(svn r19678) -Fix (r19607): client status was shown incorrect in the console

pull/155/head
rubidium 14 years ago
parent 5850ca2e6d
commit a83194fad3

@ -85,6 +85,7 @@ enum ClientStatus {
STATUS_DONE_MAP, ///< The client has downloaded the map
STATUS_PRE_ACTIVE, ///< The client is catching up the delayed frames
STATUS_ACTIVE, ///< The client is active within in the game
STATUS_END ///< Must ALWAYS be on the end of this list!! (period)
};
class NetworkClientSocket;

@ -1703,7 +1703,8 @@ void NetworkServerShowStatusToConsole()
{
static const char * const stat_str[] = {
"inactive",
"authorizing",
"authorizing (server password)",
"authorizing (company password)",
"authorized",
"waiting",
"loading map",
@ -1711,6 +1712,7 @@ void NetworkServerShowStatusToConsole()
"ready",
"active"
};
assert_compile(lengthof(stat_str) == STATUS_END);
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {

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