(svn r1856) Make GfxInitSpriteMem() static, because it's only used withing spritecache.c

pull/155/head
tron 20 years ago
parent dc54a3e627
commit 12c7e128a9

@ -951,7 +951,7 @@ static void LoadSpriteTables(void)
_compact_cache_counter = 0;
}
void GfxInitSpriteMem(byte *ptr, uint32 size)
static void GfxInitSpriteMem(byte *ptr, uint32 size)
{
// initialize sprite cache heap
_spritecache_ptr = ptr;

@ -20,7 +20,6 @@ const SpriteDimension *GetSpriteDimension(SpriteID sprite);
Sprite *GetSprite(SpriteID sprite);
byte *GetNonSprite(SpriteID sprite);
void GfxInitSpriteMem(byte *ptr, uint32 size);
void GfxLoadSprites(void);
void IncreaseSpriteLRU(void);

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