tron
5671f5d258
(svn r4373) Rewrite GetSlopeZ_TunnelBridge() and slightly change its behavior:
...
- Report the correct z alongside the ramp when a foundation is present
- Always report the z under the bridge for a bridge middle part, except if the z hack is used
This should fix some weird behavior of the tile selector near bridges
19 years ago
tron
c5bc91eb0c
(svn r4344) Use tile coordinates or even TileIndices instead of virtual tile coordinates where it suffices.
19 years ago
tron
35e93e451f
(svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
...
Remove DoCommandByTile(), because now it does the same as DoCommand()
19 years ago
Darkvater
b02fc3b62b
(svn r4265) - Fix: compile warning on VS2005 (parameter 2 different from declaration)
19 years ago
celestar
69e1c716e8
(svn r4249) -Codechange: Replace more occurences of 16 by TILE_SIZE and of 8 by TILE_HEIGHT. Reverted one change from the previous commit because it was faulty
19 years ago
tron
7163a64c25
(svn r4242) Pass TileIndex and slope to GetSlopeTileh_*() instead of TileInfo
19 years ago
belugas
1b28d92fc8
(svn r4181) CodeChange : Replaced [G/S]etMapExtraBits by [G/S]etTropicZone. Although it was an accessor, nor his usage nor the values were clear.
19 years ago
tron
410b5569fe
(svn r4164) Use acessor functions
19 years ago
belugas
1cadf4ea53
(svn r4157) CodeChange : Keep on cleaning up Celestar's elrail merge
19 years ago
celestar
6c44bf5012
(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
19 years ago
tron
21ae42de51
(svn r4047) Remove two calls to FindLandscapeHeight() and some confusing use of the comma operator
19 years ago
tron
bf3811122d
(svn r3979) Move GetRailFoundation() to rail_map.h and use it and friends to get information about rail tiles
19 years ago
tron
d3aa2addc2
(svn r3922) Fix copy&pasto in r3916 (Slowly it's getting a bad habit)
19 years ago
tron
7b1c7c31fb
(svn r3916) Get/Set the rail type by [GS]etRailType{Crossing,OnBridge,}()
19 years ago
tron
6e988259a4
(svn r3907) Replace many bridge related direct map accesses with calls to shiny new functions and mark some strange constructs with XXX
19 years ago
tron
b2e8045613
(svn r3906) Before removing a rail/setting the owner of a road to none check if there's a transport route at all under the bridge
19 years ago
tron
1c6915bca3
(svn r3904) Move GetBridgePiece() and GetBridgeType() to bridge_map.h and make the only place which still extracted that info diretly use the wrapper
19 years ago
tron
3a36dba821
(svn r3903) Fix a copy&pasto in last commit and remove a redundant comment (the line above already says what's going on)
19 years ago
tron
13ed895336
(svn r3902) When drawing a bridge middle part get the bridge axis only once instead of again and again
19 years ago
tron
385326943d
(svn r3901) Remove the last user of FindEdgesOfBridge() by using functions with similar functionality
19 years ago
tron
633870df94
(svn r3900) When clearing a bridge determine the bridge direction and tile offset once instead of all over the place; also use UpdateSignalsOnSegment() instead of SetSignalsOnBothDir(), because this is sufficient
19 years ago
tron
666c0a379d
(svn r3899) Use wrapper functions to make more clear how deleting stuff under bridges works; also remove an unnecessary local variable
19 years ago
tron
1ac97fe008
(svn r3898) Add functions to find a bridge end starting at a middle tile
19 years ago
Darkvater
a390b6e4d1
(svn r3893) - Fix: Properly set back the owner of a crossing/road-under bridge after removing it. For crossings we can always use .m2 because it is already 0 when not owned by a town.
19 years ago
tron
8208ee5ea2
(svn r3891) Fix r3885
19 years ago
tron
0c9a269bd3
(svn r3890) Simplify deleting a bridge by handling the ramps outside of the removal loop
19 years ago
tron
23d5188b7b
(svn r3889) Change a part of the bridge drawing code to make it more comprehensible and add the needed accessors
19 years ago
tron
e74d77211f
(svn r3888) If you think you've checked everything, check once more. *sigh* Fix r3887
19 years ago
tron
626109f3f9
(svn r3887) Add a function to get the other bridge end when you're at a bridge ramp
19 years ago
tron
bd5def0092
(svn r3885) Simplify DoConvertTunnelBridgeRail() a bit
19 years ago
tron
c515c34008
(svn r3877) Add functions to turn a tile into a rail/road bridge ramp/middle part
19 years ago
tron
273533d4c7
(svn r3857) Add and use GetBridgeRampDirection()
...
Note: This slightly changes the behavior of GetAnyRoadBits() to only return a road piece for the start of the bridge ramp instead of a full ROAD_[XY]
19 years ago
tron
23ae850484
(svn r3849) Fix bug in r3846
19 years ago
tron
26815f7405
(svn r3846) Add functions to set the type of stuff (clear, water, rail, road) under bridges
19 years ago
tron
3e932a0a4f
(svn r3838) Demystify building bridge middle parts a bit by removing some magic numbers and generic names
19 years ago
tron
8259a29ead
(svn r3837) Partially unmagicfy restoring the tiles when deleting a bridge
...
Existing bug: When restoring a road piece which belongs to a town the town index unconditionally gets set to 0
19 years ago
tron
0100871412
(svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does
19 years ago
tron
7a0071cc53
(svn r3829) Reduce the use of _error_message by directly returning error codes instead of using this global variable
19 years ago
tron
6c30c9ae4d
(svn r3823) Remove dead code: A value for 'image' gets calculated and overwritten just a few lines later without being used in between
19 years ago
tron
86491ca257
(svn r3820) Be a bit more strict with types: use special types instead of generic byte and don't fill arbitrary data into inappropriate types
19 years ago
tron
0e4ee1241f
(svn r3814) Remove another call to FindLandscapeHeight()
19 years ago
tron
ee03f15f27
(svn r3803) Change the second parameter of UpdateSignalsOnSegment() from Direction to DiagDirection as that's what it really operates on
19 years ago
tron
8cfcdaa733
(svn r3783) Replace further ints and magic numbers by Direction, DiagDirection and friends
19 years ago
tron
3027b8673e
(svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its result and give it a less ambiguous name (IsTunnelInWay)
19 years ago
tron
af42610321
(svn r3777) Add some functions to handle tunnels
19 years ago
tron
49cb8eb470
(svn r3776) Replace many ints and magic numbers by Direction, DiagDirection and friends
19 years ago
tron
4efa560ffc
(svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme
19 years ago
tron
2f8e3dcc05
(svn r3658) Add functions and symbolic names to retrieve road tile types and road pieces
19 years ago
tron
251f519d26
(svn r3654) Turn another if-cascade into a switch
19 years ago
tron
c9d540c0f0
(svn r3653) -Fix: You didn't pay for terraforming at the end tile when building a tunnel
19 years ago
tron
9d4400c89f
(svn r3652) Rewrite CmdBuildTunnel in the hope to make it a bit more comprehensible
...
This implementation is also significantly shorter because it removes many redundant checks
19 years ago
tron
08f132fef2
(svn r3645) Fix stupid typos in last (r3644) commit *sigh*
19 years ago
tron
b8b6084da2
(svn r3644) Don't use FindLandscapeHeightByTile() when it's overkill - often it was just a complicated way of writing GetTileSlope(tile, NULL)
19 years ago
tron
7692556c62
(svn r3613) Some more const, indentation, whitespace and similar stuff
19 years ago
tron
5352e9fbcb
(svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff
19 years ago
tron
087fe86ed2
(svn r3564) Several smaller changes:
...
- Don't treat non-booleans as booleans
- Reduce variable scope
- Bracing
- Use DeMorgan's law to make conditionals easier to read
- if cascade -> switch
- Replace some magic numbers by symbolic names
- Avoid assignments within other statements
19 years ago
tron
17ec6ed70d
(svn r3520) Remove unused parameters from some functions
19 years ago
tron
1c3e8630fe
(svn r3511) More whitespace ([FS#46] by Rubidium)
19 years ago
tron
9712d6f639
(svn r3510) Fiddle with whitespace and parentheses
19 years ago
tron
244d4ab5cb
(svn r3490) -Fix: A bunch (10) of off-by-one errors when checking if a TileIndex points to a tile on the map
19 years ago
tron
a56ab08f3b
(svn r3487) -Fix: Price for demolishing a bridge was dependent on orientation and map size
19 years ago
Darkvater
4014e36aec
(svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron)
...
- The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
19 years ago
peter1138
bea2d63154
(svn r3418) - Fix: When removing a town-owned tunnel the player's rating was not reduced, as it checked the ownership of the tunnel after clearing it. Now we perform the rating adjustment before clearing the tiles. (spotted by glx)
19 years ago
peter1138
7ae5e344a2
(svn r3391) - PBS Fix: Keep PBS reservation state when building a bridge over rail.
19 years ago
tron
49f0691c1a
(svn r3308) BAD
...
foo.h: int bar;
GOOD
foo.h: extern int bar;
foo.c: int bar;
19 years ago
peter1138
80986fcd32
(svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed()
19 years ago
bjarni
16e65960b9
(svn r3218) -Feature: Multiheaded train engines will now stay in the same train
...
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead
This fixes the assert when moving multiheaded engines (introduced in r3144)
Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs
-Codechange: train subtype is now a bitmask
This allows fast access to info like if it is a wagon or engine and if it is in front and so on
Note: savegame version bump
19 years ago
tron
ef7fb8b515
(svn r3205) Some more uses for GB/SB
19 years ago
tron
ca1dfe94d2
(svn r3186) Unnecessary casts and truncation
19 years ago
tron
84a16a0b30
(svn r3184) GB/SB
19 years ago
tron
9d0e7b6458
(svn r3181) -Bracing
...
-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
19 years ago
tron
524fd25cbd
(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT
19 years ago
tron
71d293f2a3
(svn r3066) Constify the parameter of GetSlopeZ_*()
19 years ago
celestar
ab049c7bca
(svn r3065) -Codechange/Add: Modified the bridge drawing code so that the basic offset is read from the RailTypeInfo struct. This is (hopefully) the last DrawTile change on the way to electrified railways. While being at it, de-mystified the function a bit and added some asserts.
19 years ago
tron
b17b87469c
(svn r3064) Replace some numbers by sprite names
19 years ago
tron
53a4a6a0f4
(svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list
19 years ago
tron
4529d1fc8e
(svn r3037) Don't deduce the sprites for tunnels and level crossings from magic numbers, but fetch them from the central rail info array. This is a preparation step for electrified rails
19 years ago
tron
7ab7d79190
(svn r3028) s/255/OWNER_SPECTATOR/
19 years ago
tron
39f5dbfd3b
(svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SB
19 years ago
peter1138
0941c388d9
(svn r3004) -Feature, NewGRF: Support loading of bridge attributes and tables from GRF. Currently drawing tall pillars uses old data.
19 years ago
Darkvater
4a58250cb9
(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
...
- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
19 years ago
truelight
4936e93654
(svn r2948) -Fix: the old AI needs a special flag that triggers all kind of special
...
abilities you really don't want to know about (free bridges, etc..)
I removed this flag some revisions ago, but the Aircraft part
depends on it, so I re-enabled it again..
19 years ago
tron
7cca146b0a
(svn r2840) Remove 3 unnecessary strings (they're empty) and fix the alignment of the musick track display
19 years ago
bjarni
9952ff0b59
(svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to serverside
...
-This means that one company can only have one setting for renew and replacing
more clients will not fight due to different settings anymore
-This is a needed step in the line to fix autoreplacing dualheaded locomotives
NOTE: savegame revision bump (peter1138 + me in coop)
19 years ago
celestar
ba0c0ceaa3
(svn r2782) -Codechange: Started cleaning the bridge code. Removed numerous global variables containing bridge information and joined them in a struct. Introduced GetBridgeType and GetBridgePiece and fixed some minor stuff (whitespace etc)
19 years ago
ludde
9a060a0f24
(svn r2781) Fix some of the issues with variables in .h files.
19 years ago
tron
2ae758a32b
(svn r2780) Remove some more unused strings and make the use of a few strings more explicit
19 years ago
celestar
5352ad4582
(svn r2774) -Codechange: Removed TRACKTYPE_SPRITE_PITCH globally and replaced it by a member of RailtypeInfo
19 years ago
celestar
a3739aecdf
(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
...
by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
19 years ago
tron
647cbd6bdd
(svn r2701) Insert Id tags into all source files
19 years ago
tron
54cbd01825
(svn r2673) Include functions.h directly, not globally via openttd.h
19 years ago
tron
71140a5768
(svn r2669) Shuffle some more stuff around to reduce dependencies
19 years ago
tron
6ad3895306
(svn r2660) Get rid of some more shifting/anding/casting
19 years ago
celestar
1fed0046ac
(svn r2658) -Codechange: Use MAKE_TRANSPARENT to display a transparented sprite
19 years ago
tron
f09638ad3d
(svn r2650) Convert many explicit shifts+ands to extract bits to invocations of GB - should be a bit nicer to read
19 years ago
tron
7269771544
(svn r2643) Get rid of some unnecessary casts
19 years ago
celestar
de19186be3
(svn r2595) -Codechange: Introduced "IsSteepTileh" to find whether a tile is steep
...
(i.e. spans two height levels) and use it throughout the code.
-Codechange: Add CanBuildDepotByTileh to find if a tile is suitable to
build a depot on it. Wraps some bitmagic which seems quite unreadable at
first glance
19 years ago
tron
a4bf608d40
(svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes.
19 years ago
hackykid
ab9c6f126d
(svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
...
- Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings.
- Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
19 years ago
tron
9617614b04
(svn r2487) Replace TILE_XY by TileXY/TileDiffXY
19 years ago