(svn r22958) -Fix [FS#4778]: the savegame description and loading of savegames would crash with savegames from a patched stable (which didn't bump the savegame version)

This commit is contained in:
rubidium 2011-09-23 19:49:45 +00:00
parent 3722a0bf98
commit e11b817281
2 changed files with 12 additions and 2 deletions

View File

@ -349,8 +349,7 @@ static void Check_PLYR()
SaveLoad_PLYR_common(NULL, cprops);
/* We do not load old custom names */
if (IsSavegameVersionBefore(84))
{
if (IsSavegameVersionBefore(84)) {
if (GB(cprops->name_1, 11, 5) == 15) {
cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
}
@ -360,6 +359,13 @@ static void Check_PLYR()
}
}
if (cprops->name == NULL && !IsInsideMM(cprops->name_1, SPECSTR_COMPANY_NAME_START, SPECSTR_COMPANY_NAME_LAST + 1) &&
cprops->name_1 != STR_GAME_SAVELOAD_NOT_AVAILABLE && cprops->name_1 != STR_SV_UNNAMED &&
cprops->name_1 != SPECSTR_ANDCO_NAME && cprops->name_1 != SPECSTR_PRESIDENT_NAME &&
cprops->name_1 != SPECSTR_SILLY_NAME) {
cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
}
if (!_load_check_data.companies.Insert(index, cprops)) delete cprops;
}
}

View File

@ -205,6 +205,10 @@ static void Load_TOWN()
while ((index = SlIterateArray()) != -1) {
Town *t = new (index) Town();
SlObject(t, _town_desc);
if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST)) {
SlErrorCorrupt("Invalid town name generator");
}
}
}