(svn r19651) -Fix [FS#3745]: when a company is sold, move connected clients to spectators

pull/155/head
smatz 14 years ago
parent ae2904c37a
commit abaf6b5b42

@ -298,6 +298,11 @@ int UpdateCompanyRatingAndValue(Company *c, bool update)
/* use INVALID_OWNER as new_owner to delete the company. */
void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
{
#ifdef ENABLE_NETWORK
/* In all cases, make spectators of clients connected to that company */
if (_networking) NetworkClientsToSpectators(old_owner);
#endif /* ENABLE_NETWORK */
Town *t;
CompanyID old = _current_company;
@ -472,21 +477,6 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
MarkWholeScreenDirty();
}
static void ChangeNetworkOwner(Owner current_owner, Owner new_owner)
{
#ifdef ENABLE_NETWORK
if (!_networking) return;
if (current_owner == _local_company) {
SetLocalCompany(new_owner);
}
if (!_network_server) return;
NetworkServerChangeOwner(current_owner, new_owner);
#endif /* ENABLE_NETWORK */
}
static void CompanyCheckBankrupt(Company *c)
{
/* If the company has money again, it does not go bankrupt */
@ -548,8 +538,6 @@ static void CompanyCheckBankrupt(Company *c)
SetDParamStr(2, cni->company_name);
AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, NS_COMPANY_BANKRUPT, cni);
/* Remove the company */
ChangeNetworkOwner(c->index, COMPANY_SPECTATOR);
ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER);
if (c->is_ai) AI::Stop(c->index);
@ -1461,8 +1449,6 @@ static void DoAcquireCompany(Company *c)
AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, NS_COMPANY_MERGER, cni);
AI::BroadcastNewEvent(new AIEventCompanyMerger(ci, _current_company));
/* original code does this a little bit differently */
ChangeNetworkOwner(ci, _current_company);
ChangeOwnershipOfCompanyItems(ci, _current_company);
if (c->bankrupt_value == 0) {

@ -1029,6 +1029,19 @@ void NetworkClientRequestMove(CompanyID company_id, const char *pass)
SEND_COMMAND(PACKET_CLIENT_MOVE)(company_id, pass);
}
void NetworkClientsToSpectators(CompanyID cid)
{
/* If our company is changing owner, go to spectators */
if (cid == _local_company) SetLocalCompany(COMPANY_SPECTATOR);
NetworkClientInfo *ci;
FOR_ALL_CLIENT_INFOS(ci) {
if (ci->client_playas != cid) continue;
NetworkTextMessage(NETWORK_ACTION_COMPANY_SPECTATOR, CC_DEFAULT, false, ci->client_name);
ci->client_playas = COMPANY_SPECTATOR;
}
}
void NetworkUpdateClientName()
{
NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(_network_own_client_id);

@ -47,6 +47,7 @@ void NetworkStartDebugLog(NetworkAddress address);
void NetworkPopulateCompanyStats(NetworkCompanyStats *stats);
void NetworkUpdateClientInfo(ClientID client_id);
void NetworkClientsToSpectators(CompanyID cid);
void NetworkClientConnectGame(NetworkAddress address, CompanyID join_as, const char *join_server_password = NULL, const char *join_company_password = NULL);
void NetworkClientRequestMove(CompanyID company, const char *pass = "");
void NetworkClientSendRcon(const char *password, const char *command);
@ -61,7 +62,6 @@ void NetworkHandlePauseChange(PauseMode prev_mode, PauseMode changed_mode);
/*** Commands ran by the server ***/
void NetworkServerMonthlyLoop();
void NetworkServerYearlyLoop();
void NetworkServerChangeOwner(Owner current_owner, Owner new_owner);
void NetworkServerSendConfigUpdate();
void NetworkServerShowStatusToConsole();
bool NetworkServerStart();

@ -1099,9 +1099,9 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
}
break;
case DESTTYPE_TEAM: {
bool show_local = true; // If this is false, the message is already displayed
/* on the client who did sent it.
* Find all clients that belong to this company */
/* If this is false, the message is already displayed on the client who sent it. */
bool show_local = true;
/* Find all clients that belong to this company */
ci_to = NULL;
FOR_ALL_CLIENT_SOCKETS(cs) {
ci = cs->GetInfo();
@ -1694,27 +1694,6 @@ void NetworkServerMonthlyLoop()
NetworkAutoCleanCompanies();
}
void NetworkServerChangeOwner(Owner current_owner, Owner new_owner)
{
/* The server has to handle all administrative issues, for example
* updating and notifying all clients of what has happened */
NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(CLIENT_ID_SERVER);
/* The server has just changed from owner */
if (current_owner == ci->client_playas) {
ci->client_playas = new_owner;
NetworkUpdateClientInfo(CLIENT_ID_SERVER);
}
/* Find all clients that were in control of this company, and mark them as new_owner */
FOR_ALL_CLIENT_INFOS(ci) {
if (current_owner == ci->client_playas) {
ci->client_playas = new_owner;
NetworkUpdateClientInfo(ci->client_id);
}
}
}
const char *GetClientIP(NetworkClientInfo *ci)
{
return ci->client_address.GetHostname();

Loading…
Cancel
Save