(svn r21032) -Codechange: perform some more strict tests on the server side when receiving some packets and don't send some when the clients aren't ready for them

pull/155/head
rubidium 14 years ago
parent 728be193ce
commit 75aa37cf9a

@ -1191,6 +1191,8 @@ DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_SET_NAME)
DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_RCON)
{
if (this->status != STATUS_ACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
char pass[NETWORK_PASSWORD_LENGTH];
char command[NETWORK_RCONCOMMAND_LENGTH];
@ -1214,6 +1216,8 @@ DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_RCON)
DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_MOVE)
{
if (this->status != STATUS_ACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
CompanyID company_id = (Owner)p->Recv_uint8();
/* Check if the company is valid, we don't allow moving to AI companies */
@ -1631,7 +1635,7 @@ void NetworkServerSendConfigUpdate()
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
cs->SendConfigUpdate();
if (cs->status >= NetworkClientSocket::STATUS_PRE_ACTIVE) cs->SendConfigUpdate();
}
}
@ -1644,7 +1648,7 @@ void NetworkServerUpdateCompanyPassworded(CompanyID company_id, bool passworded)
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
cs->SendCompanyUpdate();
if (cs->status >= NetworkClientSocket::STATUS_PRE_ACTIVE) cs->SendCompanyUpdate();
}
}
@ -1669,7 +1673,10 @@ void NetworkServerDoMove(ClientID client_id, CompanyID company_id)
if (client_id == CLIENT_ID_SERVER) {
SetLocalCompany(company_id);
} else {
NetworkFindClientStateFromClientID(client_id)->SendMove(client_id, company_id);
NetworkClientSocket *cs = NetworkFindClientStateFromClientID(client_id);
/* When the company isn't authorized we can't move them yet. */
if (cs->status < NetworkClientSocket::STATUS_AUTHORIZED) return;
cs->SendMove(client_id, company_id);
}
/* announce the client's move */

Loading…
Cancel
Save