbe <4251220+Berbe@users.noreply.github.com>
3 years ago
Patric Stout a8641ea44a
Add: support filtering content entries for patchpacks (#9541)
This changes nothing for us, but allows patchpacks to add the
right pieces of code to start filtering content entries on patchpack
only entries.
3 years ago
Jonathan G Rennison 6e3d023e69
Fix #9535: Maintain a reverse dependency map of network content (#9538)
Fixes performance issues with dependency lookup when retrieving
content list from the content server.
3 years ago
Patric Stout f656b0ae96
Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534)
The function clears all stun-handlers. This causes all of those
objects to be destroyed.
A handler can have a pending connecter, which was only killed in
case CloseConnection() was called. This is never the case when
the object is destroyed. In result, the connecter could finish
and cause a use-after-free by calling into the (now deleted)
handler.
3 years ago
Rubidium 92559e6f3a Fix #9388: thread unsafe use of NetworkAdminConsole/IConsolePrint 3 years ago
Patric Stout 63116bd59f
Fix a2051bad: SendCmdNames only sent one name per packet (#9528) 3 years ago
Patric Stout d8e870c50c
Fix: when DNS didn't resolve any IPs, the debug message was misleading (#9519) 3 years ago
Patric Stout dc5b7b996c
Fix: [Network] show query errors in the server listing instead of error popup (#9506)
When you are query several servers at once, it is rather unclear
for which server you got a popup. Instead, show any errors on the
server itself.

This is only true for the query-part. Joining a server still gives
an error popup to tell you about any issue.
3 years ago
Patric Stout e31b5d3870
Fix #9490: [Network] a full server couldn't be queried either (#9508)
You can now still query a full server, as long as the maximum
amount of allowed connections isn't reached. This means that as
long as there are not 255 clients connected to a server, you can
always connect to query.
3 years ago
Patric Stout b2f0491a90
Fix #9501: [Network] crash when more than one game-info query was pending (#9502) 3 years ago
Patric Stout 47ce306085
Fix c4b700f1: remove left-over debug statement (#9510) 3 years ago
Patric Stout 0d26359b5b
Fix: [Network] don't show GameScript " (v0)" for old servers (#9507)
Old servers don't tell the GameScript they are running, so nothing
should be shown.
All values in NetworkGameInfo initialize as 0/empty, except for GS
version. Someone has to be different from the rest, I guess.
3 years ago
Patric Stout 4066a07d8f
Fix: [Network] crash when last-joined server that is no longer available (#9503)
If you update the server-list while not having last-joined selected
and it is no longer available, the game crashed.
3 years ago
Michael Lutz fff09a4af2 Fix d9c1d18f2: Wrong format string for console disconnect message. 3 years ago
Patric Stout c4b700f1b0
Fix #9492: show for what server a relay session is being created (#9494)
Currently it says "the server" which is a bit ambigious. Be more
specific.
3 years ago
Patric Stout 5da60cef46
Fix: typo in the word "spectator" (tnx Heiki) (#9496) 3 years ago
Patric Stout 5c776f21e7
Fix 6acf204d: crash when showing coordinator-error-messages (#9488) 3 years ago
Patric Stout 6acf204d14
Fix: report reuse of invite-code and switch to local game-type (#9487)
This prevents two servers battling for the same invite-code. Now
the last one wins.
3 years ago
dP 2e6a77a78a
Fix: connecting with the same name thrice hangs the server (#9485) 3 years ago
Patric Stout 579f393374
Add: open Online Players GUI on starting/joining a server (#9479) 3 years ago
Patric Stout 1ef4d3cf19
Remove: COMPANY_INFO packets and related code (#9475) 3 years ago