maedhros
56a5c2d7c2
(svn r12102) -Feature: Allow locking individual transparency settings so they will not be changed by pressing 'x'. (Roujin)
2008-02-10 14:49:44 +00:00
smatz
0fc6754832
(svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles
2008-02-10 14:16:25 +00:00
smatz
b18f96d222
(svn r12100) -Fix (r12042): check for water class of surrounding tiles fails for buoys at map borders
2008-02-10 14:00:52 +00:00
smatz
28c61fc4fd
(svn r12099) -Documentation: add new RailGroundType to landscape.html
2008-02-10 12:01:14 +00:00
smatz
c82d1e3e46
(svn r12098) -Fix: make snow appear on rail tiles dependant on track height, not on height of the lowest part of the tile
2008-02-10 11:35:05 +00:00
glx
7a20968aaf
(svn r12097) -Fix (r654, r1525): loading old, pre savegame version 2, savegames.
2008-02-10 05:21:08 +00:00
smatz
5bfcd657c3
(svn r12096) -Fix: remove leftover property when loading older savegames
2008-02-09 17:36:21 +00:00
smatz
98e81e95a5
(svn r12095) -Fix [FS#1703]: when a company bankrupts, remove drive-through road stops, ship depots and buoys too. Update owners of water and road.
2008-02-09 17:30:13 +00:00
smatz
d00bf03012
(svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes
2008-02-09 15:07:31 +00:00
smatz
a7b786f143
(svn r12093) -Fix: do not set station owner for buoys when merging company
2008-02-09 12:20:50 +00:00
belugas
83de4db1c0
(svn r12092) -Fix(r11532)[FS#1755]: Make sure the production level will not get out of delimited boundaries, while using var result 0D/0E and than multiplying/dividing it.
...
And use multiply/divide operations instead of shifting. It does the same, just adds a bit more readability
2008-02-09 03:12:05 +00:00
belugas
f26bd05b99
(svn r12091) -Codechange : remove all production level magic numbers and replace them by enums
2008-02-09 03:03:09 +00:00
belugas
57f4ed3edd
(svn r12090) -Codechange : removed a magic number and code style application on enum ExpensesType
2008-02-09 02:49:33 +00:00
belugas
806c3e141d
(svn r12089) -Cleanup: re-order, yet another time, the files in msvc projects
2008-02-09 02:46:49 +00:00
smatz
6edbe4a6e7
(svn r12088) -Fix: assert when loading savegame with wrong tiletype at south map borders
2008-02-08 19:57:56 +00:00
glx
ec6a1776f3
(svn r12087) -Fix: MSVC warnings
2008-02-08 17:53:01 +00:00
glx
37e27a296e
(svn r12086) -Fix [FS#1747] (r11425): check overrides only for industries when mapping newgrf entities to 'real' entities
2008-02-08 16:56:52 +00:00
frosch
f476d861d2
(svn r12085) -Fix(r12058): Road vehicles could get stuck, when NPF told them to reverse on junction tiles. (spotted by SmatZ)
2008-02-08 16:25:55 +00:00
frosch
9e05e0ea01
(svn r12084) -Fix: 'Early retirement'-properties are signed.
2008-02-08 15:34:54 +00:00
belugas
8c32e8ad65
(svn r12083) -Cleanup: Adding some more files in MSVC projects
2008-02-07 18:02:22 +00:00
belugas
bb2dd8beb3
(svn r12082) -Cleanup: MSVC projects do not care about the directory of the file while sorting. Only the "Absolute" name matters
2008-02-07 17:24:38 +00:00
belugas
70241f804b
(svn r12081) -Codechange: Rename table/roadveh.h to table/roadveh_movment.h
...
It is more descriptive name and it will not upset the generate script anymore
2008-02-07 17:01:06 +00:00
glx
dbab177422
(svn r12080) -Fix: update waypoint signs when changing language
2008-02-07 16:17:00 +00:00
peter1138
1b5f8df8b1
(svn r12079) -Fix: Use search paths when opening console scripts.
2008-02-07 10:01:18 +00:00
belugas
fc940e86b4
(svn r12078) -Cleanup: Add missing headers on project files
2008-02-07 04:47:38 +00:00
belugas
caffe1ddac
(svn r12077) -Cleanup: Remove files not used anymore from project files
2008-02-07 03:45:02 +00:00
glx
b169f89880
(svn r12076) -Fix: when reusing a renamed deleted waypoint, keep the new name
2008-02-07 01:56:39 +00:00
peter1138
b19704f661
(svn r12075) -Codechange: Remove explicit numbering on command enum, and remove blanks from command list where old commands have been removed.
2008-02-06 23:08:49 +00:00
smatz
de489f338a
(svn r12074) -Cleanup: use C++ variable scope and declaration in DrawTile_Trees()
2008-02-06 23:08:04 +00:00
smatz
b1ffae96ce
(svn r12073) -Codechange: stop drawing trees a bit earlier when they are invisible
2008-02-06 22:59:31 +00:00
frosch
4d41baba5b
(svn r12072) -Fix: Make docks at sea flood neighboured tiles.
2008-02-06 16:19:28 +00:00
frosch
113525c40b
(svn r12071) -Feature(ette): Draw river- and canal-edges under docks and shipdepots.
2008-02-06 16:12:23 +00:00
frosch
9b2ca61044
(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed.
2008-02-06 15:32:06 +00:00
belugas
831e678120
(svn r12069) -Feature[newGRF]: Specify the purchase, rail and road description of a bridge.
2008-02-06 03:01:29 +00:00
belugas
e3ca12a411
(svn r12068) -Fix(r12067): forgot a return
2008-02-06 02:43:42 +00:00
peter1138
879cce2b8b
(svn r12067) -Cleanup: Codestyle on loading object references
2008-02-05 23:22:34 +00:00
belugas
7f5f48281c
(svn r12066) -Codechange: Rename GetBridge for the more common GetBridgeSpec
...
-Codechange: Remove direct access to the _bridge table in favor of the above mentioned GetBridgeSpec
-Codechange: Rationalize the use of Bridge type pointer
2008-02-05 05:21:02 +00:00
belugas
23c8664593
(svn r12065) -Codechange : removed a now useless declaration ( orig_bridge )
2008-02-05 05:03:50 +00:00
belugas
0ee48fc6d3
(svn r12064) -Codechange : Give grf bridges their own ResetBridges function, and put bridge spec in table/bridge_land.h, where it should be.
2008-02-05 04:48:56 +00:00
smatz
91456a93f0
(svn r12063) -Cleanup: use C++ indenting and variable scope/declaration in BuildTownHouse()
2008-02-05 00:30:58 +00:00
smatz
4f2f7f52a6
(svn r12062) -Fix: possible deadlock when there are no houses available to build at given tile
...
-Fix: houses with zero probability could be built
2008-02-04 23:24:22 +00:00
smatz
5dacd82903
(svn r12061) -Cleanup: since r12060, DC_FORCETEST is not used anymore
2008-02-04 22:44:05 +00:00
smatz
e9b22d7c70
(svn r12060) -Fix: do not clear tiles when the town won't be able to build any buildings anyway
...
-Fix: allow building 2x2 building on slopes if not explicitly forbidden
-Fix: it was possible to build 2x1 and 1x2 buildings on slopes even if it was not allowed
2008-02-04 22:15:48 +00:00
glx
b5055f73fe
(svn r12059) -Fix (r12041): industries prop 24 is a word
2008-02-04 16:48:00 +00:00
frosch
a62beb101b
(svn r12058) -Fix: Teach NPF where road vehicles and trams can reverse.
...
-Fix: Ships can drive through opponents' ship depots. (Thanks SmatZ)
-Codechange: Split NPFFollowTrack() in smaller parts.
2008-02-04 16:24:25 +00:00
smatz
ebba0d7c71
(svn r12057) -Fix: slowdown train when approaching 90deg turn when 90deg turns are forbidden
2008-02-04 15:56:39 +00:00
frosch
99817bd5f0
(svn r12056) -Fix [FS#1704]: Enable YAPF to start searching inside a wormhole.
2008-02-04 15:26:35 +00:00
smatz
a783cb333b
(svn r12055) -Fix: another way to fix AI trying to build road through depots
2008-02-04 14:08:02 +00:00
peter1138
71b0d5f091
(svn r12054) -Cleanup: Use VehicleType instead of byte for vehicle types...
2008-02-04 11:28:12 +00:00
maedhros
0cb2a7fa17
(svn r12052) -Fix [FS#1737] (r11494): The cargo translation table was loaded at the right time, but all the other global variables were now loaded too early. ;)
2008-02-03 20:23:59 +00:00