Commit Graph

25752 Commits

Author SHA1 Message Date
Patric Stout
7dd5fd6ed4 Feature: framework to make savegames self-descriptive
We won't be able to make it fully self-descriptive (looking at you
MAP-chunks), but anything else can. With this framework, we can
add headers for each chunk explaining how each chunk looks like
in detail.

They also will all be tables, making it a lot easier to read in
external tooling, and opening the way to consider a database
(like SQLite) to use as savegame format.

Lastly, with the headers in the savegame, you can freely add
fields without needing a savegame version bump; older versions
of OpenTTD will simply ignore the new field. This also means
we can remove all the SLE_CONDNULL, as they are irrelevant.

The next few commits will start using this framework.
2021-07-02 22:21:58 +02:00
translators
513641f9ba Update: Translations from eints
english (us): 1 change by 2TallTyler
german: 1 change by Wuzzy2
dutch: 1 change by Afoklala
2021-07-02 18:50:57 +00:00
Patric Stout
75b6051b7a Change: move sensitive information to secrets.cfg and private information to private.cfg
We often ask people for their openttd.cfg, which now includes their
passwords, usernames, etc. It is easy for people to overlook this,
unwillingly sharing information they shouldn't.

By splitting this information over either private.cfg or secrets.cfg,
we make it more obvious they shouldn't be sharing those files, and
hint to what is inside them.
2021-07-02 14:30:14 +02:00
Patric Stout
4f3bf84af4 Codechange: simplify SaveVersionInConfig()
Clearly someone really wanted to generalize the function, but
in reality it makes it a lot longer than needed. Let's keep it
simple.
2021-07-02 14:30:14 +02:00
Patric Stout
66dc0ce196 Codechange: C++-ify the usage of IniFile in settings.cpp
Instead of creating the object on heap and use a pointer, create
the object on stack and use a guaranteed-not-null pointer.
The size of IniFile doesn't warrent the forcing to heap.

Additionally, use a subclass instead of a function to do some
initial bookkeeping on an IniFile meant to read a configuration.
2021-07-02 14:30:14 +02:00
Patric Stout
a42251fc72 Codechange: move network-related settings out of settings.ini
This to prepare the code to split up network-related settings
into private / secrets / generic.
2021-07-02 14:30:14 +02:00
Rubidium
9c7a7b53a1 Codechange: use a contructor for NewsItem to set the values
And use std::unique_ptr to manage the memory of the allocated data
2021-07-01 19:04:38 +02:00
rubidium42
9a7750f14e Codechange: use the constructor for CompanyNewsItem to fill the data instead of a separate function 2021-07-01 19:04:38 +02:00
rubidium42
aa9818db90 Codechange: create a type for the "free_data" of NewsItems and (de)allocate it with new and delete 2021-07-01 19:04:38 +02:00
translators
df601b8559 Update: Translations from eints
finnish: 1 change by hpiirai
2021-06-30 18:53:37 +00:00
Patric Stout
d38079d053
Fix f7e390bd: freeaddrinfo() is not guaranteed to handle a nullptr graceful (#9404) 2021-06-29 23:02:25 +02:00
Loïc Guilloux
b6fb020388
Change: [strgen] Change warnings for translations into infos (#9406)
Unless invoked with -w, --warning ("print a warning for any untranslated strings") or -t, --todo ("replace any untranslated strings with '<TODO>'").

Eints normally fixes the warnings after a Pull Request, so it is not really useful information for the developer to see as a warning.
2021-06-29 22:19:24 +02:00
translators
8336d21b25 Update: Translations from eints
swedish: 27 changes by joeax910
korean: 4 changes by telk5093
russian: 1 change by Ln-Wolf
portuguese: 1 change by azulcosta
2021-06-29 18:52:43 +00:00
translators
c539343ba9 Update: Translations from eints
swedish: 1 change by joeax910
2021-06-28 19:00:24 +00:00
TELK
f9b4a3a5e6
Add: Show the number of clients and companies in the online players window (#9376) 2021-06-28 18:42:23 +02:00
embeddedt
883e4ea325
Change: [Emscripten] set default scrolling mode to non-pointer-locking (#9191) 2021-06-28 18:39:09 +02:00
SamuXarick
003b6a0c85
Fix ea9715d: not all setting values were clamped properly (#9401) 2021-06-28 00:58:54 +02:00
translators
59e96cd56a Update: Translations from eints
swedish: 6 changes by joeax910
finnish: 1 change by hpiirai
catalan: 9 changes by J0anJosep
2021-06-27 18:50:30 +00:00
Loïc Guilloux
87eb0e4fce
Fix #9402, 2e136285: Crash when founding town using default name (#9403) 2021-06-27 17:18:21 +02:00
translators
da7621cc55 Update: Translations from eints
swedish: 1 change by joeax910
2021-06-26 18:50:34 +00:00
rubidium42
98e653dacc Fix #9386: compilers failing to compile with LTO by using variants instead of new + unique_ptr
With std::variant all memory can be figured out at compile time, so the compiler needs to keep track of fewer elements. It also saves out a unique_ptr and its memory management, over a slight impact for resolving a setting.
2021-06-26 20:28:34 +02:00
rubidium42
f35e6c1c7f Codechange: use C-style strings instread of std::string in the SettingDesc constructor
This as using std::string causes much more variables to be tracked, potentially causing problemes for certain compilers in certain situations
2021-06-26 20:28:34 +02:00
rubidium42
c93fcbcb28 Codechange: introduce helper to convert from the iterated type to the actual SettingDesc 2021-06-26 20:28:34 +02:00
rubidium42
f7f1d530b8 Codechange: instead of "naked" initializer lists, declare the type in the saveload macros
This to help variant's constructor to be able to resolve the constructor of the setting
2021-06-26 20:28:34 +02:00
rubidium42
f029fd0f3b Codechange: remove overloading on UpdateServiceInterval
One UpdateServiceInterval has two parameters to update the service interval for a vehicle type, the other for all vehicle types at once. Rename the latter to help with function resolution for the introduction of variants.
2021-06-26 20:28:34 +02:00
rubidium42
cdf9caf8ea Codechange: [Network] Remove overload on NetworkValidateClientName
Rename the zero-parameter NetworkValidateClientName to NetworkValidateOurClientName to make it clearer it is performed on our client name, and to make it a non-overloaded function to aid with the variant being added a few commits later
2021-06-26 20:28:34 +02:00
Patric Stout
0013673faf Change: prevent palette updates during copying to the video driver
ThreadSanitizer rightfully notices that the game-thread could
update the palette while the draw-thread is copying it for local
use. The odds of this are very small, but nevertheless, it does
carry a very good point.

It wouldn't hurt the application in any way, but it might cause
visual glitches on the screen.
2021-06-26 20:28:05 +02:00
Patric Stout
74186998a2 Codechange: use _cur_palette the same in all the drivers
It was a bit of a mixed bag. With this change, gfx.cpp is in
control who accesses _cur_palette from the video-drivers.
2021-06-26 20:28:05 +02:00
Patric Stout
1ed7afc0a8
Change: [GitHub] use an issue form to let people fill in bug report / crashes (#9400) 2021-06-26 13:51:29 +02:00
translators
95a94dcf90 Update: Translations from eints
swedish: 1 change by joeax910
dutch: 9 changes by Afoklala
2021-06-25 18:50:57 +00:00
Michael Lutz
37116a7575 Codechange: [OSX] Remove old code that has no effect on current OSX versions. 2021-06-22 21:09:37 +02:00
Michael Lutz
883e21dbb7 Codechange: [OSX] We use OpenGL even if Apple doesn't like it. 2021-06-22 21:09:37 +02:00
Michael Lutz
0d5d3083bd Codechange: [OSX] Use more exact enum names where introduced with the 10.12 SDK.
The enum values still have the exact same numerical values, but the 10.12
SDK introduced more explicit names (e.g. like NSEventTypeApplicationDefined
instead of NSApplicationDefined) for several enum constants.
Use them when available.
2021-06-22 21:09:37 +02:00
translators
8c1b89e107 Update: Translations from eints
english (us): 9 changes by 2TallTyler
2021-06-22 18:55:02 +00:00
translators
6a05839d8d Update: Translations from eints
swedish: 1 change by kustridaren
korean: 1 change by telk5093
2021-06-20 18:53:19 +00:00
Jonathan G Rennison
8a33e98834
Fix #8169: nullptr dereference when autoreplacing vehicle with no orders (#9387) 2021-06-19 23:31:23 +02:00
translators
052f6b5d9f Update: Translations from eints
swedish: 12 changes by joeax910
2021-06-19 18:53:27 +00:00
PeterN
ce7ef4d824
Fix: Wrong cargo line position in IndustryCargo window. (#9383)
Resolved by changing calculation to determine the offset based on centring the cargo lines in the available space.
2021-06-17 23:34:59 +01:00
SamuXarick
1e6a2163a5
Fix #9358: Don't skip empty files in tar (#9367) 2021-06-18 00:08:49 +02:00
Patric Stout
cf865597f8
Fix: don't propagate shift/ctrl state till next game-tick (#9381)
When the game-loop is very slow, it was easily possible to start
the loop with _shift_pressed being false, but end with
_shift_pressed being true. This doesn't hurt the game as such,
but for the user this can be very weird: I pressed "Buy Vehicle",
pressed shift a bit later, and I still get a cost indication.
2021-06-17 20:22:57 +02:00
Patric Stout
b45c006ab9
Fix: on startup, NewGRF scan could case race-condition (#9382)
Creating a thread was not thread-safe. The irony.

The video-driver has a function GameLoopPause() which first checks
if the thread is the game-thread or not. For this it needs access
to this->game_thread. This variable is set in StartNewThread().

However, due to timing, it is well possible GameLoopPause() is
called from the thread well before this->game_thread is assigned.

And so we have a race-condition!

Simply solve this by preventing a thread to start till we are
done with our bookkeeping.
2021-06-17 20:10:40 +02:00
Patric Stout
c12a152ec9
Fix: thread safety issue during exiting the game (#9380)
_exit_game is read by the draw-thread to know when to exit, but
most of the time written by the game-thread.
2021-06-17 18:58:59 +02:00
Rubidium
281a65b3e1 Cleanup: simplify some boolean expressions 2021-06-17 16:18:30 +02:00
Rubidium
357af686dc Cleanup: use true/false instead of 1/0 where applicable 2021-06-17 16:18:30 +02:00
Rubidium
f904aef176 Cleanup: use nullptr instead of 0 or NULL 2021-06-17 16:18:30 +02:00
Rubidium
a9774f3e34 Cleanup: [Squirrel] Use nullptr instead of 0 or NULL 2021-06-17 16:18:30 +02:00
Rubidium
3237e97b35 Cleanup: [Script] Use nullptr instead of 0 or NULL 2021-06-17 16:18:30 +02:00
Rubidium
930bb22416 Cleanup: remove lines from station_base.h that are already included in includes base_station_base.h 2021-06-17 16:18:30 +02:00
translators
b560620eb9 Update: Translations from eints
spanish: 3 changes by MontyMontana
hindi: 28 changes by ritwikraghav14
2021-06-15 18:57:22 +00:00
Patric Stout
8e91527251 Codechange: mark chunks that are not stored as CH_READONLY
This makes it easier to spot chunks that have a save_proc that
is a nullptr, but also prevents confusion, where it looks like
the CH_ type of a chunk has influence on how it is being read.
It is not, it is only used for saving.
2021-06-15 19:36:15 +02:00