Commit Graph

1363 Commits (563eac90ca20eddd6d359142af36e7387660dff5)
 

Author SHA1 Message Date
celestar 563eac90ca (svn r1866) -Fix: Intercepted generated maps with 0 towns on it. Currently just an
error() is called, some more graceful handling should be implemented
later.
20 years ago
tron a011190723 (svn r1865) Fix some warnings 20 years ago
miham ab57ad1f3d (svn r1864) Automatic langfile updates 20 years ago
tron 6d2b9d2c3a (svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*()
-Fix: [1116619] Generate the correct smoke type for diesel trains
20 years ago
darkvater eefb125dc7 (svn r1862) - Settings: No longer treat warnings as errors for VS.Net project files...just until spritecache is fixed up :) 20 years ago
tron 9b0bad683d (svn r1861) Constify Get(Non)Sprite() 20 years ago
tron febe132c48 (svn r1860) The sprite header endianness issue was solved in r1855 20 years ago
tron 832c3fa20d (svn r1859) Miscellaneous style changes 20 years ago
tron d37f2cdc70 (svn r1858) Let ReadSprite() handle the subtleties of loading a sprite, not its caller 20 years ago
tron 51dd166de0 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain. 20 years ago
tron 12c7e128a9 (svn r1856) Make GfxInitSpriteMem() static, because it's only used withing spritecache.c 20 years ago
tron dc54a3e627 (svn r1855) Handle endianness of sprite headers when loading a sprite, not everytime when accessing it 20 years ago
tron d2703fd672 (svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites (returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*) 20 years ago
tron 7cd19fe07a (svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate 20 years ago
tron 49a4d014b9 (svn r1852) Start cleaning up sprite handling:
- Complement the sprite header struct with a variable sized array for the sprite data and rename it to Sprite.
- Use the correct type Sprite* instead of casting all the time (this causes some "assignment from incompatible pointer type" warnings, nothing serious, will be resolved soon)
20 years ago
bjarni b0042740a6 (svn r1851) - Language: added Frisian translation (no strings have been translated yet) 20 years ago
tron 3608b72a36 (svn r1850) Change the last consumers of str_buffr so they use local static buffers now and remove the global array str_buffr. 20 years ago
tron a17d6e3922 (svn r1849) Use the cheat entry enum for CheatEntry.type and remove unused enum values 20 years ago
tron 76325c2bb2 (svn r1848) Remove the obscure feature of initialising the edit box with the contents of str_buffr - it was unused anyway.
Remove it from the chat box too, which inherited it via copy&paste.
20 years ago
tron dcc381bf5c (svn r1847) Adjustment for MorphOS to unbreak the build there and removal of some now obsolete preprocessor magic 20 years ago
darkvater a5ece25777 (svn r1846) - Fix: VS6 project file (bociusz)
- Fix: VS6 fkcing borkdness should be abolished
20 years ago
darkvater dda3e0fb4a (svn r1845) - Revert r1835 since it totally screws network compiling
- Fix: fix some VS.NET warnings
- Add missing file to VS.NET project file
20 years ago
truelight 034dac2c85 (svn r1844) -Fix: small protection in oldloader.c, and put the savegame on pause by default 20 years ago
matthijs a3d2b0e66d (svn r1843) - Codechange: [NPF] Removed some unused code. 20 years ago
tron 4867f6b234 (svn r1842) Fix another typo made in r1834 20 years ago
celestar 0e6109d360 (svn r1841) -Fix: [ 1117538 ] non-stop orders are no longer accidently skipped 20 years ago
tron 701a32d048 (svn r1840) Repel str_buffr and use local buffers where possible 20 years ago
tron 7d56d1d841 (svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more explicit types as parameters 20 years ago
tron c45312326a (svn r1838) Ship depots are on water, not roads 20 years ago
tron 89482008d8 (svn r1837) GetTileOwner returns Owner, not bool
Also assert() that the TileIndex is valid
20 years ago
tron 8f741f44c4 (svn r1836) Clean up some strange constructs concerning socket options 20 years ago
tron 6d3c886d4a (svn r1835) Reduce the visibility of network_core.h 20 years ago
matthijs cc0966405b (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
- Add: asserts to find the v->u.rail.track == 0 problem.
- Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation()
- Add: GetTileOwner(), IsTileOwner()
- Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType().
- Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type.
- Codechange: Replaced a few uint by TileIndex.
20 years ago
tron 257e97c09a (svn r1833) byte -> char transition: the rest 20 years ago
tron 6984d6cd31 (svn r1832) Next byte -> char iteration: custom names 20 years ago
truelight f1610872de (svn r1831) -Fix: Scenario Editor now handles human-made roads better (try to build
a city layout before placing the city, finally that works very nice)
20 years ago
truelight 29faa0095a (svn r1830) -Codechange: small stuff to make the file more beautiful (tnx Tron) 20 years ago
truelight 8de49defe9 (svn r1829) -Fix: fixed some compiler warnings (tnx to Tron for the Makefile-flag) 20 years ago
tron a0a313490b (svn r1828) New warning flag especially for truelight (:< 20 years ago
tron c644e6b742 (svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers 20 years ago
truelight 85dc9fb637 (svn r1826) -Feature: a brand new OldLoader so OpenTTD is TTD(Patch) compatible
again.. kind of anyway. Still needs work for the extra chunks 
   TTDPatch provides, and which we use too, but not in the same way..
 - Also, no longer BE is a problem, reading is BE/LE safe. 
 - Tnx to Bjarni for the BE testing, Tron for the help on the BE, 
   Darkvater for helping out, and Mek for providing me with the correct 
   information regarding TTDPatch savegames
20 years ago
tron 2d48c71e82 (svn r1825) Further style improvements:
- uint16 -> StringID where appropriate
- if cascades -> switch
- remove redundant ifs
- misc. stuff
20 years ago
truelight 5143f8857a (svn r1824) -Codechange: made ChangeIndustryProduction a bit more readable 20 years ago
tron d6d33304bf (svn r1823) Get rid of some ugly cast magic concerning language packs 20 years ago
tron 4683b5a97f (svn r1822) Const correctness 20 years ago
tron 59fa465dce (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 20 years ago
tron bcf4b3b913 (svn r1820) Style cleanup:
- indentation
- 0 -> '\0' in string handling
- whitespaces
- space after for, switch, etc.
- don't treat non-boolean values as boolean
- space before and after binary operators
- bracing style
20 years ago
truelight 5f4b8ef232 (svn r1819) -Codechange: removed 1 unused function, and 1 unused struct (tnx to Tron) 20 years ago
truelight 79d1ed2c66 (svn r1818) -Add: Dynamic orders (up to 64k orders) 20 years ago
truelight bd7f37d592 (svn r1817) -Codechange: Moved depot-functions to depot.c
-Codechange: Added wrappers around depot-access (GetDepot no exists)
-Codechange: Made depot-functions a bit more logic (no longer 
GetDepotByTile crashes your game when you request it on a non-depot tile)
-Add: made depots dynamic (yes, 64k depots are possible now)
20 years ago