(svn r23712) -Codechange: rename the two vehicle hashes we have to names that make clear where they differ in

pull/155/head
truebrain 13 years ago
parent 5dbac2f2ae
commit 5f65e056e1

@ -2753,7 +2753,7 @@ void ReloadNewGRFData()
LoadStringWidthTable();
RecomputePrices();
/* reload vehicles */
ResetVehiclePosHash();
ResetVehicleHash();
AfterLoadVehicles(false);
StartupEngines();
GroupStatistics::UpdateAfterLoad();

@ -286,14 +286,14 @@ const int TOTAL_HASH_MASK = TOTAL_HASH_SIZE - 1;
* Profiling results show that 0 is fastest. */
const int HASH_RES = 0;
static Vehicle *_new_vehicle_position_hash[TOTAL_HASH_SIZE];
static Vehicle *_vehicle_tile_hash[TOTAL_HASH_SIZE];
static Vehicle *VehicleFromHash(int xl, int yl, int xu, int yu, void *data, VehicleFromPosProc *proc, bool find_first)
static Vehicle *VehicleFromTileHash(int xl, int yl, int xu, int yu, void *data, VehicleFromPosProc *proc, bool find_first)
{
for (int y = yl; ; y = (y + (1 << HASH_BITS)) & (HASH_MASK << HASH_BITS)) {
for (int x = xl; ; x = (x + 1) & HASH_MASK) {
Vehicle *v = _new_vehicle_position_hash[(x + y) & TOTAL_HASH_MASK];
for (; v != NULL; v = v->next_new_hash) {
Vehicle *v = _vehicle_tile_hash[(x + y) & TOTAL_HASH_MASK];
for (; v != NULL; v = v->hash_tile_next) {
Vehicle *a = proc(v, data);
if (find_first && a != NULL) return a;
}
@ -327,7 +327,7 @@ static Vehicle *VehicleFromPosXY(int x, int y, void *data, VehicleFromPosProc *p
int yl = GB((y - COLL_DIST) / TILE_SIZE, HASH_RES, HASH_BITS) << HASH_BITS;
int yu = GB((y + COLL_DIST) / TILE_SIZE, HASH_RES, HASH_BITS) << HASH_BITS;
return VehicleFromHash(xl, yl, xu, yu, data, proc, find_first);
return VehicleFromTileHash(xl, yl, xu, yu, data, proc, find_first);
}
/**
@ -380,8 +380,8 @@ static Vehicle *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *p
int x = GB(TileX(tile), HASH_RES, HASH_BITS);
int y = GB(TileY(tile), HASH_RES, HASH_BITS) << HASH_BITS;
Vehicle *v = _new_vehicle_position_hash[(x + y) & TOTAL_HASH_MASK];
for (; v != NULL; v = v->next_new_hash) {
Vehicle *v = _vehicle_tile_hash[(x + y) & TOTAL_HASH_MASK];
for (; v != NULL; v = v->hash_tile_next) {
if (v->tile != tile) continue;
Vehicle *a = proc(v, data);
@ -518,9 +518,9 @@ CommandCost EnsureNoTrainOnTrackBits(TileIndex tile, TrackBits track_bits)
return CommandCost();
}
static void UpdateNewVehiclePosHash(Vehicle *v, bool remove)
static void UpdateVehicleTileHash(Vehicle *v, bool remove)
{
Vehicle **old_hash = v->old_new_hash;
Vehicle **old_hash = v->hash_tile_current;
Vehicle **new_hash;
if (remove) {
@ -528,63 +528,63 @@ static void UpdateNewVehiclePosHash(Vehicle *v, bool remove)
} else {
int x = GB(TileX(v->tile), HASH_RES, HASH_BITS);
int y = GB(TileY(v->tile), HASH_RES, HASH_BITS) << HASH_BITS;
new_hash = &_new_vehicle_position_hash[(x + y) & TOTAL_HASH_MASK];
new_hash = &_vehicle_tile_hash[(x + y) & TOTAL_HASH_MASK];
}
if (old_hash == new_hash) return;
/* Remove from the old position in the hash table */
if (old_hash != NULL) {
if (v->next_new_hash != NULL) v->next_new_hash->prev_new_hash = v->prev_new_hash;
*v->prev_new_hash = v->next_new_hash;
if (v->hash_tile_next != NULL) v->hash_tile_next->hash_tile_prev = v->hash_tile_prev;
*v->hash_tile_prev = v->hash_tile_next;
}
/* Insert vehicle at beginning of the new position in the hash table */
if (new_hash != NULL) {
v->next_new_hash = *new_hash;
if (v->next_new_hash != NULL) v->next_new_hash->prev_new_hash = &v->next_new_hash;
v->prev_new_hash = new_hash;
v->hash_tile_next = *new_hash;
if (v->hash_tile_next != NULL) v->hash_tile_next->hash_tile_prev = &v->hash_tile_next;
v->hash_tile_prev = new_hash;
*new_hash = v;
}
/* Remember current hash position */
v->old_new_hash = new_hash;
v->hash_tile_current = new_hash;
}
static Vehicle *_vehicle_position_hash[0x1000];
static Vehicle *_vehicle_viewport_hash[0x1000];
static void UpdateVehiclePosHash(Vehicle *v, int x, int y)
static void UpdateVehicleViewportHash(Vehicle *v, int x, int y)
{
Vehicle **old_hash, **new_hash;
int old_x = v->coord.left;
int old_y = v->coord.top;
new_hash = (x == INVALID_COORD) ? NULL : &_vehicle_position_hash[GEN_HASH(x, y)];
old_hash = (old_x == INVALID_COORD) ? NULL : &_vehicle_position_hash[GEN_HASH(old_x, old_y)];
new_hash = (x == INVALID_COORD) ? NULL : &_vehicle_viewport_hash[GEN_HASH(x, y)];
old_hash = (old_x == INVALID_COORD) ? NULL : &_vehicle_viewport_hash[GEN_HASH(old_x, old_y)];
if (old_hash == new_hash) return;
/* remove from hash table? */
if (old_hash != NULL) {
if (v->next_hash != NULL) v->next_hash->prev_hash = v->prev_hash;
*v->prev_hash = v->next_hash;
if (v->hash_viewport_next != NULL) v->hash_viewport_next->hash_viewport_prev = v->hash_viewport_prev;
*v->hash_viewport_prev = v->hash_viewport_next;
}
/* insert into hash table? */
if (new_hash != NULL) {
v->next_hash = *new_hash;
if (v->next_hash != NULL) v->next_hash->prev_hash = &v->next_hash;
v->prev_hash = new_hash;
v->hash_viewport_next = *new_hash;
if (v->hash_viewport_next != NULL) v->hash_viewport_next->hash_viewport_prev = &v->hash_viewport_next;
v->hash_viewport_prev = new_hash;
*new_hash = v;
}
}
void ResetVehiclePosHash()
void ResetVehicleHash()
{
Vehicle *v;
FOR_ALL_VEHICLES(v) { v->old_new_hash = NULL; }
memset(_vehicle_position_hash, 0, sizeof(_vehicle_position_hash));
memset(_new_vehicle_position_hash, 0, sizeof(_new_vehicle_position_hash));
FOR_ALL_VEHICLES(v) { v->hash_tile_current = NULL; }
memset(_vehicle_viewport_hash, 0, sizeof(_vehicle_viewport_hash));
memset(_vehicle_tile_hash, 0, sizeof(_vehicle_tile_hash));
}
void ResetVehicleColourMap()
@ -603,7 +603,7 @@ static AutoreplaceMap _vehicles_to_autoreplace;
void InitializeVehicles()
{
_vehicles_to_autoreplace.Reset();
ResetVehiclePosHash();
ResetVehicleHash();
}
uint CountVehiclesInChain(const Vehicle *v)
@ -791,8 +791,8 @@ Vehicle::~Vehicle()
delete v;
UpdateVehiclePosHash(this, INVALID_COORD, 0);
UpdateNewVehiclePosHash(this, true);
UpdateVehicleTileHash(this, true);
UpdateVehicleViewportHash(this, INVALID_COORD, 0);
DeleteVehicleNews(this->index, INVALID_STRING_ID);
DeleteNewGRFInspectWindow(GetGrfSpecFeature(this->type), this->index);
}
@ -999,7 +999,7 @@ void ViewportAddVehicles(DrawPixelInfo *dpi)
for (int y = yl;; y = (y + (1 << 6)) & (0x3F << 6)) {
for (int x = xl;; x = (x + 1) & 0x3F) {
const Vehicle *v = _vehicle_position_hash[x + y]; // already masked & 0xFFF
const Vehicle *v = _vehicle_viewport_hash[x + y]; // already masked & 0xFFF
while (v != NULL) {
if (!(v->vehstatus & VS_HIDDEN) &&
@ -1009,7 +1009,7 @@ void ViewportAddVehicles(DrawPixelInfo *dpi)
b >= v->coord.top) {
DoDrawVehicle(v);
}
v = v->next_hash;
v = v->hash_viewport_next;
}
if (x == xu) break;
@ -1394,7 +1394,7 @@ void VehicleEnterDepot(Vehicle *v)
*/
void VehicleMove(Vehicle *v, bool update_viewport)
{
UpdateNewVehiclePosHash(v, false);
UpdateVehicleTileHash(v, false);
int img = v->cur_image;
Point pt = RemapCoords(v->x_pos + v->x_offs, v->y_pos + v->y_offs, v->z_pos);
@ -1403,7 +1403,7 @@ void VehicleMove(Vehicle *v, bool update_viewport)
pt.x += spr->x_offs;
pt.y += spr->y_offs;
UpdateVehiclePosHash(v, pt.x, pt.y);
UpdateVehicleViewportHash(v, pt.x, pt.y);
Rect old_coord = v->coord;
v->coord.left = pt.x;

@ -159,12 +159,12 @@ public:
Rect coord; ///< NOSAVE: Graphical bounding box of the vehicle, i.e. what to redraw on moves.
Vehicle *next_hash; ///< NOSAVE: Next vehicle in the visual location hash.
Vehicle **prev_hash; ///< NOSAVE: Previous vehicle in the visual location hash.
Vehicle *hash_viewport_next; ///< NOSAVE: Next vehicle in the visual location hash.
Vehicle **hash_viewport_prev; ///< NOSAVE: Previous vehicle in the visual location hash.
Vehicle *next_new_hash; ///< NOSAVE: Next vehicle in the tile location hash.
Vehicle **prev_new_hash; ///< NOSAVE: Previous vehicle in the tile location hash.
Vehicle **old_new_hash; ///< NOSAVE: Cache of the current hash chain.
Vehicle *hash_tile_next; ///< NOSAVE: Next vehicle in the tile location hash.
Vehicle **hash_tile_prev; ///< NOSAVE: Previous vehicle in the tile location hash.
Vehicle **hash_tile_current; ///< NOSAVE: Cache of the current hash chain.
SpriteID colourmap; ///< NOSAVE: cached colour mapping

@ -44,7 +44,7 @@ uint8 CalcPercentVehicleFilled(const Vehicle *v, StringID *colour);
void VehicleLengthChanged(const Vehicle *u);
byte VehicleRandomBits();
void ResetVehiclePosHash();
void ResetVehicleHash();
void ResetVehicleColourMap();
byte GetBestFittingSubType(Vehicle *v_from, Vehicle *v_for, CargoID dest_cargo_type);

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