(svn r21001) -Fix [FS#4170] (r20936): clients were not always notified of a player leaving the game

pull/155/head
rubidium 14 years ago
parent 2f0d3d69f6
commit abb9835f0a

@ -935,7 +935,7 @@ DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_ERROR)
FOR_ALL_CLIENT_SOCKETS(new_cs) {
if (new_cs->status > STATUS_AUTHORIZED) {
this->SendErrorQuit(this->client_id, errorno);
new_cs->SendErrorQuit(this->client_id, errorno);
}
}
@ -961,8 +961,8 @@ DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_QUIT)
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, NULL, STR_NETWORK_MESSAGE_CLIENT_LEAVING);
FOR_ALL_CLIENT_SOCKETS(new_cs) {
if (new_cs->status > STATUS_AUTHORIZED) {
this->SendQuit(this->client_id);
if (new_cs->status > STATUS_AUTHORIZED && new_cs != this) {
new_cs->SendQuit(this->client_id);
}
}

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