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(svn r22736) -Codechange: constify some numbers
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@ -15,6 +15,10 @@
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#include "table/strings.h"
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static const int NUM_OLD_STRINGS = 512; ///< The number of custom strings stored in old savegames.
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static const int LEN_OLD_STRINGS = 32; ///< The number of characters per string.
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static const int LEN_OLD_STRINGS_TTO = 24; ///< The number of characters per string in TTO savegames.
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/**
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* Remap a string ID from the old format to the new format
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* @param s StringID that requires remapping
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@ -57,10 +61,9 @@ char *CopyFromOldName(StringID id)
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if (GB(id, 11, 5) != 15) return NULL;
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if (IsSavegameVersionBefore(37)) {
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/* Old names were 24/32 characters long, so 128 characters should be
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* plenty to allow for expansion when converted to UTF-8. */
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char tmp[128];
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uint offs = _savegame_type == SGT_TTO ? 24 * GB(id, 0, 8) : 32 * GB(id, 0, 9);
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/* Allow for expansion when converted to UTF-8. */
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char tmp[LEN_OLD_STRINGS * MAX_CHAR_LENGTH];
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uint offs = _savegame_type == SGT_TTO ? LEN_OLD_STRINGS_TTO * GB(id, 0, 8) : LEN_OLD_STRINGS * GB(id, 0, 9);
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const char *strfrom = &_old_name_array[offs];
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char *strto = tmp;
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@ -92,7 +95,7 @@ char *CopyFromOldName(StringID id)
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return strdup(tmp);
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} else {
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/* Name will already be in UTF-8. */
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return strdup(&_old_name_array[32 * GB(id, 0, 9)]);
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return strdup(&_old_name_array[LEN_OLD_STRINGS * GB(id, 0, 9)]);
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}
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}
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@ -112,7 +115,7 @@ void ResetOldNames()
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void InitializeOldNames()
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{
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free(_old_name_array);
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_old_name_array = CallocT<char>(512 * 32); // 200 * 24 would be enough for TTO savegames
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_old_name_array = CallocT<char>(NUM_OLD_STRINGS * LEN_OLD_STRINGS); // 200 * 24 would be enough for TTO savegames
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}
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/**
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@ -123,7 +126,7 @@ static void Load_NAME()
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int index;
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while ((index = SlIterateArray()) != -1) {
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SlArray(&_old_name_array[32 * index], SlGetFieldLength(), SLE_UINT8);
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SlArray(&_old_name_array[LEN_OLD_STRINGS * index], SlGetFieldLength(), SLE_UINT8);
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}
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}
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