bjarni
c70aa109b4
(svn r1766) - Feature: Aircrafts will now go to the nearest hangar if the next airport in the orders do not have one (helipads)
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- Fix: sometimes aircrafts would not go to the hangar even when they should. They do now
20 years ago
truelight
bb05305a1f
(svn r1765) -Fix: on loading, the total amount of towns wasn't reset to zero
20 years ago
truelight
59ac6e8c4b
(svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
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you have that amount of towns in a map ;))
20 years ago
truelight
567224e940
(svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (MemoryPools)
20 years ago
truelight
45beed1c99
(svn r1762) -Codechange: renamed 'MemoryPool' to 'SettingsMemoryPool' (we need
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MemoryPool for general-dynamic-arrays)
20 years ago
tron
3d8dab0838
(svn r1761) Don't set CC and CXX
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If somebody tried to use alternate compilers via an environment variable the assignment in the Makefile simply overwrote that.
20 years ago
celestar
ecbe6e2be4
(svn r1760) -Fix: [ 1113399 ] Game no longer crashes when right-clicking a disabled Full Load button
20 years ago
miham
eb21ec63a3
(svn r1759) Daily/Weekly/Monthly langfile updates
20 years ago
tron
9095220450
(svn r1758) Replace `` with $(shell), because the latter is only evaluated once instead of over and over again
20 years ago
tron
2357280ca0
(svn r1757) Stop the new AI from trying to build its HQ on non-existent tiles
20 years ago
tron
9ca00b845a
(svn r1756) Cleanup: if cascade -> switch, uint -> TileIndex
20 years ago
tron
77ff2162af
(svn r1755) Trim trailing whitespace
20 years ago
darkvater
05b75009cc
(svn r1754) - Fix: you can once again load newgrf files with lots of sprites. Index wasn't reset in second run, thus counting them double.
20 years ago
darkvater
b6dbc9196a
(svn r1753) - Fix: [ 1113037 ] crash when accessing hi-scores in editor, it is now disabled.
20 years ago
darkvater
870f28a76e
(svn r1752) - Fix: MSVC acting up once again, as well as project file updates for the missing files.
20 years ago
matthijs
eb78cdb2d4
(svn r1751) - Feature: New PathFinder (NPF).
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- Supports trains, road vehicles and ships.
- Uses A* pathfinding (same codebase as the new ai).
- Currently unlimited search depth, so might perform badly on large maps/networks (especially ships).
- Will always find a route if there is one.
- Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values).
- With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again.
- Feature: Disabling 90 degree turns for trains and ships.
- Requires NPF to be enabled.
- Ships and trains can no longer make weird 90 degree turns on tile borders.
- Codechange: Removed table/directions.h.
- table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location?
- Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault.
- Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64.
- Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED.
- Codechange: Moved TileAddWrap() to map.[ch]
- Add TileIndexDiffCByDir(), TileIndexDiffCByDir().
- Codechange: Moved IsTrainStationTile() to station.h
- Add: IsRoadStationTile() and GetRoadStationDir().
20 years ago
darkvater
0e272f2d10
(svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz)
20 years ago
tron
bb680056b1
(svn r1749) Move the functions which calculate distances to map.[ch] and give the more meaningful names
20 years ago
tron
77072aedab
(svn r1748) Enforce map size limits
20 years ago
darkvater
493ae95ce5
(svn r1747) - Fix: [network] ottd should compile when networking is disabled.
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- Change: change strgen project file to get rid of warning.
20 years ago
darkvater
26ef673f66
(svn r1746) - Feature: [GUI] [ 1107690 ] Resizable orders GUI (nzhook)
20 years ago
tron
4609d64df7
(svn r1745) Use -fno-inline when DEBUGing
20 years ago
tron
98da9d3712
(svn r1744) DEBUG and PROFILE can be used at the same time.
20 years ago
celestar
337de948c1
(svn r1743) -Fix: Multistop: Added some debug output and made sure that orphaned slots are cleared.
20 years ago
bjarni
f4bcb2e268
(svn r1742) - Fix: fixed bug introduced in r1730 where AI players had problems when building aircrafts
20 years ago
bjarni
7d967ad12a
(svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehicle() from reading an invalid vehicle index
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- Fix: added check for v->type in some commands, which expects v to be a specific type
Checks like this is needed to protect network servers from people, who hack their clients to either cheat or crash the server
NOTE: if I made a mistake here it can make a function unreachable when it should be used. Here is one place to look if something weird happens
20 years ago
celestar
fb3af3321a
(svn r1740) -Fix: [ 1112342 ] Realistic acceleration works properly with TTDPatch non-stop handling behaviour
20 years ago
darkvater
bc0198a4c3
(svn r1739) - Fix: type checking when selling vehicles (TrueLight)
20 years ago
celestar
39c55d0eb3
(svn r1738) -Fix: [ 1108735 ] Fixed (hopefully) an assertion that was cause by selling carriages in a MP game faster than the network can handle. (Truelight)
20 years ago
tron
b188b30e2d
(svn r1737) Add DEBUG category "map" and use it to print the map size when allocating the map
20 years ago
celestar
4bdbf4e75e
(svn r1736) -Fix: Forgot to remove some unused variables in last commit :(
20 years ago
celestar
9a3089b403
(svn r1735) -Fix: [ 1112285 ] Fixed an assertion error with stations where stops
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were deleted, the assertions were just plain wrong at that place. Used a
more graceful handling. Todo: What happens if ALL stations in a schedule
have no suitable stop?
20 years ago
darkvater
b33e5d9ee0
(svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled when it was out of focus (dominik)
20 years ago
darkvater
121f563daf
(svn r1733) - Fix: oops "| 1" is SETBIT(x, 0), not 1 :(. Now you can remove signals again
20 years ago
darkvater
c8ca8130bd
(svn r1732) - Change: [OS/2] [ 1112148 ] Project file update (orudge)
20 years ago
darkvater
d3e3965f0b
(svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags workaround is completely rewritten. Also features checks for hacked/modified clients. Thanks a lot Hackykid!
20 years ago
bjarni
0cfb483677
(svn r1730) - Fix: Ships and Aircrafts have to be build in depots owned by _current_player (hacked client protection)
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now all 4 types of vehicles have to be build in depots. Note: there is a wordaround for AI players since the AI handle aircraft building in a weird way
20 years ago
darkvater
0a7546b6ab
(svn r1729) - Fix: [ 1112469 ] Clearing land for free by reallocating HQ
20 years ago
bjarni
ef78d67a0a
(svn r1728) - Fix: now a player can only build a road vehicle in depots he owns (hacked client protection)
20 years ago
bjarni
3103119b6c
(svn r1727) - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is set
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this commit alters ai.c a little to get rid of the workaround from r1725 so AI players could still build locomotives
20 years ago
tron
9f86f1bf9d
(svn r1726) Move an assert() because it could not catch all cases of incorrect input where it was placed
20 years ago
bjarni
001cdf0ba2
(svn r1725) - Fix: now trains can only be built in depots and you have to own the depot too (hacked client protection)
20 years ago
tron
dae4b50e1c
(svn r1724) Set maximum number of industries and towns to 250 each
20 years ago
tron
b9a4756e1e
(svn r1723) Save the map size in tiles, not number of bits
20 years ago
tron
001aa8e453
(svn r1722) -Feature: Bigger maps - anyone?
20 years ago
celestar
3c82a2b3c7
(svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
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a single station.
Thanks to: Truelight for the saveload code, Darkvater and Hackykid for
network testing and Tron for proof-reading 1500 lines of diff.
20 years ago
darkvater
b8fb0141a3
(svn r1720) - Fix: signed/unsigned warnings. Tile which is incremented/decremented every time until suitable ground is found is compared to the direction it is going in. If this wraps, return error. For this treat the tile itself as a TileIndexDiff
20 years ago
darkvater
d2f28208cc
(svn r1719) - Fix: [installer] fix some installer problems mainly for DOS files as well as beautify it a little
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- Fix: corrected newlinetype of tile.c
20 years ago
tron
38587b60f7
(svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int.
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This makes it necessary to rename TileType() to GetTileType() because a type and a function may not share the same name.
20 years ago
darkvater
e5b3e6bbda
(svn r1717) -Fix: some compilation problems for braindead VS6 and added missing files to project (thx bociusz)
20 years ago