(svn r3520) Remove unused parameters from some functions

pull/155/head
tron 19 years ago
parent b197b9422f
commit 17ec6ed70d

@ -764,7 +764,7 @@ static void HandleCloneVehClick(const Vehicle* v, const Window* w)
ResetObjectToPlace();
}
static void ClonePlaceObj(TileIndex tile, const Window* w)
static void ClonePlaceObj(const Window* w)
{
const Vehicle* v = CheckMouseOverVehicle();
@ -810,7 +810,7 @@ static void AircraftDepotWndProc(Window *w, WindowEvent *e)
break;
case WE_PLACE_OBJ: {
ClonePlaceObj(e->place.tile, w);
ClonePlaceObj(w);
} break;
case WE_ABORT_PLACE_OBJ: {

@ -2575,7 +2575,7 @@ static void CalculateRefitMasks(void)
/* XXX: We consider GRF files trusted. It would be trivial to exploit OTTD by
* a crafted invalid GRF file. We should tell that to the user somehow, or
* better make this more robust in the future. */
static void DecodeSpecialSprite(const char* filename, uint num, uint stage)
static void DecodeSpecialSprite(uint num, uint stage)
{
/* XXX: There is a difference between staged loading in TTDPatch and
* here. In TTDPatch, for some reason actions 1 and 2 are carried out
@ -2671,7 +2671,7 @@ static void LoadNewGRFFile(const char* filename, uint file_index, uint stage)
if (type == 0xFF) {
if (_skip_sprites == 0) {
DecodeSpecialSprite(filename, num, stage);
DecodeSpecialSprite(num, stage);
continue;
} else {
FioSkipBytes(num);

@ -204,7 +204,7 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
} else if (ti.type == MP_STREET) {
// check if you're allowed to remove the street owned by a town
// removal allowance depends on difficulty setting
if (!CheckforTownRating(tile, flags, t, ROAD_REMOVE)) return CMD_ERROR;
if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR;
// XXX - change cascading ifs to switch when doing rewrite
if ((ti.map5 & 0xF0) == 0) { // normal road

@ -670,7 +670,7 @@ static void HandleCloneVehClick(const Vehicle* v, const Window* w)
ResetObjectToPlace();
}
static void ClonePlaceObj(TileIndex tile, const Window* w)
static void ClonePlaceObj(const Window* w)
{
const Vehicle* v = CheckMouseOverVehicle();
@ -715,7 +715,7 @@ static void RoadDepotWndProc(Window *w, WindowEvent *e)
} break;
case WE_PLACE_OBJ: {
ClonePlaceObj(e->place.tile, w);
ClonePlaceObj(w);
} break;
case WE_ABORT_PLACE_OBJ: {

@ -445,11 +445,13 @@ static const byte _conv_lengths[] = {1, 1, 2, 2, 4, 4, 8, 8, 2};
/**
* Return the size in bytes of a certain type of normal/atomic variable
* @param var The variable the size is being asked of (NOTICE: unused)
* @param conv @VarType type of variable that is used for calculating the size
* @return Return the size of this type in byes
*/
static inline size_t SlCalcConvLen(const void *var, VarType conv) {return _conv_lengths[conv & 0xF];}
static inline size_t SlCalcConvLen(VarType conv)
{
return _conv_lengths[conv & 0xF];
}
/**
* Return the size in bytes of a reference (pointer)
@ -458,11 +460,13 @@ static inline size_t SlCalcRefLen(void) {return 2;}
/**
* Return the size in bytes of a certain type of atomic array
* @param array The variable the size is being asked of (NOTICE: unused)
* @param length The length of the array counted in elements
* @param conv @VarType type of the variable that is used in calculating the size
*/
static inline size_t SlCalcArrayLen(const void *array, uint length, VarType conv) {return _conv_lengths[conv & 0xF] * length;}
static inline size_t SlCalcArrayLen(uint length, VarType conv)
{
return _conv_lengths[conv & 0xF] * length;
}
/**
* Save/Load an array.
@ -476,7 +480,7 @@ void SlArray(void *array, uint length, VarType conv)
// Automatically calculate the length?
if (_sl.need_length != NL_NONE) {
SlSetLength(SlCalcArrayLen(array, length, conv));
SlSetLength(SlCalcArrayLen(length, conv));
// Determine length only?
if (_sl.need_length == NL_CALCLENGTH)
return;
@ -509,10 +513,9 @@ void SlArray(void *array, uint length, VarType conv)
/**
* Calculate the size of an object.
* @param object Object that needs its length calculated
* @param sld The @SaveLoad description of the object so we know how to manipulate it
*/
static size_t SlCalcObjLength(void *object, const SaveLoad *sld)
static size_t SlCalcObjLength(const SaveLoad *sld)
{
size_t length = 0;
@ -527,17 +530,17 @@ static size_t SlCalcObjLength(void *object, const SaveLoad *sld)
switch (sld->cmd) {
case SL_VAR: case SL_CONDVAR: /* Normal Variable */
length += SlCalcConvLen(NULL, sld->type); break;
length += SlCalcConvLen(sld->type); break;
case SL_REF: case SL_CONDREF: /* Reference variable */
length += SlCalcRefLen(); break;
case SL_ARR: case SL_CONDARR: /* Array */
length += SlCalcArrayLen(NULL, sld->length, sld->type); break;
length += SlCalcArrayLen(sld->length, sld->type); break;
default: NOT_REACHED();
}
} else if (sld->cmd == SL_WRITEBYTE) {
length++; // a byte is logically of size 1
} else if (sld->cmd == SL_INCLUDE) {
length += SlCalcObjLength(NULL, _sl.includes[sld->version_from]);
length += SlCalcObjLength(_sl.includes[sld->version_from]);
} else
assert(sld->cmd == SL_END);
}
@ -553,7 +556,7 @@ void SlObject(void *object, const SaveLoad *sld)
{
// Automatically calculate the length?
if (_sl.need_length != NL_NONE) {
SlSetLength(SlCalcObjLength(object, sld));
SlSetLength(SlCalcObjLength(sld));
if (_sl.need_length == NL_CALCLENGTH)
return;
}
@ -615,7 +618,7 @@ static size_t SlCalcGlobListLength(const SaveLoadGlobVarList *desc)
for (; desc->address != NULL; desc++) {
// Of course the global variable must exist in the sought savegame version
if (_sl_version >= desc->from_version && _sl_version <= desc->to_version)
length += SlCalcConvLen(NULL, desc->conv);
length += SlCalcConvLen(desc->conv);
}
return length;
}

@ -748,7 +748,7 @@ static void HandleCloneVehClick(const Vehicle* v, const Window* w)
ResetObjectToPlace();
}
static void ClonePlaceObj(TileIndex tile, const Window* w)
static void ClonePlaceObj(const Window* w)
{
const Vehicle* v = CheckMouseOverVehicle();
@ -793,7 +793,7 @@ static void ShipDepotWndProc(Window* w, WindowEvent* e)
break;
case WE_PLACE_OBJ: {
ClonePlaceObj(w->window_number, w);
ClonePlaceObj(w);
} break;
case WE_ABORT_PLACE_OBJ: {

@ -128,7 +128,7 @@ enum {
RATING_BRIBE_DOWN_TO = -50 // XXX SHOULD BE SOMETHING LOWER?
};
bool CheckforTownRating(TileIndex tile, uint32 flags, Town *t, byte type);
bool CheckforTownRating(uint32 flags, Town *t, byte type);
VARDEF uint16 *_town_sort;

@ -1118,7 +1118,7 @@ bool GenerateTowns(void)
return true;
}
static bool CheckBuildHouseMode(Town *t1, TileIndex tile, uint tileh, int mode)
static bool CheckBuildHouseMode(TileIndex tile, uint tileh, int mode)
{
int b;
uint slope;
@ -1159,7 +1159,7 @@ int GetTownRadiusGroup(const Town *t, TileIndex tile)
return smallest;
}
static bool CheckFree2x2Area(Town *t1, TileIndex tile)
static bool CheckFree2x2Area(TileIndex tile)
{
int i;
@ -1248,24 +1248,24 @@ static void DoBuildTownHouse(Town *t, TileIndex tile)
if (_housetype_extra_flags[house] & 0x12 && slope) continue;
if (_housetype_extra_flags[house] & 0x10) {
if (CheckFree2x2Area(t, tile) ||
CheckFree2x2Area(t, (tile += TileDiffXY(-1, 0))) ||
CheckFree2x2Area(t, (tile += TileDiffXY( 0, -1))) ||
CheckFree2x2Area(t, (tile += TileDiffXY( 1, 0)))) {
if (CheckFree2x2Area(tile) ||
CheckFree2x2Area(tile += TileDiffXY(-1, 0)) ||
CheckFree2x2Area(tile += TileDiffXY( 0, -1)) ||
CheckFree2x2Area(tile += TileDiffXY( 1, 0))) {
break;
}
tile += TileDiffXY(0, 1);
} else if (_housetype_extra_flags[house] & 4) {
if (CheckBuildHouseMode(t, tile + TileDiffXY(1, 0), slope, 0)) break;
if (CheckBuildHouseMode(tile + TileDiffXY(1, 0), slope, 0)) break;
if (CheckBuildHouseMode(t, tile + TileDiffXY(-1, 0), slope, 1)) {
if (CheckBuildHouseMode(tile + TileDiffXY(-1, 0), slope, 1)) {
tile += TileDiffXY(-1, 0);
break;
}
} else if (_housetype_extra_flags[house] & 8) {
if (CheckBuildHouseMode(t, tile + TileDiffXY(0, 1), slope, 2)) break;
if (CheckBuildHouseMode(tile + TileDiffXY(0, 1), slope, 2)) break;
if (CheckBuildHouseMode(t, tile + TileDiffXY(0, -1), slope, 3)) {
if (CheckBuildHouseMode(tile + TileDiffXY(0, -1), slope, 3)) {
tile += TileDiffXY(0, -1);
break;
}
@ -1886,7 +1886,7 @@ static const int _default_rating_settings [3][3] = {
{ 96, 384, 768}, // Hostile
};
bool CheckforTownRating(TileIndex tile, uint32 flags, Town *t, byte type)
bool CheckforTownRating(uint32 flags, Town *t, byte type)
{
int modemod;

@ -618,7 +618,7 @@ static void HandleCloneVehClick(const Vehicle* v, const Window* w)
ResetObjectToPlace();
}
static void ClonePlaceObj(TileIndex tile, const Window* w)
static void ClonePlaceObj(const Window* w)
{
Vehicle* v = CheckMouseOverVehicle();
@ -661,7 +661,7 @@ static void TrainDepotWndProc(Window *w, WindowEvent *e)
} break;
case WE_PLACE_OBJ: {
ClonePlaceObj(e->place.tile, w);
ClonePlaceObj(w);
} break;
case WE_ABORT_PLACE_OBJ: {

@ -36,7 +36,7 @@ static int GetRandomTreeType(TileIndex tile, uint seed)
}
}
static void PlaceTree(TileIndex tile, uint32 r, byte m5_or)
static void PlaceTree(TileIndex tile, uint32 r)
{
int tree = GetRandomTreeType(tile, GB(r, 24, 8));
byte m5;
@ -78,7 +78,7 @@ static void DoPlaceMoreTrees(TileIndex tile)
IsTileType(cur_tile, MP_CLEAR) &&
!IsClearGround(cur_tile, CL_FIELDS) &&
!IsClearGround(cur_tile, CL_ROCKS)) {
PlaceTree(cur_tile, r, dist <= 6 ? 0xC0 : 0);
PlaceTree(cur_tile, r);
}
}
}
@ -102,7 +102,7 @@ void PlaceTreesRandomly(void)
if (IsTileType(tile, MP_CLEAR) &&
!IsClearGround(tile, CL_FIELDS) &&
!IsClearGround(tile, CL_ROCKS)) {
PlaceTree(tile, r, 0);
PlaceTree(tile, r);
}
} while (--i);
@ -114,7 +114,7 @@ void PlaceTreesRandomly(void)
uint32 r = Random();
TileIndex tile = RandomTileSeed(r);
if (IsTileType(tile, MP_CLEAR) && GetMapExtraBits(tile) == 2) {
PlaceTree(tile, r, 0);
PlaceTree(tile, r);
}
} while (--i);
}

@ -663,7 +663,7 @@ static int32 DoClearTunnel(TileIndex tile, uint32 flags)
// check if you're allowed to remove the tunnel owned by a town
// removal allowal depends on difficulty settings
if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) {
if (!CheckforTownRating(tile, flags, t, TUNNELBRIDGE_REMOVE)) {
if (!CheckforTownRating(flags, t, TUNNELBRIDGE_REMOVE)) {
SetDParam(0, t->index);
return_cmd_error(STR_2009_LOCAL_AUTHORITY_REFUSES);
}
@ -788,8 +788,7 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
// check if you're allowed to remove the bridge owned by a town.
// removal allowal depends on difficulty settings
if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) {
if (!CheckforTownRating(tile, flags, t, TUNNELBRIDGE_REMOVE))
return CMD_ERROR;
if (!CheckforTownRating(flags, t, TUNNELBRIDGE_REMOVE)) return CMD_ERROR;
}
if (flags & DC_EXEC) {

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