Fix #9386: compilers failing to compile with LTO by using variants instead of new + unique_ptr

With std::variant all memory can be figured out at compile time, so the compiler needs to keep track of fewer elements. It also saves out a unique_ptr and its memory management, over a slight impact for resolving a setting.
pull/332/head
rubidium42 3 years ago committed by Patric Stout
parent f35e6c1c7f
commit 98e653dacc

@ -157,7 +157,7 @@ jobs:
runs-on: macos-latest
env:
MACOSX_DEPLOYMENT_TARGET: 10.9
MACOSX_DEPLOYMENT_TARGET: 10.14
steps:
- name: Checkout

@ -470,7 +470,7 @@ jobs:
runs-on: macos-10.15
env:
MACOSX_DEPLOYMENT_TARGET: 10.9
MACOSX_DEPLOYMENT_TARGET: 10.14
steps:
- name: Download source

@ -22,7 +22,7 @@ if (EMSCRIPTEN)
endif()
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9)
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.14)
# Use GNUInstallDirs to allow customisation
# but set our own default data and bin dir

@ -87,6 +87,7 @@ std::string _config_file; ///< Configuration file of OpenTTD
typedef std::list<ErrorMessageData> ErrorList;
static ErrorList _settings_error_list; ///< Errors while loading minimal settings.
typedef span<const SettingVariant> SettingTable;
typedef void SettingDescProc(IniFile *ini, const SettingTable &desc, const char *grpname, void *object, bool only_startup);
typedef void SettingDescProcList(IniFile *ini, const char *grpname, StringList &list);
@ -98,9 +99,9 @@ static bool IsSignedVarMemType(VarType vt);
* @param desc The type of the iterator of the value in SettingTable.
* @return The actual pointer to SettingDesc.
*/
static const SettingDesc *GetSettingDesc(const std::unique_ptr<const SettingDesc> &desc)
static constexpr const SettingDesc *GetSettingDesc(const SettingVariant &desc)
{
return desc.get();
return std::visit([](auto&& arg) -> const SettingDesc * { return &arg; }, desc);
}
/**

@ -10,6 +10,7 @@
#ifndef SETTINGS_INTERNAL_H
#define SETTINGS_INTERNAL_H
#include <variant>
#include "saveload/saveload.h"
enum SettingFlag : uint16 {
@ -299,7 +300,7 @@ struct NullSettingDesc : SettingDesc {
bool IsSameValue(const IniItem *item, void *object) const override { NOT_REACHED(); }
};
typedef std::initializer_list<std::unique_ptr<const SettingDesc>> SettingTable;
typedef std::variant<IntSettingDesc, BoolSettingDesc, OneOfManySettingDesc, ManyOfManySettingDesc, StringSettingDesc, ListSettingDesc, NullSettingDesc> SettingVariant;
const SettingDesc *GetSettingFromName(const std::string_view name);
void GetSettingSaveLoadByPrefix(const std::string_view prefix, std::vector<SaveLoad> &saveloads);

@ -54,7 +54,7 @@ static size_t ConvertLandscape(const char *value);
* on the appropriate macro.
*/
#define NSD(type, ...) std::unique_ptr<const SettingDesc>(new type##SettingDesc(__VA_ARGS__))
#define NSD(type, ...) SettingVariant { std::in_place_type<type##SettingDesc>, __VA_ARGS__ }
/* Macros for various objects to go in the configuration file.
* This section is for global variables */

@ -12,7 +12,7 @@ static void UpdateAllServiceInterval(int32 new_value);
static bool CanUpdateServiceInterval(VehicleType type, int32 &new_value);
static void UpdateServiceInterval(VehicleType type, int32 new_value);
static const SettingTable _company_settings{
static const SettingVariant _company_settings[] = {
[post-amble]
};
[templates]

@ -7,7 +7,7 @@
; Settings for the in-game custom currency.
[pre-amble]
static const SettingTable _currency_settings{
static const SettingVariant _currency_settings[] = {
[post-amble]
};
[templates]

@ -33,7 +33,7 @@ static std::initializer_list<const char*> _osk_activation{"disabled", "double",
static std::initializer_list<const char*> _settings_profiles{"easy", "medium", "hard"};
static std::initializer_list<const char*> _news_display{ "off", "summarized", "full"};
static const SettingTable _gameopt_settings{
static const SettingVariant _gameopt_settings[] = {
/* In version 4 a new difficulty setting has been added to the difficulty settings,
* town attitude towards demolishing. Needs special handling because some dimwit thought
* it funny to have the GameDifficulty struct be an array while it is a struct of

@ -20,7 +20,7 @@ extern bool _allow_hidpi_window;
#define WITHOUT_COCOA
#endif
static const SettingTable _misc_settings{
static const SettingVariant _misc_settings[] = {
[post-amble]
};
[templates]

@ -49,7 +49,7 @@ static void UpdateClientConfigValues();
* assigns its own value. If the setting was company-based, that would mean that
* vehicles could decide on different moments that they are heading back to a
* service depot, causing desyncs on a massive scale. */
const SettingTable _settings{
static const SettingVariant _settings[] = {
[post-amble]
};
[templates]

@ -12,7 +12,7 @@
#if defined(_WIN32) && !defined(DEDICATED)
extern bool _window_maximize;
static const SettingTable _win32_settings{
static const SettingVariant _win32_settings[] = {
[post-amble]
};
#endif /* _WIN32 */

@ -9,7 +9,7 @@
[pre-amble]
static const SettingTable _window_settings{
static const SettingVariant _window_settings[] = {
[post-amble]
};
[templates]

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