mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
Codechange: [Network] Remove overload on NetworkValidateClientName
Rename the zero-parameter NetworkValidateClientName to NetworkValidateOurClientName to make it clearer it is performed on our client name, and to make it a non-overloaded function to aid with the variant being added a few commits later
This commit is contained in:
parent
0013673faf
commit
cdf9caf8ea
@ -795,7 +795,7 @@ bool NetworkClientConnectGame(const std::string &connection_string, CompanyID de
|
||||
std::string resolved_connection_string = ParseGameConnectionString(connection_string, NETWORK_DEFAULT_PORT, &join_as).GetAddressAsString(false);
|
||||
|
||||
if (!_network_available) return false;
|
||||
if (!NetworkValidateClientName()) return false;
|
||||
if (!NetworkValidateOurClientName()) return false;
|
||||
|
||||
_network_join.connection_string = resolved_connection_string;
|
||||
_network_join.company = join_as;
|
||||
|
@ -1338,7 +1338,7 @@ bool NetworkValidateClientName(std::string &client_name)
|
||||
* See \c NetworkValidateClientName(char*) for details about the functionality.
|
||||
* @return True iff the client name is valid.
|
||||
*/
|
||||
bool NetworkValidateClientName()
|
||||
bool NetworkValidateOurClientName()
|
||||
{
|
||||
return NetworkValidateClientName(_settings_client.network.client_name);
|
||||
}
|
||||
|
@ -36,7 +36,7 @@ extern StringList _network_ban_list;
|
||||
|
||||
byte NetworkSpectatorCount();
|
||||
bool NetworkIsValidClientName(const std::string_view client_name);
|
||||
bool NetworkValidateClientName();
|
||||
bool NetworkValidateOurClientName();
|
||||
bool NetworkValidateClientName(std::string &client_name);
|
||||
bool NetworkValidateServerName(std::string &server_name);
|
||||
void NetworkUpdateClientName(const std::string &client_name);
|
||||
|
@ -1263,7 +1263,7 @@ static WindowDesc _network_start_server_window_desc(
|
||||
|
||||
static void ShowNetworkStartServerWindow()
|
||||
{
|
||||
if (!NetworkValidateClientName()) return;
|
||||
if (!NetworkValidateOurClientName()) return;
|
||||
|
||||
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
|
||||
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
|
||||
@ -1557,7 +1557,7 @@ static WindowDesc _network_lobby_window_desc(
|
||||
*/
|
||||
static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
|
||||
{
|
||||
if (!NetworkValidateClientName()) return;
|
||||
if (!NetworkValidateOurClientName()) return;
|
||||
|
||||
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
|
||||
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
|
||||
|
Loading…
Reference in New Issue
Block a user