Codechange: use _cur_palette the same in all the drivers

It was a bit of a mixed bag. With this change, gfx.cpp is in
control who accesses _cur_palette from the video-drivers.
pull/332/head
Patric Stout 3 years ago committed by Patric Stout
parent 1ed7afc0a8
commit 74186998a2

@ -1201,6 +1201,30 @@ void GfxInitPalettes()
DoPaletteAnimations();
}
/**
* Copy the current palette if the palette was updated.
* Used by video-driver to get a current up-to-date version of the palette,
* to avoid two threads accessing the same piece of memory (with a good chance
* one is already updating the palette while the other is drawing based on it).
* @param local_palette The location to copy the palette to.
* @param force_copy Whether to ignore if there is an update for the palette.
* @return True iff a copy was done.
*/
bool CopyPalette(Palette &local_palette, bool force_copy)
{
if (!force_copy && _cur_palette.count_dirty == 0) return false;
local_palette = _cur_palette;
_cur_palette.count_dirty = 0;
if (force_copy) {
local_palette.first_dirty = 0;
local_palette.count_dirty = 256;
}
return true;
}
#define EXTR(p, q) (((uint16)(palette_animation_counter * (p)) * (q)) >> 16)
#define EXTR2(p, q) (((uint16)(~palette_animation_counter * (p)) * (q)) >> 16)

@ -121,6 +121,7 @@ void DrawDirtyBlocks();
void AddDirtyBlock(int left, int top, int right, int bottom);
void MarkWholeScreenDirty();
bool CopyPalette(Palette &local_palette, bool force_copy = false);
void GfxInitPalettes();
void CheckBlitter();

@ -43,6 +43,7 @@ static BITMAP *_allegro_screen;
#define MAX_DIRTY_RECTS 100
static PointDimension _dirty_rects[MAX_DIRTY_RECTS];
static int _num_dirty_rects;
static Palette _local_palette; ///< Current palette to use for drawing.
void VideoDriver_Allegro::MakeDirty(int left, int top, int width, int height)
{
@ -80,9 +81,9 @@ static void UpdatePalette(uint start, uint count)
uint end = start + count;
for (uint i = start; i != end; i++) {
pal[i].r = _cur_palette.palette[i].r / 4;
pal[i].g = _cur_palette.palette[i].g / 4;
pal[i].b = _cur_palette.palette[i].b / 4;
pal[i].r = _local_palette.palette[i].r / 4;
pal[i].g = _local_palette.palette[i].g / 4;
pal[i].b = _local_palette.palette[i].b / 4;
pal[i].filler = 0;
}
@ -96,25 +97,24 @@ static void InitPalette()
void VideoDriver_Allegro::CheckPaletteAnim()
{
if (_cur_palette.count_dirty != 0) {
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
if (!CopyPalette(_local_palette)) return;
switch (blitter->UsePaletteAnimation()) {
case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
UpdatePalette(_cur_palette.first_dirty, _cur_palette.count_dirty);
break;
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
case Blitter::PALETTE_ANIMATION_BLITTER:
blitter->PaletteAnimate(_cur_palette);
break;
switch (blitter->UsePaletteAnimation()) {
case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
UpdatePalette(_local_palette.first_dirty, _local_palette.count_dirty);
break;
case Blitter::PALETTE_ANIMATION_NONE:
break;
case Blitter::PALETTE_ANIMATION_BLITTER:
blitter->PaletteAnimate(_local_palette);
break;
default:
NOT_REACHED();
}
_cur_palette.count_dirty = 0;
case Blitter::PALETTE_ANIMATION_NONE:
break;
default:
NOT_REACHED();
}
}

@ -37,6 +37,8 @@
#import <OpenGL/OpenGL.h>
#import <OpenGL/gl3.h>
static Palette _local_palette; ///< Current palette to use for drawing.
/**
* Important notice regarding all modifications!!!!!!!
@ -304,17 +306,15 @@ void VideoDriver_CocoaOpenGL::Paint()
{
PerformanceMeasurer framerate(PFE_VIDEO);
if (_cur_palette.count_dirty != 0) {
if (CopyPalette(_local_palette)) {
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
/* Always push a changed palette to OpenGL. */
CGLSetCurrentContext(this->gl_context);
OpenGLBackend::Get()->UpdatePalette(_cur_palette.palette, _cur_palette.first_dirty, _cur_palette.count_dirty);
OpenGLBackend::Get()->UpdatePalette(_local_palette.palette, _local_palette.first_dirty, _local_palette.count_dirty);
if (blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_BLITTER) {
blitter->PaletteAnimate(_cur_palette);
blitter->PaletteAnimate(_local_palette);
}
_cur_palette.count_dirty = 0;
}
[ CATransaction begin ];

@ -72,6 +72,7 @@
#endif
bool _cocoa_video_started = false;
static Palette _local_palette; ///< Current palette to use for drawing.
extern bool _tab_is_down;
@ -714,9 +715,9 @@ void VideoDriver_CocoaQuartz::UpdatePalette(uint first_color, uint num_colors)
for (uint i = first_color; i < first_color + num_colors; i++) {
uint32 clr = 0xff000000;
clr |= (uint32)_cur_palette.palette[i].r << 16;
clr |= (uint32)_cur_palette.palette[i].g << 8;
clr |= (uint32)_cur_palette.palette[i].b;
clr |= (uint32)_local_palette.palette[i].r << 16;
clr |= (uint32)_local_palette.palette[i].g << 8;
clr |= (uint32)_local_palette.palette[i].b;
this->palette[i] = clr;
}
@ -725,25 +726,24 @@ void VideoDriver_CocoaQuartz::UpdatePalette(uint first_color, uint num_colors)
void VideoDriver_CocoaQuartz::CheckPaletteAnim()
{
if (_cur_palette.count_dirty != 0) {
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
if (!CopyPalette(_local_palette)) return;
switch (blitter->UsePaletteAnimation()) {
case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
this->UpdatePalette(_cur_palette.first_dirty, _cur_palette.count_dirty);
break;
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
case Blitter::PALETTE_ANIMATION_BLITTER:
blitter->PaletteAnimate(_cur_palette);
break;
switch (blitter->UsePaletteAnimation()) {
case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
this->UpdatePalette(_local_palette.first_dirty, _local_palette.count_dirty);
break;
case Blitter::PALETTE_ANIMATION_NONE:
break;
case Blitter::PALETTE_ANIMATION_BLITTER:
blitter->PaletteAnimate(_local_palette);
break;
default:
NOT_REACHED();
}
_cur_palette.count_dirty = 0;
case Blitter::PALETTE_ANIMATION_NONE:
break;
default:
NOT_REACHED();
}
}

@ -62,9 +62,7 @@ void VideoDriver_SDL_Default::MakePalette()
if (_sdl_palette == nullptr) usererror("SDL2: Couldn't allocate palette: %s", SDL_GetError());
}
_cur_palette.first_dirty = 0;
_cur_palette.count_dirty = 256;
this->local_palette = _cur_palette;
CopyPalette(this->local_palette, true);
this->UpdatePalette();
if (_sdl_surface != _sdl_real_surface) {
@ -96,9 +94,9 @@ void VideoDriver_SDL_Default::Paint()
{
PerformanceMeasurer framerate(PFE_VIDEO);
if (IsEmptyRect(this->dirty_rect) && _cur_palette.count_dirty == 0) return;
if (IsEmptyRect(this->dirty_rect) && this->local_palette.count_dirty == 0) return;
if (_cur_palette.count_dirty != 0) {
if (this->local_palette.count_dirty != 0) {
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
switch (blitter->UsePaletteAnimation()) {
@ -117,7 +115,7 @@ void VideoDriver_SDL_Default::Paint()
default:
NOT_REACHED();
}
_cur_palette.count_dirty = 0;
this->local_palette.count_dirty = 0;
}
SDL_Rect r = { this->dirty_rect.left, this->dirty_rect.top, this->dirty_rect.right - this->dirty_rect.left, this->dirty_rect.bottom - this->dirty_rect.top };

@ -146,9 +146,7 @@ bool VideoDriver_SDL_OpenGL::AllocateBackingStore(int w, int h, bool force)
SDL_GL_SwapWindow(this->sdl_window);
_screen.dst_ptr = this->GetVideoPointer();
_cur_palette.first_dirty = 0;
_cur_palette.count_dirty = 256;
this->local_palette = _cur_palette;
CopyPalette(this->local_palette, true);
return res;
}
@ -173,7 +171,7 @@ void VideoDriver_SDL_OpenGL::Paint()
{
PerformanceMeasurer framerate(PFE_VIDEO);
if (_cur_palette.count_dirty != 0) {
if (this->local_palette.count_dirty != 0) {
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
/* Always push a changed palette to OpenGL. */
@ -182,7 +180,7 @@ void VideoDriver_SDL_OpenGL::Paint()
blitter->PaletteAnimate(this->local_palette);
}
_cur_palette.count_dirty = 0;
this->local_palette.count_dirty = 0;
}
OpenGLBackend::Get()->Paint();

@ -43,9 +43,7 @@ void VideoDriver_SDL_Base::MakeDirty(int left, int top, int width, int height)
void VideoDriver_SDL_Base::CheckPaletteAnim()
{
if (_cur_palette.count_dirty == 0) return;
this->local_palette = _cur_palette;
if (!CopyPalette(this->local_palette)) return;
this->MakeDirty(0, 0, _screen.width, _screen.height);
}
@ -131,10 +129,7 @@ void VideoDriver_SDL_Base::ClientSizeChanged(int w, int h, bool force)
{
/* Allocate backing store of the new size. */
if (this->AllocateBackingStore(w, h, force)) {
/* Mark all palette colours dirty. */
_cur_palette.first_dirty = 0;
_cur_palette.count_dirty = 256;
this->local_palette = _cur_palette;
CopyPalette(this->local_palette, true);
BlitterFactory::GetCurrentBlitter()->PostResize();

@ -45,7 +45,7 @@ public:
protected:
struct SDL_Window *sdl_window; ///< Main SDL window.
Palette local_palette; ///< Copy of _cur_palette.
Palette local_palette; ///< Current palette to use for drawing.
bool buffer_locked; ///< Video buffer was locked by the main thread.
Rect dirty_rect; ///< Rectangle encompassing the dirty area of the video buffer.

@ -106,35 +106,30 @@ static void UpdatePalette(bool init = false)
static void InitPalette()
{
_local_palette = _cur_palette;
_local_palette.first_dirty = 0;
_local_palette.count_dirty = 256;
CopyPalette(_local_palette, true);
UpdatePalette(true);
}
void VideoDriver_SDL::CheckPaletteAnim()
{
_local_palette = _cur_palette;
if (!CopyPalette(_local_palette)) return;
if (_cur_palette.count_dirty != 0) {
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
switch (blitter->UsePaletteAnimation()) {
case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
UpdatePalette();
break;
switch (blitter->UsePaletteAnimation()) {
case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
UpdatePalette();
break;
case Blitter::PALETTE_ANIMATION_BLITTER:
blitter->PaletteAnimate(_local_palette);
break;
case Blitter::PALETTE_ANIMATION_BLITTER:
blitter->PaletteAnimate(_local_palette);
break;
case Blitter::PALETTE_ANIMATION_NONE:
break;
case Blitter::PALETTE_ANIMATION_NONE:
break;
default:
NOT_REACHED();
}
_cur_palette.count_dirty = 0;
default:
NOT_REACHED();
}
}

@ -42,8 +42,7 @@ bool _window_maximize;
static Dimension _bck_resolution;
DWORD _imm_props;
/** Local copy of the palette for use in the drawing thread. */
static Palette _local_palette;
static Palette _local_palette; ///< Current palette to use for drawing.
bool VideoDriver_Win32Base::ClaimMousePointer()
{
@ -812,9 +811,7 @@ void VideoDriver_Win32Base::MakeDirty(int left, int top, int width, int height)
void VideoDriver_Win32Base::CheckPaletteAnim()
{
if (_cur_palette.count_dirty == 0) return;
_local_palette = _cur_palette;
if (!CopyPalette(_local_palette)) return;
this->MakeDirty(0, 0, _screen.width, _screen.height);
}
@ -878,10 +875,7 @@ void VideoDriver_Win32Base::ClientSizeChanged(int w, int h, bool force)
{
/* Allocate backing store of the new size. */
if (this->AllocateBackingStore(w, h, force)) {
/* Mark all palette colours dirty. */
_cur_palette.first_dirty = 0;
_cur_palette.count_dirty = 256;
_local_palette = _cur_palette;
CopyPalette(_local_palette, true);
BlitterFactory::GetCurrentBlitter()->PostResize();
@ -1078,9 +1072,7 @@ bool VideoDriver_Win32GDI::AfterBlitterChange()
void VideoDriver_Win32GDI::MakePalette()
{
_cur_palette.first_dirty = 0;
_cur_palette.count_dirty = 256;
_local_palette = _cur_palette;
CopyPalette(_local_palette, true);
LOGPALETTE *pal = (LOGPALETTE*)alloca(sizeof(LOGPALETTE) + (256 - 1) * sizeof(PALETTEENTRY));
@ -1135,7 +1127,7 @@ void VideoDriver_Win32GDI::Paint()
HBITMAP old_bmp = (HBITMAP)SelectObject(dc2, this->dib_sect);
HPALETTE old_palette = SelectPalette(dc, this->gdi_palette, FALSE);
if (_cur_palette.count_dirty != 0) {
if (_local_palette.count_dirty != 0) {
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
switch (blitter->UsePaletteAnimation()) {
@ -1154,7 +1146,7 @@ void VideoDriver_Win32GDI::Paint()
default:
NOT_REACHED();
}
_cur_palette.count_dirty = 0;
_local_palette.count_dirty = 0;
}
BitBlt(dc, 0, 0, this->width, this->height, dc2, 0, 0, SRCCOPY);
@ -1474,7 +1466,7 @@ void VideoDriver_Win32OpenGL::Paint()
{
PerformanceMeasurer framerate(PFE_VIDEO);
if (_cur_palette.count_dirty != 0) {
if (_local_palette.count_dirty != 0) {
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
/* Always push a changed palette to OpenGL. */
@ -1483,7 +1475,7 @@ void VideoDriver_Win32OpenGL::Paint()
blitter->PaletteAnimate(_local_palette);
}
_cur_palette.count_dirty = 0;
_local_palette.count_dirty = 0;
}
OpenGLBackend::Get()->Paint();

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