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https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
(svn r3184) GB/SB
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@ -666,7 +666,7 @@ static void DisasterTick_5_and_6(Vehicle *v)
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return;
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}
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v->direction = (v->direction + ((Random()&1)?2:-2))&7;
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v->direction = (v->direction + (GB(Random(), 0, 1) ? 2 : -2)) & 7;
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}
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@ -902,9 +902,9 @@ static void Disaster6_Init(void)
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static void Disaster7_Init(void)
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{
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int index = GB(Random(), 0, 4);
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Industry *i;
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int maxloop = 15;
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int index = Random() & 0xF;
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do {
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FOR_ALL_INDUSTRIES(i) {
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@ -694,10 +694,10 @@ static void HandleEconomyFluctuations(void)
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if (_opt.diff.economy == 0) return;
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if (--_economy.fluct == 0) {
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_economy.fluct = - (int)(Random()&3);
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_economy.fluct = -(int)GB(Random(), 0, 2);
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AddNewsItem(STR_7073_WORLD_RECESSION_FINANCIAL, NEWS_FLAGS(NM_NORMAL,0,NT_ECONOMY,0), 0, 0);
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} else if (_economy.fluct == -12) {
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_economy.fluct = (Random()&255) + 312;
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_economy.fluct = GB(Random(), 0, 8) + 312;
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AddNewsItem(STR_7074_RECESSION_OVER_UPTURN_IN, NEWS_FLAGS(NM_NORMAL,0,NT_ECONOMY,0), 0, 0);
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}
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}
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@ -342,7 +342,7 @@ static void SelectPlayerFaceWndProc(Window *w, WindowEvent *e)
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SetWindowDirty(w);
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break;
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case 7:
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WP(w,facesel_d).face = (InteractiveRandom() & 0x7FFFFFFF) + (WP(w,facesel_d).gender << 31);
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WP(w,facesel_d).face = (WP(w,facesel_d).gender << 31) + GB(InteractiveRandom(), 0, 31);
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SetWindowDirty(w);
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break;
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}
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@ -2064,8 +2064,8 @@ static void TileLoop_Track(TileIndex tile)
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modify_me:;
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/* tile changed? */
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if ( m2 != a2) {
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_m[tile].m2 = (_m[tile].m2 & ~RAIL_MAP2LO_GROUND_MASK) | a2;
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if (m2 != a2) {
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SB(_m[tile].m2, 0, 4, a2);
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MarkTileDirtyByTile(tile);
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}
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}
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@ -3016,8 +3016,8 @@ static void Load_STNS(void)
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// this means it's an oldstyle savegame without support for nonuniform stations
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if (st->train_tile != 0 && st->trainst_h == 0) {
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int w = st->trainst_w >> 4;
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int h = st->trainst_w & 0xF;
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int w = GB(st->trainst_w, 4, 4);
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int h = GB(st->trainst_w, 0, 4);
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if (_m[st->train_tile].m5 & 1) intswap(w, h);
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st->trainst_w = w;
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@ -964,7 +964,7 @@ static void DrawBridgePillars(const TileInfo *ti, int x, int y, int z)
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// Draw first piece
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// (necessary for cantilever bridges)
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image = b[12 + (ti->map5&0x01)];
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image = b[12 + GB(ti->map5, 0, 1)];
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piece = GetBridgePiece(ti->tile);
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if (image != 0 && piece != 0) {
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@ -972,7 +972,7 @@ static void DrawBridgePillars(const TileInfo *ti, int x, int y, int z)
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DrawGroundSpriteAt(image, x, y, z);
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}
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image = b[(ti->map5&0x01)*6 + piece];
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image = b[GB(ti->map5, 0, 1) * 6 + piece];
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if (image != 0) {
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int back_height, front_height, i=z;
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4
widget.c
4
widget.c
@ -223,10 +223,10 @@ void DrawWindowWidgets(const Window *w)
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DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : 0);
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c = (wi->unkA&0xFF);
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c = GB(wi->unkA, 0, 8);
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amt1 = (wi->right - wi->left + 1) / c;
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d = (wi->unkA >> 8);
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d = GB(wi->unkA, 8, 8);
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amt2 = (wi->bottom - wi->top + 1) / d;
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color = _color_list[wi->color & 0xF].window_color_bgb;
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