(svn r2782) -Codechange: Started cleaning the bridge code. Removed numerous global variables containing bridge information and joined them in a struct. Introduced GetBridgeType and GetBridgePiece and fixed some minor stuff (whitespace etc)

pull/155/head
celestar 19 years ago
parent 9a060a0f24
commit ba0c0ceaa3

@ -0,0 +1,22 @@
/* $Id: */
/** @file bridge.h Header file for bridges */
#ifndef BRIDGE_H
#define BRIDGE_H
/** Struct containing information about a single bridge type
*/
typedef struct Bridge {
byte avail_year; ///< the year in which the bridge becomes available
byte min_length; ///< the minimum length of the bridge (not counting start and end tile)
byte max_length; ///< the maximum length of the bridge (not counting start and end tile)
uint16 price; ///< the relative price of the bridge
uint16 speed; ///< maximum travel speed
PalSpriteID sprite; ///< the sprite which is used in the GUI (possibly with a recolor sprite)
StringID material; ///< the string that contains the bridge description
} Bridge;
extern const Bridge _bridge[MAX_BRIDGES];
#endif /* BRIDGE_H */

@ -1,5 +1,7 @@
/* $Id$ */
/** @file bridge_gui.c Graphical user interface for bridge construction*/
#include "stdafx.h"
#include "openttd.h"
#include "table/strings.h"
@ -12,6 +14,7 @@
#include "command.h"
#include "sound.h"
#include "variables.h"
#include "bridge.h"
static struct BridgeData {
uint count;
@ -20,13 +23,7 @@ static struct BridgeData {
byte type;
byte indexes[MAX_BRIDGES];
int32 costs[MAX_BRIDGES];
} _bridge;
extern const uint16 _bridge_type_price_mod[MAX_BRIDGES];
extern const PalSpriteID _bridge_sprites[MAX_BRIDGES];
extern const uint16 _bridge_speeds[MAX_BRIDGES];
extern const StringID _bridge_material[MAX_BRIDGES];
} _bridgedata;
void CcBuildBridge(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
@ -36,7 +33,7 @@ void CcBuildBridge(bool success, TileIndex tile, uint32 p1, uint32 p2)
static void BuildBridge(Window *w, int i)
{
DeleteWindow(w);
DoCommandP(_bridge.end_tile, _bridge.start_tile, _bridge.indexes[i] | (_bridge.type << 8), CcBuildBridge,
DoCommandP(_bridgedata.end_tile, _bridgedata.start_tile, _bridgedata.indexes[i] | (_bridgedata.type << 8), CcBuildBridge,
CMD_BUILD_BRIDGE | CMD_AUTO | CMD_MSG(STR_5015_CAN_T_BUILD_BRIDGE_HERE));
}
@ -48,21 +45,21 @@ static void BuildBridgeWndProc(Window *w, WindowEvent *e)
DrawWindowWidgets(w);
for (i = 0; i < 4 && i + w->vscroll.pos < _bridge.count; i++) {
int ind = _bridge.indexes[i + w->vscroll.pos];
for (i = 0; i < 4 && i + w->vscroll.pos < _bridgedata.count; i++) {
const Bridge *b = &_bridge[_bridgedata.indexes[i + w->vscroll.pos]];
SetDParam(2, _bridge.costs[i + w->vscroll.pos]);
SetDParam(1, (_bridge_speeds[ind] >> 4) * 10);
SetDParam(0, _bridge_material[ind]);
DrawSprite(_bridge_sprites[ind], 3, 15 + i * 22);
SetDParam(2, _bridgedata.costs[i + w->vscroll.pos]);
SetDParam(1, (b->speed >> 4) * 10);
SetDParam(0, b->material);
DrawSprite(b->sprite, 3, 15 + i * 22);
DrawString(44, 15 + i*22 , STR_500D, 0);
DrawString(44, 15 + i * 22 , STR_500D, 0);
}
} break;
case WE_KEYPRESS: {
uint i = e->keypress.keycode - '1';
if (i < 9 && i < _bridge.count) {
if (i < 9 && i < _bridgedata.count) {
e->keypress.cont = false;
BuildBridge(w, i);
}
@ -73,7 +70,7 @@ static void BuildBridgeWndProc(Window *w, WindowEvent *e)
case WE_CLICK:
if (e->click.widget == 2) {
uint ind = ((int)e->click.pt.y - 14) / 22;
if (ind < 4 && (ind += w->vscroll.pos) < _bridge.count)
if (ind < 4 && (ind += w->vscroll.pos) < _bridgedata.count)
BuildBridge(w, ind);
}
break;
@ -122,9 +119,9 @@ void ShowBuildBridgeWindow(TileIndex start, TileIndex end, byte bridge_type)
DeleteWindowById(WC_BUILD_BRIDGE, 0);
_bridge.type = bridge_type;
_bridge.start_tile = start;
_bridge.end_tile = end;
_bridgedata.type = bridge_type;
_bridgedata.start_tile = start;
_bridgedata.end_tile = end;
errmsg = 0xFFFF;
@ -138,30 +135,31 @@ void ShowBuildBridgeWindow(TileIndex start, TileIndex end, byte bridge_type)
// check which bridges can be built
else {
int bridge_len; // length of the middle parts of the bridge
int tot_bridge_len; // total length of bridge
int tot_bridgedata_len; // total length of bridge
// get absolute bridge length
bridge_len = GetBridgeLength(start, end);
tot_bridge_len = bridge_len + 2;
tot_bridgedata_len = bridge_len + 2;
tot_bridge_len = CalcBridgeLenCostFactor(tot_bridge_len);
tot_bridgedata_len = CalcBridgeLenCostFactor(tot_bridgedata_len);
for (bridge_type = 0; bridge_type != MAX_BRIDGES; bridge_type++) { // loop for all bridgetypes
if (CheckBridge_Stuff(bridge_type, bridge_len)) {
const Bridge *b = &_bridge[bridge_type];
// bridge is accepted, add to list
// add to terraforming & bulldozing costs the cost of the bridge itself (not computed with DC_QUERY_COST)
_bridge.costs[j] = ret + (((int64)tot_bridge_len * _price.build_bridge * _bridge_type_price_mod[bridge_type]) >> 8);
_bridge.indexes[j] = bridge_type;
_bridgedata.costs[j] = ret + (((int64)tot_bridgedata_len * _price.build_bridge * b->price) >> 8);
_bridgedata.indexes[j] = bridge_type;
j++;
}
}
}
_bridge.count = j;
_bridgedata.count = j;
if (j != 0) {
Window *w = AllocateWindowDesc((_bridge.type & 0x80) ? &_build_road_bridge_desc : &_build_bridge_desc);
Window *w = AllocateWindowDesc((_bridgedata.type & 0x80) ? &_build_road_bridge_desc : &_build_bridge_desc);
w->vscroll.cap = 4;
w->vscroll.count = (byte)j;
} else {

@ -1,5 +1,10 @@
/* $Id$ */
/** @file tunnelbridge_cmd.c
* This file deals with tunnels and bridges (non-gui stuff)
* @todo seperate this file into two
*/
#include "stdafx.h"
#include "openttd.h"
#include "table/sprites.h"
@ -16,6 +21,7 @@
#include "pbs.h"
#include "debug.h"
#include "variables.h"
#include "bridge.h"
#include "table/bridge_land.h"
#include "table/tunnel_land.h"
@ -25,47 +31,28 @@ extern const SpriteID _water_shore_sprites[15];
extern void DrawCanalWater(TileIndex tile);
static const byte _bridge_available_year[MAX_BRIDGES] = {
0, 0, 10, 0, 10, 10, 10, 10, 10, 10, 75, 85, 90
};
static const byte _bridge_minlen[MAX_BRIDGES] = {
0, 0, 0, 2, 3, 3, 3, 3, 3, 0, 2, 2, 2
};
static const byte _bridge_maxlen[MAX_BRIDGES] = {
16, 2, 5, 10, 16, 16, 7, 8, 9, 2, 16, 32, 32,
};
const uint16 _bridge_type_price_mod[MAX_BRIDGES] = {
80, 112, 144, 168, 185, 192, 224, 232, 248, 240, 255, 380, 510,
};
const uint16 _bridge_speeds[MAX_BRIDGES] = {
0x20, 0x30, 0x40, 0x50, 0x60, 0x70, 0x0A0, 0x0D0, 0x0F0, 0x100, 0x140, 0x200, 0x260
};
const PalSpriteID _bridge_sprites[MAX_BRIDGES] = {
0x0A24, 0xA26 | PALETTE_TO_STRUCT_RED, 0x0A25, 0xA22 | PALETTE_TO_STRUCT_CONCRETE,
0x0A22, 0xA22 | PALETTE_TO_STRUCT_YELLOW, 0x0A23, 0xA23 | PALETTE_TO_STRUCT_BROWN,
0xA23 | PALETTE_TO_STRUCT_RED, 0x0A27, 0x0A28, 0xA28 | PALETTE_TO_STRUCT_YELLOW,
0xA28 | PALETTE_TO_STRUCT_GREY,
};
const StringID _bridge_material[MAX_BRIDGES] = {
STR_5012_WOODEN,
STR_5013_CONCRETE,
STR_500F_GIRDER_STEEL,
STR_5011_SUSPENSION_CONCRETE,
STR_500E_SUSPENSION_STEEL,
STR_500E_SUSPENSION_STEEL,
STR_5010_CANTILEVER_STEEL,
STR_5010_CANTILEVER_STEEL,
STR_5010_CANTILEVER_STEEL,
STR_500F_GIRDER_STEEL,
STR_5014_TUBULAR_STEEL,
STR_5014_TUBULAR_STEEL,
STR_BRIDGE_TUBULAR_SILICON,
const Bridge _bridge[] = {
/*
year of availablity
| minimum length
| | maximum length
| | | price
| | | | maximum speed
| | | | | sprite to use in GUI string with description
| | | | | | | */
{ 0, 0, 16, 80, 32, 0xA24 , STR_5012_WOODEN },
{ 0, 0, 2, 112, 48, 0xA26 | PALETTE_TO_STRUCT_RED , STR_5013_CONCRETE },
{ 10, 0, 5, 144, 64, 0xA25 , STR_500F_GIRDER_STEEL },
{ 0, 2, 10, 168, 80, 0xA22 | PALETTE_TO_STRUCT_CONCRETE, STR_5011_SUSPENSION_CONCRETE },
{ 10, 3, 16, 185, 96, 0xA22 , STR_500E_SUSPENSION_STEEL },
{ 10, 3, 16, 192, 112, 0xA22 | PALETTE_TO_STRUCT_YELLOW , STR_500E_SUSPENSION_STEEL },
{ 10, 3, 7, 224, 160, 0xA23 , STR_5010_CANTILEVER_STEEL },
{ 10, 3, 8, 232, 208, 0xA23 | PALETTE_TO_STRUCT_BROWN , STR_5010_CANTILEVER_STEEL },
{ 10, 3, 9, 248, 240, 0xA23 | PALETTE_TO_STRUCT_RED , STR_5010_CANTILEVER_STEEL },
{ 10, 0, 2, 240, 256, 0xA27 , STR_500F_GIRDER_STEEL },
{ 75, 2, 16, 255, 320, 0xA28 , STR_5014_TUBULAR_STEEL },
{ 85, 2, 32, 380, 512, 0xA28 | PALETTE_TO_STRUCT_YELLOW , STR_5014_TUBULAR_STEEL },
{ 90, 2, 32, 510, 608, 0xA28 | PALETTE_TO_STRUCT_GREY , STR_BRIDGE_TUBULAR_SILICON }
};
// calculate the price factor for building a long bridge.
@ -91,7 +78,27 @@ enum {
BRIDGE_NO_FOUNDATION = 1 << 0 | 1 << 3 | 1 << 6 | 1 << 9 | 1 << 12,
};
/* check if bridge can be built on slope
/**
* Determines which piece of a bridge is contained in the current tile
* @param tile The tile to analyze
* @return the piece
*/
static inline int GetBridgePiece(TileIndex tile)
{
return GB(_m[tile].m2, 0, 4);
}
/**
* Determines the type of bridge on a tile
* @param tile The tile to analyze
* @return The bridge type
*/
static inline int GetBridgeType(TileIndex tile)
{
return GB(_m[tile].m2, 4, 4);
}
/** check if bridge can be built on slope
* direction 0 = X-axis, direction 1 = Y-axis
* is_start_tile = false <-- end tile
* is_start_tile = true <-- start tile
@ -159,15 +166,16 @@ uint32 GetBridgeLength(TileIndex begin, TileIndex end)
bool CheckBridge_Stuff(byte bridge_type, int bridge_len)
{
int max; // max possible length of a bridge (with patch 100)
const Bridge *b = &_bridge[bridge_type];
if (bridge_type >= MAX_BRIDGES) return false;
if (_bridge_available_year[bridge_type] > _cur_year) return false;
if (b->avail_year > _cur_year) return false;
max = _bridge_maxlen[bridge_type];
max = b->max_length;
if (max >= 16 && _patches.longbridges)
max = 100;
if (bridge_len < _bridge_minlen[bridge_type] || bridge_len > max) return false;
if (bridge_len < b->min_length || bridge_len > max) return false;
return true;
}
@ -400,12 +408,14 @@ not_valid_below:;
and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated
*/
if (!(flags & DC_QUERY_COST)) {
const Bridge *b = &_bridge[bridge_type];
bridge_len += 2; // begin and end tiles/ramps
if (_current_player < MAX_PLAYERS && !(_is_ai_player && !_patches.ainew_active))
bridge_len = CalcBridgeLenCostFactor(bridge_len);
cost += ((int64)bridge_len * _price.build_bridge * _bridge_type_price_mod[bridge_type]) >> 8;
cost += ((int64)bridge_len * _price.build_bridge * b->price) >> 8;
}
return cost;
@ -956,12 +966,14 @@ static void DrawBridgePillars(TileInfo *ti, int x, int y, int z)
uint32 image;
int piece;
b = _bridge_poles_table[_m[ti->tile].m2>>4];
b = _bridge_poles_table[GetBridgeType(ti->tile)];
// Draw first piece
// (necessary for cantilever bridges)
image = b[12 + (ti->map5&0x01)];
piece = _m[ti->tile].m2&0xF;
piece = GetBridgePiece(ti->tile);
if (image != 0 && piece != 0) {
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
DrawGroundSpriteAt(image, x, y, z);
@ -985,6 +997,7 @@ static void DrawBridgePillars(TileInfo *ti, int x, int y, int z)
p = _tileh_bits[(image & 1) * 2 + (ti->map5&0x01)];
front_height = ti->z + ((ti->tileh & p[0])?8:0);
back_height = ti->z + ((ti->tileh & p[1])?8:0);
if (IsSteepTileh(ti->tileh)) {
if (!(ti->tileh & p[2])) front_height += 8;
if (!(ti->tileh & p[3])) back_height += 8;
@ -1505,7 +1518,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
if (!(_m[tile].m5 & 0x40) || // start/end tile of bridge
myabs(h - v->z_pos) > 2) { // high above the ground -> on the bridge
/* modify speed of vehicle */
uint16 spd = _bridge_speeds[_m[tile].m2 >> 4];
uint16 spd = _bridge[GetBridgeType(tile)].speed;
if (v->type == VEH_Road) spd<<=1;
if (spd < v->cur_speed)
v->cur_speed = spd;

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