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(svn r22958) -Fix [FS#4778]: the savegame description and loading of savegames would crash with savegames from a patched stable (which didn't bump the savegame version)
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@ -349,8 +349,7 @@ static void Check_PLYR()
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SaveLoad_PLYR_common(NULL, cprops);
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/* We do not load old custom names */
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if (IsSavegameVersionBefore(84))
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{
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if (IsSavegameVersionBefore(84)) {
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if (GB(cprops->name_1, 11, 5) == 15) {
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cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
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}
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@ -360,6 +359,13 @@ static void Check_PLYR()
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}
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}
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if (cprops->name == NULL && !IsInsideMM(cprops->name_1, SPECSTR_COMPANY_NAME_START, SPECSTR_COMPANY_NAME_LAST + 1) &&
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cprops->name_1 != STR_GAME_SAVELOAD_NOT_AVAILABLE && cprops->name_1 != STR_SV_UNNAMED &&
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cprops->name_1 != SPECSTR_ANDCO_NAME && cprops->name_1 != SPECSTR_PRESIDENT_NAME &&
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cprops->name_1 != SPECSTR_SILLY_NAME) {
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cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
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}
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if (!_load_check_data.companies.Insert(index, cprops)) delete cprops;
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}
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}
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@ -205,6 +205,10 @@ static void Load_TOWN()
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while ((index = SlIterateArray()) != -1) {
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Town *t = new (index) Town();
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SlObject(t, _town_desc);
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if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST)) {
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SlErrorCorrupt("Invalid town name generator");
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}
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}
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}
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