rubidium
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4c76d8eaf6
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(svn r21361) -Change: make sure the client is listening, or rather receiving, our frames
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2010-11-30 14:18:20 +00:00 |
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rubidium
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c7066d00af
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(svn r21358) -Codechange: make some network function names conform to coding style
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2010-11-30 13:38:46 +00:00 |
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rubidium
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b2c1f12b44
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(svn r21350) -Fix: some indentation
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2010-11-28 22:45:47 +00:00 |
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rubidium
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2a465f152b
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(svn r21334) -Fix [FS#4271]: make (more) sure that the savegame and transferred file are the same file and not different ones
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2010-11-26 22:25:02 +00:00 |
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rubidium
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d7eafddc18
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(svn r21254) -Change: show a different "lag" message when a client is lagging because of connection trouble or lagging because the client is just slow
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2010-11-19 12:33:19 +00:00 |
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rubidium
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df8b493d6e
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(svn r21182) -Fix: possible just-freed memory reads
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2010-11-14 12:05:24 +00:00 |
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rubidium
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75aa37cf9a
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(svn r21032) -Codechange: perform some more strict tests on the server side when receiving some packets and don't send some when the clients aren't ready for them
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2010-10-24 20:30:53 +00:00 |
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rubidium
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242110b8cb
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(svn r21030) -Codechange: move ClientStatus into the network server socket class
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2010-10-24 20:07:32 +00:00 |
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rubidium
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9012b54fa2
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(svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets
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2010-10-24 20:03:33 +00:00 |
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rubidium
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2d32dc29a9
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(svn r21024) -Fix: erroneous tab
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2010-10-24 15:02:43 +00:00 |
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rubidium
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abb9835f0a
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(svn r21001) -Fix [FS#4170] (r20936): clients were not always notified of a player leaving the game
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2010-10-20 11:58:34 +00:00 |
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rubidium
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6012a9074c
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(svn r20993) -Codechange: some shuffling of game protocol packet description so they're documented in the "same" place as UDP, content and admin packets (dihedral)
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2010-10-18 20:41:53 +00:00 |
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rubidium
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28832b68f5
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(svn r20973) -Add: chat sending and receiving support for remote admins (dihedral)
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2010-10-17 17:40:18 +00:00 |
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rubidium
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56a65270fc
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(svn r20970) -Add: company change notification to remote admins (dihedral)
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2010-10-17 17:37:45 +00:00 |
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rubidium
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9f17b8ddee
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(svn r20969) -Add: client info change notification to remote admins (dihedral)
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2010-10-17 17:37:26 +00:00 |
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rubidium
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72c85d1cdb
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(svn r20967) -Add: infrastructure to send information to remote admins at specific intervals (dihedral)
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2010-10-17 17:36:23 +00:00 |
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rubidium
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b6799a23c4
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(svn r20938) -Codechange: make the code for listening on a socket (more) reusable
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2010-10-15 21:56:06 +00:00 |
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rubidium
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a0f7099a7d
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(svn r20937) -Codechange: move some variables from client/server to server only
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2010-10-15 20:29:59 +00:00 |
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rubidium
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332a1bfdea
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(svn r20936) -Codechange: make server side packet sending methods class methods
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2010-10-15 20:25:07 +00:00 |
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rubidium
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66087c5e60
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(svn r20935) -Codechange: only let the server side use a pool of connected sockets
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2010-10-15 19:58:56 +00:00 |
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rubidium
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04ce759165
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(svn r20934) -Codechange: move NetworkGetClientName to the server's socket
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2010-10-15 19:35:08 +00:00 |
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rubidium
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6ff39fc5ec
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(svn r20929) -Codechange: make NetworkCloseClient a class method
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2010-10-15 18:42:52 +00:00 |
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rubidium
|
41e6567c0d
|
(svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling
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2010-10-15 13:47:37 +00:00 |
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rubidium
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594faf45d9
|
(svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side
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2010-10-15 13:22:00 +00:00 |
|
alberth
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2b4da1d345
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(svn r20689) -Codechange: Make some global functions used in 1 .cpp file static in that file.
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2010-08-29 15:58:43 +00:00 |
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rubidium
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6d3c747d05
|
(svn r20553) -Feature: allow rate limiting of incoming commands
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2010-08-19 08:59:36 +00:00 |
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rubidium
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8f82b2b588
|
(svn r20549) -Codechange: centralise the handling of the incoming commands (from clients and the server)
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2010-08-18 22:40:17 +00:00 |
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rubidium
|
3ed6ca0aed
|
(svn r20548) -Codechange: rename some variables giving them slightly more meaningful names
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2010-08-18 21:30:38 +00:00 |
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rubidium
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8a9929d702
|
(svn r20542) -Codechange: generalise the setting of "p2" to the ClientID.
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2010-08-18 17:06:45 +00:00 |
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rubidium
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6f81fa7215
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(svn r20510) -Codechange: unify packet queue handling and make insertion O(1) instead of O(n)
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2010-08-15 23:44:45 +00:00 |
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alberth
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2182b44bb6
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(svn r20291) -Codechange: Unify break coding style.
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2010-08-01 21:19:49 +00:00 |
|
frosch
|
c18839704b
|
(svn r20286) -Codechange: Unify end of doxygen comments.
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2010-08-01 19:44:49 +00:00 |
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frosch
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5b86c79fce
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(svn r20283) -Codechange: Unify start of doygen comments.
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2010-08-01 19:22:34 +00:00 |
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terkhen
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c92b2e9d3c
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(svn r20239) -Doc: Give a common name to all fall throughs (FALL THROUGH).
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2010-07-29 14:26:28 +00:00 |
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alberth
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137e2b64c9
|
(svn r20211) -Codechange: Indented code should have curly braces around it.
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2010-07-24 10:14:39 +00:00 |
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rubidium
|
8b8102d30f
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(svn r19996) -Codechange: Add NetworkVehicleType enum.
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2010-06-19 16:37:56 +00:00 |
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smatz
|
09cb5fff3a
|
(svn r19818) -Fix [FS#3784](r16004): kicking clients by IP didn't work
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2010-05-13 16:00:50 +00:00 |
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rubidium
|
eb8ee7ad5e
|
(svn r19809) -Codechange: make some unnamed network related enums/defines static const variables
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2010-05-13 09:04:41 +00:00 |
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rubidium
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5732bdcdb9
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(svn r19808) -Codechange: NetworkCalculateLag returned an uint, so keep it that way
|
2010-05-13 08:59:50 +00:00 |
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rubidium
|
0cfec82674
|
(svn r19695) -Fix: leaking a file descriptor
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2010-04-22 18:34:45 +00:00 |
|
smatz
|
52b5be7434
|
(svn r19693) -Codechange: split STATUS_INACTIVE to two states
|
2010-04-22 17:26:57 +00:00 |
|
rubidium
|
a83194fad3
|
(svn r19678) -Fix (r19607): client status was shown incorrect in the console
|
2010-04-19 19:50:56 +00:00 |
|
smatz
|
abaf6b5b42
|
(svn r19651) -Fix [FS#3745]: when a company is sold, move connected clients to spectators
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2010-04-17 11:39:46 +00:00 |
|
rubidium
|
34cdcaf8b2
|
(svn r19620) -Fix: desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients).
|
2010-04-13 18:55:31 +00:00 |
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smatz
|
073af4eba2
|
(svn r19613) -Fix [FS#3755]: possible invalid read when server moves client to spectators before he finishes joining
|
2010-04-11 22:06:17 +00:00 |
|
smatz
|
e0746e5bd3
|
(svn r19610) -Codechange: rename STATUS_AUTH to STATUS_AUTHORIZED
|
2010-04-11 17:32:14 +00:00 |
|
smatz
|
535a3bf847
|
(svn r19608) -Fix: do not kick client if he entered password and the password was cleared meanwhile
|
2010-04-11 17:23:11 +00:00 |
|
smatz
|
150ae1c707
|
(svn r19607) -Codechange: use different packet types instead of packet subtypes
|
2010-04-11 17:17:12 +00:00 |
|
rubidium
|
ff5dfd9c7e
|
(svn r19589) -Change: add some more useful information to the desync log and unify the formatting
|
2010-04-08 21:14:49 +00:00 |
|
yexo
|
b21278659c
|
(svn r19255) -Codechange: encapsulate GRFIdentifier in GRFConfig instead of subclassing it
|
2010-02-25 20:05:31 +00:00 |
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