@ -82,9 +82,6 @@ void GameSizeChanged();
bool AdjustGUIZoom(bool automatic);
void UndrawMouseCursor();
/** Size of the buffer used for drawing strings. */
static const int DRAW_STRING_BUFFER = 2048;
void RedrawScreenRect(int left, int top, int right, int bottom);
void GfxScroll(int left, int top, int width, int height, int xo, int yo);
@ -30,10 +30,6 @@
#include "../safeguards.h"
/** The draw buffer must be able to contain the chat message, client name and the "[All]" message,
* some spaces and possible translations of [All] to other languages. */
static_assert((int)DRAW_STRING_BUFFER >= (int)NETWORK_CHAT_LENGTH + NETWORK_NAME_LENGTH + 40);
/** Spacing between chat lines. */
static const uint NETWORK_CHAT_LINE_SPACING = 3;