(svn r2774) -Codechange: Removed TRACKTYPE_SPRITE_PITCH globally and replaced it by a member of RailtypeInfo

pull/155/head
celestar 19 years ago
parent 2189786003
commit 5352ad4582

@ -465,12 +465,6 @@ enum {
EXPENSES_OTHER = 12,
};
// Tile type misc constants, don't know where to put these
enum {
TRACKTYPE_SPRITE_PITCH = 0x52,
};
// special string constants
enum SpecialStrings {

@ -159,6 +159,16 @@ typedef struct RailtypeInfo {
/** bitmask to the OTHER railtypes that can be used by an engine of THIS railtype */
byte compatible_railtypes;
/**
* Offset between the current railtype and normal rail. This means that:<p>
* 1) All the sprites in a railset MUST be in the same order. This order
* is determined by normal rail. Check sprites 1005 and following for this order<p>
* 2) The position where the railtype is loaded must always be the same, otherwise
* the offset will fail.<p>
* @note: Something more flexible might be desirable in the future.
*/
SpriteID total_offset;
} RailtypeInfo;
extern const RailtypeInfo _railtypes[RAILTYPE_END];

@ -1347,14 +1347,14 @@ DetailedTrackProc * const _detailed_track_proc[16] = {
DetTrackDrawProc_Null,
};
static void DrawSpecialBuilding(uint32 image, uint32 tracktype_offs,
static void DrawSpecialBuilding(uint32 image, uint32 offset,
TileInfo *ti,
byte x, byte y, byte z,
byte xsize, byte ysize, byte zsize)
{
if (image & PALETTE_MODIFIER_COLOR)
image |= _drawtile_track_palette;
image += tracktype_offs;
image += offset;
if (_display_opt & DO_TRANS_BUILDINGS) // show transparent depots
MAKE_TRANSPARENT(image);
AddSortableSpriteToDraw(image, ti->x + x, ti->y + y, xsize, ysize, zsize, ti->z + z);
@ -1362,15 +1362,12 @@ static void DrawSpecialBuilding(uint32 image, uint32 tracktype_offs,
static void DrawTile_Track(TileInfo *ti)
{
uint32 tracktype_offs;
byte m5;
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
uint32 image; //XXX ok why the hell is SpriteID 16 bit when all the drawing routines need 32?
_drawtile_track_palette = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)));
tracktype_offs = (_m[ti->tile].m3 & 0xF) * TRACKTYPE_SPRITE_PITCH;
m5 = (byte)ti->map5;
if (!(m5 & RAIL_TYPE_SPECIAL)) {
bool special;
@ -1407,9 +1404,9 @@ static void DrawTile_Track(TileInfo *ti)
if (ti->tileh != 0) image = _track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.track_y;
}
if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_BROWN) {
if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK) == RAIL_GROUND_BROWN) {
image = (image & SPRITE_MASK) | PALETTE_TO_BARE_LAND; // use a brown palette
} else if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_ICE_DESERT) {
} else if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK) == RAIL_GROUND_ICE_DESERT) {
image += rti->snow_offset;
}
@ -1491,7 +1488,7 @@ static void DrawTile_Track(TileInfo *ti)
if (ti->tileh != 0) { DrawFoundation(ti, ti->tileh); }
if (IsRailWaypoint(m5) && _m[ti->tile].m3 & 16) {
if (IsRailWaypoint(m5) && HASBIT(_m[ti->tile].m3, 4)) {
// look for customization
StationSpec *stat = GetCustomStation(STAT_CLASS_WAYP, _m[ti->tile].m4);
@ -1500,7 +1497,6 @@ static void DrawTile_Track(TileInfo *ti)
// emulate station tile - open with building
DrawTileSprites *cust = &stat->renderdata[2 + (m5 & 0x1)];
uint32 relocation = GetCustomStationRelocation(stat, ComposeWaypointStation(ti->tile), 0);
int railtype=(_m[ti->tile].m3 & 0xF);
/* We don't touch the 0x8000 bit. In all this
* waypoint code, it is used to indicate that
@ -1512,7 +1508,7 @@ static void DrawTile_Track(TileInfo *ti)
* up to the GRF file to decide that. */
image = cust->ground_sprite;
image += railtype*((image<_custom_sprites_base)?TRACKTYPE_SPRITE_PITCH:1);
image += (image < _custom_sprites_base) ? rti->total_offset : GetRailType(ti->tile);
DrawGroundSprite(image);
@ -1529,32 +1525,34 @@ static void DrawTile_Track(TileInfo *ti)
drss = _track_depot_layout_table[type];
image = drss++->image;
if (image & PALETTE_MODIFIER_COLOR) image = (image & SPRITE_MASK) + tracktype_offs;
/* @note This is kind of an ugly hack, as the PALETTE_MODIFIER_COLOR indicates
* whether the sprite is railtype dependent. Rewrite this asap */
if (image & PALETTE_MODIFIER_COLOR) image = (image & SPRITE_MASK) + rti->total_offset;
// adjust ground tile for desert
// (don't adjust for arctic depots, because snow in depots looks weird)
if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_ICE_DESERT && (_opt.landscape == LT_DESERT || type>=4))
{
if(image!=3981)
image += 26; // tile with tracks
// type >= 4 means waypoints
if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK) == RAIL_GROUND_ICE_DESERT && (_opt.landscape == LT_DESERT || type >= 4)) {
if (image != SPR_FLAT_GRASS_TILE)
image += rti->snow_offset; // tile with tracks
else
image = 4550; // flat ground
image = SPR_FLAT_SNOWY_TILE; // flat ground
}
DrawGroundSprite(image);
if (_debug_pbs_level >= 1) {
byte pbs = PBSTileReserved(ti->tile);
if (pbs & TRACK_BIT_DIAG1) DrawGroundSprite((0x3ED + tracktype_offs) | PALETTE_CRASH);
if (pbs & TRACK_BIT_DIAG2) DrawGroundSprite((0x3EE + tracktype_offs) | PALETTE_CRASH);
if (pbs & TRACK_BIT_UPPER) DrawGroundSprite((0x3EF + tracktype_offs) | PALETTE_CRASH);
if (pbs & TRACK_BIT_LOWER) DrawGroundSprite((0x3F0 + tracktype_offs) | PALETTE_CRASH);
if (pbs & TRACK_BIT_LEFT) DrawGroundSprite((0x3F2 + tracktype_offs) | PALETTE_CRASH);
if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite((0x3F1 + tracktype_offs) | PALETTE_CRASH);
if (pbs & TRACK_BIT_DIAG1) DrawGroundSprite(rti->base_sprites.single_y | PALETTE_CRASH);
if (pbs & TRACK_BIT_DIAG2) DrawGroundSprite(rti->base_sprites.single_x | PALETTE_CRASH);
if (pbs & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n | PALETTE_CRASH);
if (pbs & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s | PALETTE_CRASH);
if (pbs & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w | PALETTE_CRASH);
if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e | PALETTE_CRASH);
}
while ((image=drss->image) != 0) {
DrawSpecialBuilding(image, type < 4 ? tracktype_offs : 0, ti,
while ((image = drss->image) != 0) {
DrawSpecialBuilding(image, type < 4 ? rti->total_offset : 0, ti,
drss->subcoord_x, drss->subcoord_y, 0,
drss->width, drss->height, 0x17);
drss++;
@ -1565,11 +1563,9 @@ static void DrawTile_Track(TileInfo *ti)
void DrawTrainDepotSprite(int x, int y, int image, int railtype)
{
uint32 ormod, img;
const RailtypeInfo *rti = GetRailTypeInfo(railtype);
const DrawTrackSeqStruct *dtss;
/* baseimage */
railtype *= TRACKTYPE_SPRITE_PITCH;
ormod = PLAYER_SPRITE_COLOR(_local_player);
dtss = _track_depot_layout_table[image];
@ -1578,14 +1574,16 @@ void DrawTrainDepotSprite(int x, int y, int image, int railtype)
y+=17;
img = dtss++->image;
if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK) + railtype;
/* @note This is kind of an ugly hack, as the PALETTE_MODIFIER_COLOR indicates
* whether the sprite is railtype dependent. Rewrite this asap */
if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK) + rti->total_offset;
DrawSprite(img, x, y);
for (; dtss->image != 0; dtss++) {
Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
image = dtss->image;
if (image & PALETTE_MODIFIER_COLOR) image |= ormod;
DrawSprite(image + railtype, x + pt.x, y + pt.y);
DrawSprite(image + rti->total_offset, x + pt.x, y + pt.y);
}
}

@ -21,6 +21,7 @@ const RailtypeInfo _railtypes[RAILTYPE_END] = {
},
SPR_RAIL_SNOW_OFFSET,
(1 << RAILTYPE_RAIL),
0,
},
{
{
@ -36,6 +37,7 @@ const RailtypeInfo _railtypes[RAILTYPE_END] = {
},
SPR_MONO_SNOW_OFFSET,
(1 << RAILTYPE_MONO),
82,
},
{
{
@ -51,6 +53,7 @@ const RailtypeInfo _railtypes[RAILTYPE_END] = {
},
SPR_MGLV_SNOW_OFFSET,
(1 << RAILTYPE_MAGLEV),
164,
},
};

@ -2137,7 +2137,8 @@ static void DrawTile_Station(TileInfo *ti)
const DrawTileSeqStruct *dtss;
const DrawTileSprites *t = NULL;
byte railtype = _m[ti->tile].m3 & 0xF;
int type_offset;
const RailtypeInfo *rti = GetRailTypeInfo(railtype);
SpriteID offset;
uint32 relocation = 0;
{
@ -2173,26 +2174,26 @@ static void DrawTile_Station(TileInfo *ti)
image |= image_or_modificator;
// For custom sprites, there's no railtype-based pitching.
type_offset = railtype * ((image & SPRITE_MASK) < _custom_sprites_base ? TRACKTYPE_SPRITE_PITCH : 1);
offset = (image & SPRITE_MASK) < _custom_sprites_base ? rti->total_offset : railtype;
image += offset;
// station_land array has been increased from 82 elements to 114
// but this is something else. If AI builds station with 114 it looks all weird
image += type_offset;
DrawGroundSprite(image);
if (_debug_pbs_level >= 1) {
byte pbs = PBSTileReserved(ti->tile);
if (pbs & TRACK_BIT_DIAG1) DrawGroundSprite((0x3ED + type_offset) | PALETTE_CRASH);
if (pbs & TRACK_BIT_DIAG2) DrawGroundSprite((0x3EE + type_offset) | PALETTE_CRASH);
if (pbs & TRACK_BIT_UPPER) DrawGroundSprite((0x3EF + type_offset) | PALETTE_CRASH);
if (pbs & TRACK_BIT_LOWER) DrawGroundSprite((0x3F0 + type_offset) | PALETTE_CRASH);
if (pbs & TRACK_BIT_LEFT) DrawGroundSprite((0x3F2 + type_offset) | PALETTE_CRASH);
if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite((0x3F1 + type_offset) | PALETTE_CRASH);
if (pbs & TRACK_BIT_DIAG1) DrawGroundSprite(rti->base_sprites.single_y | PALETTE_CRASH);
if (pbs & TRACK_BIT_DIAG2) DrawGroundSprite(rti->base_sprites.single_x | PALETTE_CRASH);
if (pbs & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n | PALETTE_CRASH);
if (pbs & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s | PALETTE_CRASH);
if (pbs & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w | PALETTE_CRASH);
if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e | PALETTE_CRASH);
}
foreach_draw_tile_seq(dtss, t->seq) {
image = dtss->image + relocation;
image += type_offset;
image += offset;
if (_display_opt & DO_TRANS_BUILDINGS) {
MAKE_TRANSPARENT(image);
} else {
@ -2212,9 +2213,7 @@ void StationPickerDrawSprite(int x, int y, int railtype, int image)
uint32 ormod, img;
const DrawTileSeqStruct *dtss;
const DrawTileSprites *t;
/* baseimage */
railtype *= TRACKTYPE_SPRITE_PITCH;
const RailtypeInfo *rti = GetRailTypeInfo(railtype);
ormod = PLAYER_SPRITE_COLOR(_local_player);
@ -2223,11 +2222,11 @@ void StationPickerDrawSprite(int x, int y, int railtype, int image)
img = t->ground_sprite;
if (img & PALETTE_MODIFIER_COLOR)
img |= ormod;
DrawSprite(img + railtype, x, y);
DrawSprite(img + rti->total_offset, x, y);
foreach_draw_tile_seq(dtss, t->seq) {
Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z);
DrawSprite((dtss->image | ormod) + railtype, x + pt.x, y + pt.y);
DrawSprite((dtss->image | ormod) + rti->total_offset, x + pt.x, y + pt.y);
}
}

@ -1022,7 +1022,6 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
/* railway type */
image = GB(_m[ti->tile].m3, 0, 4) * 8;
/* ice? */
if (ice)
image += 32;
@ -1085,7 +1084,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
if (!(ti->map5 & 0x20)) {
// draw land under bridge
if (ice) image += 2; // ice too?
if (ice) image += 2;
if (image != 1 || ti->tileh == 0)
DrawGroundSprite(_bridge_land_below[image] + _tileh_to_sprite[ti->tileh]);
@ -1104,11 +1103,12 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
}
if (!(image&1)) {
const RailtypeInfo *rti = GetRailTypeInfo(_m[ti->tile].m3 & 0xF);
// railway
image = 0x3F3 + (ti->map5 & 1);
if (ti->tileh != 0) image = _track_sloped_sprites[ti->tileh - 1] + 0x3F3;
image += (_m[ti->tile].m3 & 0xF) * TRACKTYPE_SPRITE_PITCH;
if (ice) image += 26; // ice?
image += rti->total_offset;
if (ice) image += rti->snow_offset;
} else {
// road
image = 1332 + (ti->map5 & 1);

@ -360,12 +360,13 @@ Station *ComposeWaypointStation(TileIndex tile)
extern uint16 _custom_sprites_base;
/* Draw a waypoint */
void DrawWaypointSprite(int x, int y, int stat_id, int railtype)
void DrawWaypointSprite(int x, int y, int stat_id, uint railtype)
{
StationSpec *stat;
uint32 relocation;
DrawTileSprites *cust;
DrawTileSeqStruct const *seq;
const RailtypeInfo *rti = GetRailTypeInfo(railtype);
uint32 ormod, img;
ormod = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player));
@ -378,7 +379,7 @@ void DrawWaypointSprite(int x, int y, int stat_id, int railtype)
const DrawTrackSeqStruct *dtss = _track_depot_layout_table[4];
img = dtss++->image;
if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK) + railtype*TRACKTYPE_SPRITE_PITCH;
if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK) + rti->total_offset;
DrawSprite(img, x, y);
for (; dtss->image != 0; dtss++) {
@ -398,7 +399,7 @@ void DrawWaypointSprite(int x, int y, int stat_id, int railtype)
cust = &stat->renderdata[2];
img = cust->ground_sprite;
img += railtype * ((img < _custom_sprites_base) ? TRACKTYPE_SPRITE_PITCH : 1);
img += (img < _custom_sprites_base) ? rti->total_offset : railtype;
if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK);
DrawSprite(img, x, y);

@ -59,7 +59,7 @@ int32 RemoveTrainWaypoint(TileIndex tile, uint32 flags, bool justremove);
Station *ComposeWaypointStation(TileIndex tile);
Waypoint *GetWaypointByTile(TileIndex tile);
void ShowRenameWaypointWindow(const Waypoint *cp);
void DrawWaypointSprite(int x, int y, int image, int railtype);
void DrawWaypointSprite(int x, int y, int image, uint railtype);
void UpdateWaypointSign(Waypoint *cp);
void FixOldWaypoints(void);
void UpdateAllWaypointSigns(void);

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