rubidium
|
76d5833650
|
(svn r24179) -Codechange: move some variables of Town to TownCache
|
12 years ago |
frosch
|
3d7ac6af1a
|
(svn r24166) -Codechange: Turn NewGRFClass::Get(Tid, uint) and GetCount(Tid) into non-static members GetSpec(uint) and GetSpecCount().
|
12 years ago |
michi_cc
|
72b3bb9dd5
|
(svn r24136) -Feature [FS#4465]: Autoreplace vehicles only when they get old. (Vikthor)
|
12 years ago |
michi_cc
|
07f32df363
|
(svn r24134) -Add: Configurable limits for tree planting.
|
12 years ago |
michi_cc
|
2eae02db59
|
(svn r24132) -Change [FS#4713]: Improve randomness of tile order in the tile loop. (monoid)
|
12 years ago |
rubidium
|
0b23378d78
|
(svn r24033) -Fix: reset "is random" status of temporary variable during saveload as it's not always written to when loading an AI which means it'd be taking the is random setting of another AI.
|
12 years ago |
michi_cc
|
92b3c26686
|
(svn r23973) -Fix (r23947): Also save the maximum travel speed for the current vehicle order.
|
13 years ago |
rubidium
|
3c86956603
|
(svn r23967) -Fix-ish: don't fix road ownership of standard road stops each time you load a savegame, only when loading an old one
|
13 years ago |
michi_cc
|
64c5299b4d
|
(svn r23947) -Feature: Timetabled maximum travel speeds for non-flying vehicles.
|
13 years ago |
rubidium
|
61ce522bfa
|
(svn r23942) -Fix: infrastructure cache of standard road stops would get messed up when buying a company with them
|
13 years ago |
frosch
|
808f1151c2
|
(svn r23920) -Fix: Consider only the middle tile of a lock for lock-infrastructure costs. The other two tiles may be owned by other companies. Also do not count the middle tile of a lock as canal, independent of whether it is build on ground or river slope.
|
13 years ago |
rubidium
|
8123f2929f
|
(svn r23853) -Fix: several incorrect @files
|
13 years ago |
michi_cc
|
f2fc765290
|
(svn r23844) -Fix (r23414): Infrastructure count for stations wasn't updated properly on company takeover. And don't count buoys while loading a game either.
|
13 years ago |
frosch
|
20c4f128ab
|
(svn r23835) -Change [FS#4999]: Make signs placed in scenario editor belong to the GS. That way they are always shown in game and are not editable.
|
13 years ago |
frosch
|
e53ba1a4ac
|
(svn r23829) -Fix [FS#4996]: Loading empty GS strings/translations failed.
|
13 years ago |
frosch
|
14fd811333
|
(svn r23828) -Fix: Return early from SlString() for empty strings, before doing invalid things which surprisingly do not break everything.
|
13 years ago |
rubidium
|
464d51905a
|
(svn r23826) -Fix [FS#4972]: the detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says
|
13 years ago |
yexo
|
d9f3912c59
|
(svn r23816) -Fix (r23635, r23805): make SCC_ENCODED the first entry in the StringControlCode enum since it's value is not allowed to change
|
13 years ago |
michi_cc
|
617993e904
|
(svn r23773) -Change: [NewGRF] Update all cached train properties if a train vehicle enters a new railtype.
|
13 years ago |
rubidium
|
d5eeab43b7
|
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
|
13 years ago |
truebrain
|
92c60447dc
|
(svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible
|
13 years ago |
truebrain
|
5f65e056e1
|
(svn r23712) -Codechange: rename the two vehicle hashes we have to names that make clear where they differ in
|
13 years ago |
rubidium
|
e1757cb9a5
|
(svn r23694) -Fix (rprev): somehow compilers didn't understand what I meant...
|
13 years ago |
rubidium
|
9f4b0eedde
|
(svn r23693) -Fix [FS#4859]: hardcode the original defaults for loading old savegames if they could totally mess with the game's behaviour
|
13 years ago |
yexo
|
9cdeead3bb
|
(svn r23657) -Fix (r22958): loading of very old savegames with custom town names failed
|
13 years ago |
truebrain
|
d64d053156
|
(svn r23649) -Fix [FS#4905) (r23634): loading a savegame with an empty GSTR chunk caused assert
|
13 years ago |
truebrain
|
aa1a0053b0
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
13 years ago |
truebrain
|
474ba5fd88
|
(svn r23637) -Change: bump the savegame, to store all the new goodies
|
13 years ago |
truebrain
|
8ac2d13c79
|
(svn r23636) -Add: introduce ScriptText in parameters where it can be used
|
13 years ago |
truebrain
|
f1f0776efd
|
(svn r23634) -Add: support language files for GameScript (Rubidium)
|
13 years ago |
truebrain
|
ccf9b01f5d
|
(svn r23630) -Add: a Goal GUI to show your current goals
|
13 years ago |
truebrain
|
6961332f05
|
(svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI
|
13 years ago |
truebrain
|
5d4b2519a4
|
(svn r23609) -Add: save/load all GameScript related material
|
13 years ago |
truebrain
|
2b381d0765
|
(svn r23603) -Add: support for control commands in strings, in both network and safe/load (Rubidium)
|
13 years ago |
rubidium
|
3d605f6488
|
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
|
13 years ago |
rubidium
|
24263638bf
|
(svn r23526) -Codechange: unify cargos vs cargoes
|
13 years ago |
michi_cc
|
957b643ae6
|
(svn r23504) -Feature: Aircraft range.
|
13 years ago |
yexo
|
e96019ff0d
|
(svn r23501) -Fix: loading scenarios downloaded from the online content didn't work anymore
|
13 years ago |
rubidium
|
c3440658e8
|
(svn r23480) -Fix [FS#4594]: replace OS error messages with internal error messages when that's possible
|
13 years ago |
rubidium
|
56f37d9386
|
(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
|
13 years ago |
rubidium
|
9aab2dc861
|
(svn r23474) -Codechange: move the declaration error related functions to error.h
|
13 years ago |
rubidium
|
4e352df9c9
|
(svn r23418) -Fix [FS#4866] (r22958): saves made with the Catalan town name generator would trigger a "savegame corrupt" exception
|
13 years ago |
michi_cc
|
fc8633e1ac
|
(svn r23415) -Feature: Infrastructure maintenance costs.
|
13 years ago |
michi_cc
|
bf5ef7537e
|
(svn r23414) -Add: Company infrastructure counts for stations/airports.
|
13 years ago |
michi_cc
|
796fe54a2f
|
(svn r23413) -Add: Company infrastructure counts for canals.
|
13 years ago |
michi_cc
|
7a6b45c133
|
(svn r23412) -Add: Company infrastructure counts for road.
|
13 years ago |
michi_cc
|
85ec2f07af
|
(svn r23411) -Add: Company infrastructure counts for rail.
|
13 years ago |
michi_cc
|
b68ced52c4
|
(svn r23410) -Add: A window with a detailed overview over the infrastructure of a company.
|
13 years ago |
terkhen
|
a6557b4f09
|
(svn r23407) -Codechange: Keep a bitmap of all cargos accepted by towns.
|
13 years ago |
terkhen
|
a9cc00bf68
|
(svn r23405) -Codechange: Keep a matrix of cargos accepted by houses for each town (michi_cc).
|
13 years ago |
truebrain
|
ac0f5398c2
|
(svn r23386) -Fix: debug script related events to 'script' (removes 'ai')
|
13 years ago |
truebrain
|
bf803e40cc
|
(svn r23384) -Remove: no longer allow a binary to be without AI support; the parts some compilers failed at, are integrated in other parts of the code now too
|
13 years ago |
truebrain
|
d6e042c735
|
(svn r23376) -Remove: on popular demand, remove my (revoked) name from comments in the code. It was silly to name me like that to begin with ;) (based on patch by HackaLittleBit)
|
13 years ago |
truebrain
|
e7c77353ce
|
(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig
|
13 years ago |
peter1138
|
b84174fd4d
|
(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
|
13 years ago |
peter1138
|
782aee3c2a
|
(svn r23314) -Add: Add settings to restrict viewport zoom levels.
|
13 years ago |
truebrain
|
1ad295a4cf
|
(svn r23309) -Fix: loading old games didn't have goals set for towns (tnx to frosch for spotting)
|
13 years ago |
truebrain
|
3a5d257e46
|
(svn r23304) -Add: bump the savegame to start storing the new bits and pieces
|
13 years ago |
truebrain
|
2306f2ab6d
|
(svn r23300) -Add: show on the GUI when a town grows and make a general framework to store goals of a town
|
13 years ago |
truebrain
|
19791d3189
|
(svn r23298) -Add: track statistics of all incoming and outgoing goods. Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
|
13 years ago |
michi_cc
|
3b45b41e68
|
(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
|
13 years ago |
michi_cc
|
56a592dcbd
|
(svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct.
|
13 years ago |
rubidium
|
215452b911
|
(svn r23195) -Codechange: if we really need to cast away constness, use const_cast
|
13 years ago |
rubidium
|
e81d564625
|
(svn r23192) -Codechange: don't cast away const needlessly
|
13 years ago |
yexo
|
0566a6cfda
|
(svn r23168) -Feature [FS#1824]: always draw fences around field tiles
|
13 years ago |
rubidium
|
6fe13b1451
|
(svn r23105) -Fix (r23104): Kenobi visited me ;)
|
13 years ago |
rubidium
|
1138abad35
|
(svn r23104) -Codechange: prepare the vehicle/sign z for some further changes to reduce casting
|
13 years ago |
rubidium
|
bcb93b3b75
|
(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
|
13 years ago |
rubidium
|
de980ef0f9
|
(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
|
13 years ago |
rubidium
|
41223c8bc9
|
(svn r23084) -Codechange: get rid of a redundant variable
|
13 years ago |
yexo
|
091d31b84b
|
(svn r23083) -Fix: run StartupEngines() if NewGRFs changed during loading a savegame, just like it's running when NewGRFs are changed during a game
|
13 years ago |
frosch
|
6e61fee028
|
(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs.
|
13 years ago |
frosch
|
e57ba5d0ae
|
(svn r23074) -Codechange: Add Vehicle::GetEngine() to simplify code.
|
13 years ago |
yexo
|
047957487a
|
(svn r23065) -Add: -q option to read a savegame, write some general info and exit
|
13 years ago |
frosch
|
5c854f2643
|
(svn r23013) -Doc: Add a note about the savegame version used in the 1.1 branch.
|
13 years ago |
frosch
|
4961cd06a9
|
(svn r22977) -Codechange: Rename SetCachedEngineCounts() to GroupStatistics::UpdateAfterLoad().
|
13 years ago |
frosch
|
7d1755403b
|
(svn r22975) -Codechange: Do not store Group::num_vehicle in the savegame, but compute it like num_engines on load.
|
13 years ago |
rubidium
|
e11b817281
|
(svn r22958) -Fix [FS#4778]: the savegame description and loading of savegames would crash with savegames from a patched stable (which didn't bump the savegame version)
|
13 years ago |
rubidium
|
3722a0bf98
|
(svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table
|
13 years ago |
yexo
|
72500ddedf
|
(svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary
|
13 years ago |
yexo
|
561d6503be
|
(svn r22915) -Fix (r22743): TTO savegames with any aircraft not in an hangar caused crashes during load
|
13 years ago |
rubidium
|
b7722dbe86
|
(svn r22914) -Fix [FS#4716]: old TTO/TTD savegames could get non-stop via orders upon savegame loading, even when those orders did not exist back then. This 'conversion' feature is something for TTDPatch and old OpenTTD savegames
|
13 years ago |
frosch
|
7337332026
|
(svn r22880) -Cleanup: SIZE_MAX is now defined in stdafx.h
|
13 years ago |
planetmaker
|
142e244df6
|
(svn r22843) -Fix [FS#4748]: Harden savegame load against too many ai config settings (monoid)
|
13 years ago |
rubidium
|
62886dfeed
|
(svn r22827) -Codechange: pass the/a more proper sub directory when opening (some) files instead of the default one
|
13 years ago |
rubidium
|
5928dbb8a3
|
(svn r22811) -Change: don't try to load static NewGRFs when loading the intro game for the first time
|
13 years ago |
rubidium
|
56fedc4db9
|
(svn r22767) -Add: river generation
|
13 years ago |
rubidium
|
d6a0e5f240
|
(svn r22737) -Fix [FS#4717]: some corrupted savegames could crash OpenTTD instead of showing the "savegame corrupted" message
|
13 years ago |
rubidium
|
e01b2e26c3
|
(svn r22736) -Codechange: constify some numbers
|
13 years ago |
michi_cc
|
d25840978c
|
(svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period.
|
13 years ago |
frosch
|
31ad03e4d2
|
(svn r22693) -Fix [FS#4691]: The override managers were not reset in some cases like creating a new scenario.
|
13 years ago |
frosch
|
78e4abbed0
|
(svn r22644) -Codechange: Use IsShipDepotTile() instead of single water- and depottests. (adf88)
|
13 years ago |
frosch
|
1bf9bc70a3
|
(svn r22625) -Fix (r22050)[FS#4642]: Do not zero the orders of disaster vehicles when converting savegames.
|
13 years ago |
terkhen
|
fbf8b6c5ed
|
(svn r22573) -Fix (r22567): Fix operator precedence.
|
13 years ago |
terkhen
|
2eb8903dce
|
(svn r22568) -Change: Add a list of persistent storages to the Town class.
|
13 years ago |
terkhen
|
7e0daae1ec
|
(svn r22567) -Codechange: Store persistent storages inside a pool.
|
13 years ago |
terkhen
|
55695277c8
|
(svn r22540) -Codechange: Rename AcceptancePickup to GoodsEntryStatus.
|
13 years ago |
smatz
|
c779ee6b58
|
(svn r22487) -Fix (r15216)[FS#4622]: engine IDs for coal and mail wagons were swapped
|
13 years ago |
planetmaker
|
7aa57e4acd
|
(svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added
|
13 years ago |
alberth
|
a70556dac2
|
(svn r22459) -Doc: Typo fixes and doxygen markup improvements.
|
13 years ago |