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@ -55,6 +55,7 @@ ClientNetworkGameSocketHandler::~ClientNetworkGameSocketHandler()
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/* If for whatever reason the handle isn't closed, do it now. */
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if (this->download_file != NULL) fclose(this->download_file);
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free(this->download_filename);
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}
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NetworkRecvStatus ClientNetworkGameSocketHandler::CloseConnection(NetworkRecvStatus status)
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@ -692,11 +693,16 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_MAP_BEGIN)
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if (this->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
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if (this->download_file != NULL) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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this->download_file = FioFOpenFile("network_client.tmp", "wb", AUTOSAVE_DIR);
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char filename[MAX_PATH];
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FioGetDirectory(filename, lengthof(filename), AUTOSAVE_DIR);
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strecat(filename, "network_client.tmp", lastof(filename));
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this->download_file = FioFOpenFile(filename, "wb", NO_DIRECTORY);
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if (this->download_file == NULL) {
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_switch_mode_errorstr = STR_NETWORK_ERROR_SAVEGAMEERROR;
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return NETWORK_RECV_STATUS_SAVEGAME;
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}
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this->download_filename = strdup(filename);
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_frame_counter = _frame_counter_server = _frame_counter_max = p->Recv_uint32();
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@ -748,7 +754,11 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_MAP_DONE)
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SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
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/* The map is done downloading, load it */
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if (!SafeSaveOrLoad("network_client.tmp", SL_LOAD, GM_NORMAL, AUTOSAVE_DIR)) {
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bool load_success = SafeSaveOrLoad(this->download_filename, SL_LOAD, GM_NORMAL, NO_DIRECTORY);
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free(this->download_filename);
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this->download_filename = NULL;
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if (!load_success) {
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
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_switch_mode_errorstr = STR_NETWORK_ERROR_SAVEGAMEERROR;
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return NETWORK_RECV_STATUS_SAVEGAME;
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